13.11.2009, 20:11
Ok when i do /v park it disapears thecar which s good but i want to do /v get1 so the car can respawn but in order it to respawn i have to be in the car to do /v get1 but i do not want that all i want if i do /v get1 the car respawns which is a ownable car but i do not know how to do dat heres my command i want to take it out so i dont have to be in the inorder to do /v get1 i want remove that but i do not know how
Please help me thanks
Код:
else if(strcmp(x_nr,"park",true) == 0)
{
new Float:x,Float:y,Float:z;
new Float:a;
new carid;
new getcarid;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
Please help me and rply
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }
else { return 1; }
getcarid = GetPlayerVehicleID(playerid);
RemovePlayerFromVehicle(playerid);
DestroyVehicle(carid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
//GetPlayerFacingAngle(playerid, a);
GetVehicleZAngle(carid, a);
if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
{
if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 & PlayerInfo[playerid][pPcarkey3])
{
SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");
return 1;
}
if(getcarid == carid)
{
format(string, sizeof(string), "~n~ You have parked your vehicle in this location. ~n~");
GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3);
OnPropUpdate();
OnPlayerUpdate(playerid);
TogglePlayerControllable(playerid, 1);
return 1;
}
}
}
else if(strcmp(x_nr,"get1",true) == 0)
{
new Float:x,Float:y,Float:z;
new Float:a;
new carid;
new getcarid;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }
else { return 1; }
getcarid = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
//GetPlayerFacingAngle(playerid, a);
GetVehicleZAngle(carid, a);
if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
{
if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 & PlayerInfo[playerid][pPcarkey3])
{
SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");
return 1;
}
if(getcarid == carid)
{
format(string, sizeof(string), "~n~ You have gotten ur car back from your house or parking place. ~n~");
GameTextForPlayer(playerid, " You have gotten ur car back from your house or parking place.", 10000, 3);
OnPropUpdate();
OnPlayerUpdate(playerid);
AddStaticVehicleEx(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],30000);
TogglePlayerControllable(playerid, 1);
return 1;
}
}
}

