12.11.2009, 00:10
Ok how can i make a /enter dialog i ready made me a /buy but not enter please tell me
Thanks
Код:
if(strcmp(cmd, "/enter", true) == 0) { if(IsPlayerConnected(playerid)) { for(new i = 0; i < sizeof(HouseInfo); i++) { if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez])) { //printf("Found House :%d",i); if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0) { SetPlayerInterior(playerid,HouseInfo[i][hInt]); SetPlayerVirtualWorld(playerid,HouseInfo[i][hWorld]); SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]); GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1); PlayerInfo[playerid][pInt] = HouseInfo[i][hInt]; PlayerInfo[playerid][pLocal] = i; HouseEntered[playerid] = i; } else { GameTextForPlayer(playerid, "~r~Locked", 5000, 1); } } } for(new i = 0; i < sizeof(BizzInfo); i++) { if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ])) { //printf("Found House :%d",i); if(!IsACop(playerid) && i == 3) { SendClientMessage(playerid, COLOR_GREY, " Cops only !"); return 1; } if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost]) { if(PlayerInfo[playerid][pPbiskey] != i) { if(BizzInfo[i][bLocked] == 1) { GameTextForPlayer(playerid, "~r~Closed", 5000, 1); return 1; } if(BizzInfo[i][bProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } SafeGivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]); format(string, sizeof(string), "~r~-$%d~n~~w~type /exit~n~to get out", BizzInfo[i][bEntranceCost]); BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost]; ExtortionBiz(i, BizzInfo[i][bEntranceCost]); BizzInfo[i][bProducts]--; OnPropUpdate(); GameTextForPlayer(playerid, string, 5000, 3); } SetPlayerInterior(playerid,BizzInfo[i][bInterior]); SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior]; PlayerInfo[playerid][pLocal] = i+99; new dood[MAX_PLAYER_NAME]; GetPlayerName(playerid, dood, sizeof(dood)); format(string, sizeof(string), "%s payed $%d to enter biz %d", dood, BizzInfo[i][bEntranceCost], i); printf("%s", string); PayLog(string); //PlayerInfo[playerid][pLocal] = i; } else { GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1); } } } for(new i = 0; i < sizeof(SBizzInfo); i++) { if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ])) { if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost]) { if(PlayerInfo[playerid][pPbiskey] != i) { if(SBizzInfo[i][sbLocked] == 1) { GameTextForPlayer(playerid, "~r~Closed", 5000, 1); return 1; } if(SBizzInfo[i][sbProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } if(i == 10) { PaintballPlayers ++; PlayerPaintballing[playerid] = 1; new rand = random(sizeof(PaintballSpawns)); SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]); TogglePlayerControllable(playerid, 0); } else if(i == 11) { PlayerKarting[playerid] = 1; SendClientMessage(playerid, TEAM_GROVE_COLOR, "You can now parcipitate in a Karting Race, grab a Kart."); } else { return 1; } SafeGivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]); gSpentCash[playerid] = GetPlayerMoney(playerid); SBizzInfo[i][sbProducts]--; SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost]; ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]); new dood[MAX_PLAYER_NAME]; GetPlayerName(playerid, dood, sizeof(dood)); format(string, sizeof(string), "%s payed $%d to enter sbiz %d", dood, SBizzInfo[i][sbEntranceCost], i); printf("%s", string); PayLog(string); OnPropUpdate(); } } else { GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1); } } } if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438)) { GameTextForPlayer(playerid, "~w~Welcome to the 8ball Track", 5000, 1); SetPlayerInterior(playerid,7); PlayerInfo[playerid][pInt] = 7; SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563); } if (PlayerToPoint(3.0, playerid,725.3539,-1276.4338,13.6484)) { if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6) { GameTextForPlayer(playerid, "~w~TheCrimsons HQ", 5000, 1); SetPlayerInterior(playerid,5); PlayerInfo[playerid][pInt] = 5; SetPlayerPos(playerid,1278.0051,-782.0831,1089.9375); } else { SendClientMessage(playerid, COLOR_GRAD1, " You are not a Crimison Member to enter the hq !"); return 1; } } if (PlayerToPoint(3.0, playerid,1797.5171,-1579.3662,14.0893)) { GameTextForPlayer(playerid, "~w~LSPD Prison", 5000, 1); SetPlayerInterior(playerid,3); PlayerInfo[playerid][pInt] = 3; SetPlayerPos(playerid,288.7287,168.5377,1007.1719); } if (PlayerToPoint(3.0, playerid,2244.3423,-1665.5542,15.4766)) { GameTextForPlayer(playerid, "~w~Welcome to Bincos Clothes shop", 5000, 1); SetPlayerInterior(playerid,15); PlayerInfo[playerid][pInt] = 15; SetPlayerPos(playerid,207.7336,-108.6231,1005.1328); } if (PlayerToPoint(3.0, playerid,1554.9537,-1675.6584,16.1953)) { GameTextForPlayer(playerid, "~b~LSPD HeadQuarters", 5000, 1); SetPlayerInterior(playerid,6); PlayerInfo[playerid][pInt] = 6; SetPlayerPos(playerid,246.7079,66.2239,1003.6406); } if (PlayerToPoint(3.0, playerid,1352.1194,-1759.2534,13.5078)) { GameTextForPlayer(playerid, "~y~24-7", 5000, 1); SetPlayerInterior(playerid,6); PlayerInfo[playerid][pInt] = 6; SetPlayerPos(playerid,-26.6916,-55.7149,1003.5469); } else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344)) { GameTextForPlayer(playerid, "~w~Welcome to the Dirt Track", 5000, 1); SetPlayerInterior(playerid,4); PlayerInfo[playerid][pInt] = 4; SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472); } else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344)) { GameTextForPlayer(playerid, "~w~Welcome to the Stunting Track", 5000, 1); SetPlayerInterior(playerid,14); PlayerInfo[playerid][pInt] = 14; SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313); } else if (PlayerToPoint(8.0, playerid,1073.0094,-345.4233,73.9922)) { GameTextForPlayer(playerid, "~w~Welcome to HitManHQ", 5000, 1); SetPlayerInterior(playerid,11); PlayerInfo[playerid][pInt] = 11; SetPlayerPos(playerid,501.980987,-69.150199,998.757812); } else if (PlayerToPoint(4, playerid,2073.2979,-1831.1228,13.5469)) { // Pay & Spray if(GetPlayerState(playerid) == 2) { if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100) { if(SBizzInfo[5][sbProducts] > 0) { new tmpcar = GetPlayerVehicleID(playerid); SetVehiclePos(tmpcar, 2062.1294,-1831.5498,13.5469); SetVehicleZAngle(tmpcar, 90); SafeGivePlayerMoney(playerid, - SBizzInfo[5][sbEntranceCost]); SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost]; SBizzInfo[5][sbProducts]--; SetTimerEx("AfterSpray1", 5000, false, "i", playerid); } else { GameTextForPlayer(playerid, "~r~Out of stock", 5000, 1); } } else { SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to enter Pay & Spray."); } } } else if (PlayerToPoint(4, playerid,1024.9756,-1030.7930,32.0257)) { // Pay & Spray if(GetPlayerState(playerid) == 2) { if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100) { if(SBizzInfo[5][sbProducts] > 0) { new tmpcar = GetPlayerVehicleID(playerid); SetVehiclePos(tmpcar, 1024.9763,-1021.8850,32.1016); SetVehicleZAngle(tmpcar, 0); SafeGivePlayerMoney(playerid, - SBizzInfo[5][sbEntranceCost]); SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost]; SBizzInfo[5][sbProducts]--; SetTimerEx("AfterSpray2", 5000, false, "i", playerid); } else { GameTextForPlayer(playerid, "~r~Out of stock", 5000, 1); } } else { SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to enter Pay & Spray."); } } } else if (PlayerToPoint(4, playerid,488.3819,-1733.0563,11.1752)) { // Pay & Spray if(GetPlayerState(playerid) == 2) { if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100) { if(SBizzInfo[5][sbProducts] > 0) { new tmpcar = GetPlayerVehicleID(playerid); SetVehiclePos(tmpcar, 487.4099,-1741.4585,11.1330); SetVehicleZAngle(tmpcar, 180); SafeGivePlayerMoney(playerid, - SBizzInfo[5][sbEntranceCost]); SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost]; SBizzInfo[5][sbProducts]--; SetTimerEx("AfterSpray3", 5000, false, "i", playerid); } else { GameTextForPlayer(playerid, "~r~Out of stock", 5000, 1); } } else { SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to enter Pay & Spray."); } } } else if (PlayerToPoint(4, playerid,719.8940,-464.8272,16.3359)) { // Pay & Spray if(GetPlayerState(playerid) == 2) { if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100) { if(SBizzInfo[5][sbProducts] > 0) { new tmpcar = GetPlayerVehicleID(playerid); SetVehiclePos(tmpcar, 720.3924,-456.0286,16.3359); SetVehicleZAngle(tmpcar, 0); SafeGivePlayerMoney(playerid, - SBizzInfo[5][sbEntranceCost]); SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost]; SBizzInfo[5][sbProducts]--; SetTimerEx("AfterSpray4", 5000, false, "i", playerid); } else { GameTextForPlayer(playerid, "~r~Out of stock", 5000, 1); } } else { SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to enter Pay & Spray."); } } } } return 1; }