SetDisabledWeapons
#1

//SetDisabledWeapons(38,46,45,44);

Does't work. Why ? [ 0.3 ]
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#2

Simple. It's been removed.
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#3

Because it was removed in 0.3, search next time.
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#4

It's removed, but seif did make an include (I believe it was an include) that makes the functions over again.
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#5

Quote:
Originally Posted by Seif_
Quote:
Originally Posted by sizeof(Sky));
It's removed, but seif did make an include (I believe it was an include) that makes the functions over again.
However my script literally disables the weapon, it doesn't desynchronize it.
Which is basically the same thing. ^_^; (Serves the same purpose)
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#6

Quote:
Originally Posted by sizeof(Sky));
Quote:
Originally Posted by Seif_
Quote:
Originally Posted by sizeof(Sky));
It's removed, but seif did make an include (I believe it was an include) that makes the functions over again.
However my script literally disables the weapon, it doesn't desynchronize it.
Which is basically the same thing. ^_^; (Serves the same purpose)
Not quite...

Disabled Camera made for an exciting thing, Now with Seifs include, it'll not be selectable.

With the old setup, You could give people disabled weapons, and they'd run around thinking that they were attacking people, Yet they weren't doing nothing...


Goddamn admins made me look like I was crazy running round with imaginary chainsaws like flippen Homer Simpson.... "I got a chainsaw" *Ruuuunnnnnn ruuiinnnn riinnnnnnn*...
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#7

why, removed. was good thing to use
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#8

Quote:
Originally Posted by RemulisLTU
why, removed. was good thing to use
Search, it was discussed many times.
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#9

I think it was removed because ****** made it while he was in the development team, and it no longer in it.
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#10

Quote:
Originally Posted by Kylla
I think it was removed because ****** made it while he was in the development team, and it no longer in it.
It wasn't removed just because ****** coded it.
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