game times
#1

after i got some problems with my server right now i'm gonna make a death match server.
i got only one problem, i wanna make like a game, wich you have every 10 minutes another weapon like:
deagle, after the 10 minutes, sniper after 10 minutes ak-47, and so on.
is it possible to script that?
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#2

Use SetTimer
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#3

Quote:
Originally Posted by ►Peter Corneile◄
Use SetTimer
how can i make it like every 10 minutes then?
and how can i change the weapons?

please more information, I'm not that good in scripting
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#4

ResetPlayerWeapons : This will remove all the weapons of the player

GivePlayerWeapon : This will give the weapons that you want to give to the player after the time you want
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#5

https://sampwiki.blast.hk/wiki/SetTimer

https://sampwiki.blast.hk/wiki/SetTimerEx
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#6

Erm.. I dont think SetTimerEx will be needed cos there wont be any params to be transferred
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#7

Quote:
Originally Posted by ►Peter Corneile◄
Erm.. I dont think SetTimerEx will be needed cos there wont be any params to be transferred
right, but could be... just showing possibilities..
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#8

Quote:
Originally Posted by ExoSanty
Quote:
Originally Posted by ►Peter Corneile◄
Erm.. I dont think SetTimerEx will be needed cos there wont be any params to be transferred
right, but could be... just showing possibilities..
Alright
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#9

Quote:
Originally Posted by [HLF
Southclaw ]
I made a short one, might have bugs . . .
this goes on top
pawn Код:
new TimesCalled = 0;
Put this on ongamemodeinit
pawn Код:
SetTimer("GiveNewWeapons", 60000*10 /*10 minutes*/ , true)
this is the callback that happens every 10 minutes [you can do anything here like set all players to respawn or something]
pawn Код:
public GiveNewWeapons()
{
  for(new i = 0; i < MAX_PLAYERS; i++)
  {
      if(TimesCalled == 0)
      {
        GivePlayerWeapon(i, startingweapon, ammo);
        ResetPlayerWeapons(i);
      }
      if(TimesCalled == 1)
      {
        GivePlayerWeapon(i, newweapon, ammo);
        ResetPlayerWeapons(i);
      }
      if(TimesCalled == 2)
      {
        GivePlayerWeapon(i, newweapon, ammo);
        ResetPlayerWeapons(i);
      }
      if(TimesCalled == 3)
      {
        GivePlayerWeapon(i, newweapon, ammo);
        ResetPlayerWeapons(i);
      }
      if(TimesCalled == 4)
      {
        GivePlayerWeapon(i, newweapon, ammo);
        ResetPlayerWeapons(i);
      }
      // add more if you want . . .
/*
      if(TimesCalled == anothernumber)
      {
        GivePlayerWeapon(i, anotherweapon, ammo);
        ResetPlayerWeapons(i);
      }
*/

      if(TimesCalled == 5)
      {
        TimesCalled = 0; // reset the counter so it goes back to first weapons and maybe restart the round or something
        //RestartRound(whatever...);
        ResetPlayerWeapons(i);
      }
  }
    TimesCalled++;
}
You can add more count checkers just copy the commented thing

hope that helps
pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>
new TimesCalled = 0;
#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

#else

main()
{
    print("\n----------------------------------");
    print(" cod4 free for all gamemode by [as]panna");
    print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("build 1");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    SetTimer("GiveNewWeapons", 60000*10 /*10 minutes*/ , true)
    public GiveNewWeapons()
{
  for(new i = 0; i < MAX_PLAYERS; i++)
  {
  if(TimesCalled == 0)
  {
    GivePlayerWeapon(i, 24, 1000);
    ResetPlayerWeapons(i);
  }
  if(TimesCalled == 1)
  {
    GivePlayerWeapon(i, 34, 1000);
    ResetPlayerWeapons(i);
  }
  if(TimesCalled == 2)
  {
    GivePlayerWeapon(i, 30, 3000);
    ResetPlayerWeapons(i);
  }
  if(TimesCalled == 3)
  {
    GivePlayerWeapon(i, 26, 2000);
    ResetPlayerWeapons(i);
  }
  if(TimesCalled == 4)
  {
    GivePlayerWeapon(i, 32, 2000);
    ResetPlayerWeapons(i);
  }
  // add more if you want . . .
/*
  if(TimesCalled == anothernumber)
  {
    GivePlayerWeapon(i, anotherweapon, ammo);
    ResetPlayerWeapons(i);
  }
*/

  if(TimesCalled == 5)
  {
    TimesCalled = 0; // reset the counter so it goes back to first weapons and maybe restart the round or something
    //RestartRound(whatever...);
    ResetPlayerWeapons(i);
  }
  }
TimesCalled++;
}
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
}

public OnPlayerConnect(playerid)
{
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
        // Do something here
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
C:\Users\Onno\Documents\ALLIN1\da\gamemodes\cod.pw n(39) : error 001: expected token: ";", but found "public"
C:\Users\Onno\Documents\ALLIN1\da\gamemodes\cod.pw n(39) : error 029: invalid expression, assumed zero
C:\Users\Onno\Documents\ALLIN1\da\gamemodes\cod.pw n(39) : error 017: undefined symbol "GiveNewWeapons"
C:\Users\Onno\Documents\ALLIN1\da\gamemodes\cod.pw n(39) : fatal error 107: too many error messages on one line
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