16.10.2009, 17:06
Hello everybody, and thank you!
This is my second map i have created, in my entire mapping experience. I have been mapping no more then one day, and after a while of thinking. I came up with the awesome dock tower thingy. It's a place in the ocean, with rocks and grass. You can climb up the stairs, then walk on the bridge and you will see the dock tower.
Time it took me to make : Hmm, i did not count by about 40 minutes, or 50 minutes.
Location : Just a bit ahead of the pier at Santa Marina beach. Jump off the pier and start swimming forward and to the right a bit. I suggest you get there by boat, it's not that far but you know.
Recommendations : I suggest you use this map for a roleplay script, it has a guard room so it can be for like a faction that works there. I also suggest this for a freeroam script. Deathmatch will work to. I find it a good place to hide from cops, in roleplay servers to.
Anyways, if you are going to use this for your server then please also post the IP of the server you are using it for.
I uploaded just the map file, enjoy.
If you are a experienced mapper please PM me, i want to have a realtion ship since i am a newblet mapper.
http://www.mediafire.com/download.php?ynnnmymflnnThis is my second map i have created, in my entire mapping experience. I have been mapping no more then one day, and after a while of thinking. I came up with the awesome dock tower thingy. It's a place in the ocean, with rocks and grass. You can climb up the stairs, then walk on the bridge and you will see the dock tower.
Time it took me to make : Hmm, i did not count by about 40 minutes, or 50 minutes.
Location : Just a bit ahead of the pier at Santa Marina beach. Jump off the pier and start swimming forward and to the right a bit. I suggest you get there by boat, it's not that far but you know.
Recommendations : I suggest you use this map for a roleplay script, it has a guard room so it can be for like a faction that works there. I also suggest this for a freeroam script. Deathmatch will work to. I find it a good place to hide from cops, in roleplay servers to.
Anyways, if you are going to use this for your server then please also post the IP of the server you are using it for.
I uploaded just the map file, enjoy.
If you are a experienced mapper please PM me, i want to have a realtion ship since i am a newblet mapper.
Here are some crappy pictures, all in one.
Sorry, i am not good with pics.
![](/imageshack/img25/2585/dockl.png)
Код:
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// CreateObject(970, 619.00726318359, -2403.8845214844, 3.2389810085297, 0.000000, 0.000000, 97.261962890625); // CreateObject(970, 619.51477050781, -2408.0444335938, 3.2389810085297, 0.000000, 0.000000, 97.261962890625); // CreateObject(970, 620.00640869141, -2412.0258789063, 3.2389810085297, 0.000000, 0.000000, 97.261962890625); // CreateObject(970, 620.47192382813, -2415.2524414063, 3.2389810085297, 0.000000, 0.000000, 97.261962890625); // CreateObject(970, 620.99060058594, -2419.2583007813, 3.2389810085297, 0.000000, 0.000000, 97.261962890625); // CreateObject(896, 629.31298828125, -2394.0317382813, 0, 0.000000, 0.000000, 0.000000); // CreateObject(896, 611.02142333984, -2403.9453125, 0, 0.000000, 0.000000, 0.000000); // CreateObject(896, 631.41430664063, -2406.7680664063, 0, 0.000000, 0.000000, 0.000000); // CreateObject(896, 612.27673339844, -2420.9379882813, 0, 0.000000, 0.000000, 0.000000); // CreateObject(8572, 622.51184082031, -2423.8474121094, 5, 0.000000, 0.000000, 278.61499023438); // CreateObject(822, 630.51843261719, -2402.8786621094, 6.9599962234497, 0.000000, 3.9700012207031, 81.385009765625); // CreateObject(896, 629.30389404297, -2412.2102050781, 0, 0.000000, 0.000000, 0.000000); // CreateObject(823, 618.03033447266, -2405.3371582031, 8.0425996780396, 0.000000, 0.000000, 0.000000); // CreateObject(823, 615.88873291016, -2411.4653320313, 0.29259967803955, 0.000000, 0.000000, 0.000000); // CreateObject(823, 617.01934814453, -2414.748046875, 0.29259967803955, 0.000000, 0.000000, 0.000000); // CreateObject(823, 624.03741455078, -2416.1728515625, 0.29259967803955, 0.000000, 0.000000, 0.000000); // CreateObject(823, 620.93023681641, -2400.6298828125, 0.29259967803955, 0.000000, 0.000000, 0.000000); // CreateObject(823, 611.84594726563, -2411.9443359375, 0.29259967803955, 0.000000, 0.000000, 0.000000); // CreateObject(823, 620.09100341797, -2410.7958984375, 0.29259967803955, 0.000000, 0.000000, 0.000000); // CreateObject(823, 620.75476074219, -2405.4287109375, 0.29259967803955, 0.000000, 0.000000, 0.000000); // CreateObject(823, 620.75390625, -2405.4287109375, 0.29259967803955, 0.000000, 0.000000, 0.000000); // CreateObject(823, 624.64086914063, -2408.3361816406, 4.7925996780396, 0.000000, 0.000000, 0.000000); // CreateObject(3935, 630.15789794922, -2412.3166503906, 9.6178255081177, 0.000000, 0.000000, 0.000000); // CreateObject(846, 613.77874755859, -2421.7482910156, 7.3386006355286, 0.000000, 320.30001831055, 25.089111328125); // CreateObject(1219, 624.81323242188, -2425.7272949219, 6.0972981452942, 0.000000, 0.000000, 9.9249877929688); // CreateObject(1219, 627.35107421875, -2425.4931640625, 6.0972981452942, 0.000000, 0.000000, 9.920654296875); // CreateObject(1219, 629.33874511719, -2425.1625976563, 6.0972981452942, 0.000000, 0.000000, 9.920654296875); // CreateObject(1219, 631.08642578125, -2424.9028320313, 6.0972981452942, 0.000000, 0.000000, 9.920654296875); // CreateObject(1219, 633.07409667969, -2424.5717773438, 6.0972981452942, 0.000000, 0.000000, 9.920654296875); // CreateObject(1219, 634.82177734375, -2424.3120117188, 6.0972981452942, 0.000000, 0.000000, 9.920654296875); // CreateObject(1219, 636.80944824219, -2423.9809570313, 6.0972981452942, 0.000000, 0.000000, 9.920654296875); // CreateObject(1219, 636.80859375, -2423.98046875, 6.0972981452942, 0.000000, 0.000000, 9.920654296875); // CreateObject(970, 625.96612548828, -2426.7937011719, 6.7389812469482, 0.000000, 0.000000, 188.57202148438); // CreateObject(970, 625.60913085938, -2424.4484863281, 6.7389812469482, 0.000000, 0.000000, 188.5693359375); // CreateObject(970, 629.51586914063, -2423.8537597656, 6.7389812469482, 0.000000, 0.000000, 188.5693359375); // CreateObject(970, 633.18316650391, -2423.2470703125, 6.7389812469482, 0.000000, 0.000000, 188.5693359375); // CreateObject(970, 635.70751953125, -2422.802734375, 6.7389812469482, 0.000000, 0.000000, 188.5693359375); // CreateObject(970, 629.4248046875, -2426.259765625, 6.7389812469482, 0.000000, 0.000000, 188.5693359375); // CreateObject(970, 633.3779296875, -2425.650390625, 6.7389812469482, 0.000000, 0.000000, 188.5693359375); // CreateObject(970, 636.095703125, -2425.2314453125, 6.7389812469482, 0.000000, 0.000000, 188.5693359375); // CreateObject(970, 636.095703125, -2425.2314453125, 6.7389812469482, 0.000000, 0.000000, 188.5693359375); // CreateObject(896, 626.38897705078, -2424.1477050781, -4.25, 0.000000, 0.000000, 0.000000); // CreateObject(821, 631.67736816406, -2417.5393066406, 7.202085018158, 0.000000, 0.000000, 0.000000); // CreateObject(821, 631.16711425781, -2428.2751464844, 2.202085018158, 0.000000, 0.000000, 0.000000); // CreateObject(17016, 640.80133056641, -2424.4851074219, 40.564033508301, 0.000000, 0.000000, 43.669982910156); // CreateObject(5837, 630.78594970703, -2392.3845214844, 8.709508895874, 0.000000, 0.000000, 136.96502685547); //