29.11.2009, 19:55
Ok when a lspd or anyone talks in /r dats in a faction serevr crashes why please help here the command
Код:
if(strcmp(cmd, "/radio", true) == 0 || strcmp(cmd, "/r", true) == 0) { if(IsPlayerConnected(playerid)) { GetPlayerName(playerid, sendername, sizeof(sendername)); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[64]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/r)adio [radio chat]"); return 1; } if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { if(PlayerInfo[playerid][pRank] == 11) { format(string, sizeof(string), "** Chief %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 10) { format(string, sizeof(string), "** Deputy Cheif %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 9) { format(string, sizeof(string), "** Lt'Captain %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "** Captain %%s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Sergeant %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Senior Lead Officer %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Lead Officer%s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Police Officer %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Officer %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Cadet %s: %s, over. **", sendername, result); } else { format(string, sizeof(string), "** Cadet %s: %s, over. **", sendername, result); } SendRadioMessage(1, TEAM_BLUE_COLOR, string); printf("%s", string); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "%s whispers something in the radio.", sendername); ProxDetector(20.0, playerid, string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); return 1; } else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Director %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Assistant Director in Charge %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Special Agent in Charge %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Special Agent %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Special Agent Trainee %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Professional Staff %s: %s, over. **", sendername, result); } else { format(string, sizeof(string), "** Intern %s: %s, over. **", sendername, result); } SendRadioMessage(2, TEAM_BLUE_COLOR, string); printf("%s", string); return 1; } else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { if(PlayerInfo[playerid][pRank] == 10) { format(string, sizeof(string), "** General %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 9) { format(string, sizeof(string), "**Lieutenant General %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "**Colonel %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "**Lieutenant Colonel %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**Major %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "**Captain %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Sergeant %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Corporal %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result); } else { format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result); } SendRadioMessage(3, TEAM_BLUE_COLOR, string); printf("%s", string); return 1; } else if(gTeam[playerid] == 1||PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4) { format(string, sizeof(string), "** Paramedic %s: %s, over. **", sendername, result); SendRadioMessage(4, TEAM_CYAN_COLOR, string); printf("%s", string); return 1; } else { SendClientMessage(playerid, COLOR_GRAD2, " You are not part of a Team !"); return 1; } }