28.10.2009, 17:56
Quote:
Originally Posted by Programie
How can I query the amount of NPCs on the server?
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Originally Posted by Programie
How can I query the amount of NPCs on the server?
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Originally Posted by !MaVe
Quote:
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Originally Posted by /^We(stie|z+[e|a
r)$/ ]
Quote:
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function RCON($rcon, $command)
{
echo 'Password '.$rcon.' with '.$command;
if ($this->SendPacket('x '.$rcon.' '.$command) === false) {
throw new QueryServerException( 'Connection to ' . $this->szServerIP . ' failed or has dropped.' );
}
// Pop the first 11 bytes from the response;
$aReturnArray = fread( $this->rSocketID, 11 );
echo fread( $this->rSocketID, 11 );
return $aReturnArray;
}
Originally Posted by Takumi_
I don't know what's wrong, but it keeps showing Server is offline ...
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Originally Posted by Takumi_
I don't know what's wrong, but it keeps showing Server is offline ...
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Originally Posted by [XSZ
FrostBytez ]
Quote:
PS: I've chmodded both files to give permission for information retrieval from the server however it still says "Server is offline" |
Originally Posted by DeathGod
I was just testing this and it sorta fucked up,
With servers from 0 - 100 players it will display the "online players", but for servers with 101 + online players, it won't list the players. Anyway to fix this? |
Originally Posted by Woet
...
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<?php function isServerOnline() { if($this->sendPacket('p4150') === FALSE) { return false; } if(fread($this->rSocket, 15) === FALSE) { return false; } return true; } ?>
Originally Posted by /^We(stie|z+[e|a
r)$/ ]
You could use my PHP query API (shameless advertising here) which has it built in, or you could add this. It's untested though. |
Can you upload with an another way plz?
because all "'" fucked on the code Thank you |
<?php
require "samp_query.php";
$serverIP = "91.121.209.20";
$serverPort = 7777;
try
{
$rQuery = new QueryServer( $serverIP, $serverPort );
$aInformation = $rQuery->GetInfo( );
$aServerRules = $rQuery->GetRules( );
$aBasicPlayer = $rQuery->GetPlayers( );
$aTotalPlayers = $rQuery->GetDetailedPlayers( );
$rQuery->Close( );
}
catch (QueryServerException $pError)
{
echo 'Server is offline';
}
if(isset($aInformation) && is_array($aInformation)){
?>
<b>General Information</b>
<table width="400">
<tr>
<td>Hostname</td>
<td><?php echo htmlentities($aInformation['Hostname']); ?></td>
</tr>
<tr>
<td>Gamemode</td>
<td><?php echo htmlentities($aInformation['Gamemode']); ?></td>
</tr>
<tr>
<td>Players</td>
<td><?php echo $aInformation['Players']; ?> / <?php echo $aInformation['MaxPlayers']; ?></td>
</tr>
<tr>
<td>Map</td>
<td><?php echo htmlentities($aInformation['Map']); ?></td>
</tr>
<tr>
<td>Weather</td>
<td><?php echo $aServerRules['weather']; ?></td>
</tr>
<tr>
<td>Time</td>
<td><?php echo $aServerRules['worldtime']; ?></td>
</tr>
<tr>
<td>Version</td>
<td><?php echo $aServerRules['version']; ?></td>
</tr>
<tr>
<td>Password</td>
<td><?php echo $aInformation['Password'] ? 'Yes' : 'No'; ?></td>
</tr>
</table>
<br />
<b>Online Players</b>
<?php
if(!is_array($aTotalPlayers) || count($aTotalPlayers) == 0){
echo '<br /><i>None</i>';
} else {
?>
<table width="400">
<tr>
<td><b>Player ID</b></td>
<td><b>Nickname</b></td>
<td><b>Score</b></td>
<td><b>Ping</b></td>
</tr>
<?php
foreach($aTotalPlayers AS $id => $value){
?>
<tr>
<td><?php echo $value['PlayerID']; ?></td>
<td><?php echo htmlentities($value['Nickname']); ?></td>
<td><?php echo $value['Score']; ?></td>
<td><?php echo $value['Ping']; ?></td>
</tr>
<?php
}
echo '</table>';
}
}
?>
<?php
/*********************************************
*
* SA-MP Query Server Version 0.3
*
* This class provides you with an easy to use interface to query
* your SA-MP 0.2 servers. Usage is simple, but has changed a bit
* since the last version, so be sure to check out the examples
* that come along with this script. It is updated with some of
* the new SA-MP 0.2 query-techniques that can be used.
*
* Author: Peter Beverloo
* peter@dmx-network.com
* Ex SA-MP Developer
*
* Updated: Wouter van Eekelen
* wouter.van.eekelen@serverffs.com
* SA-MP Betatester
*********************************************/
class QueryServer
{
// Private variables used for the query-ing.
private $szServerIP;
private $iPort;
private $rSocketID;
private $bStatus;
// The __construct function gets called automatically
// by PHP once the class gets initialized.
function __construct( $szServerIP, $iPort )
{
$this->szServerIP = $this->VerifyAddress( $szServerIP );
$this->iPort = $iPort;
if (empty( $this->szServerIP ) || !is_numeric( $iPort )) {
throw new QueryServerException( 'Either the ip-address or the port isn\'t filled in correctly.' );
}
$this->rSocketID = @fsockopen( 'udp://' . $this->szServerIP, $iPort, $iErrorNo, $szErrorStr, 5 );
if (!$this->rSocketID) {
throw new QueryServerException( 'Cannot connect to the server: ' . $szErrorStr );
}
socket_set_timeout( $this->rSocketID, 0, 500000 );
$this->bStatus = true;
}
// The VerifyAddress function verifies the given hostname/
// IP address and returns the actual IP Address.
function VerifyAddress( $szServerIP )
{
if (ip2long( $szServerIP ) !== false &&
long2ip( ip2long( $szServerIP ) ) == $szServerIP ) {
return $szServerIP;
}
$szAddress = gethostbyname( $szServerIP );
if ($szAddress == $szServerIP) {
return "";
}
return $szAddress;
}
// The SendPacket function sends a packet to the server which
// requests information, based on the type of packet send.
function SendPacket( $cPacket )
{
$szPacket = 'SAMP';
$aIpChunks = explode( '.', $this->szServerIP );
foreach( $aIpChunks as $szChunk ) {
$szPacket .= chr( $szChunk );
}
$szPacket .= chr( $this->iPort & 0xFF );
$szPacket .= chr( $this->iPort >> 8 & 0xFF );
$szPacket .= $cPacket;
return fwrite( $this->rSocketID, $szPacket, strlen( $szPacket ) );
}
// The GetPacket() function returns a specific number of bytes
// read from the socket. This uses a special way of getting stuff.
function GetPacket( $iBytes )
{
$iResponse = fread( $this->rSocketID, $iBytes );
if ($iResponse === false) {
throw new QueryServerException( 'Connection to ' . $this->szServerIP . ' failed or has dropped.' );
}
$iLength = ord( $iResponse );
if ($iLength > 0)
return fread( $this->rSocketID, $iLength );
return "";
}
// After we're done, the connection needs to be closed using
// the Close() function. Otherwise stuff might go wrong.
function Close( )
{
if ($this->rSocketID !== false) {
fclose( $this->rSocketID );
}
}
// A little function that's needed to properly convert the
// four bytes we're recieving to integers to an actual PHP
// integer. ord() can't handle value's higher then 255.
function toInteger( $szData )
{
$iInteger = 0;
$iInteger += ( ord( @$szData[ 0 ] ) );
$iInteger += ( ord( @$szData[ 1 ] ) << 8 );
$iInteger += ( ord( @$szData[ 2 ] ) << 16 );
$iInteger += ( ord( @$szData[ 3 ] ) << 24 );
if( $iInteger >= 4294967294 )
$iInteger -= 4294967296;
return $iInteger;
}
// The GetInfo() function returns basic information about the
// server, like the hostname, number of players online etc.
function GetInfo( )
{
if ($this->SendPacket('i') === false) {
throw new QueryServerException( 'Connection to ' . $this->szServerIP . ' failed or has dropped.' );
}
$szFirstData = fread( $this->rSocketID, 4 );
if (empty( $szFirstData ) || $szFirstData != 'SAMP') {
throw new QueryServerException( 'The server at ' . $this->szServerIP . ' is not an SA-MP Server.' );
}
// Pop the first seven characters returned.
fread( $this->rSocketID, 7 );
return array (
'Password' => ord( fread( $this->rSocketID, 1 ) ),
'Players' => $this->toInteger( fread( $this->rSocketID, 2 ) ),
'MaxPlayers' => $this->toInteger( fread( $this->rSocketID, 2 ) ),
'Hostname' => $this->GetPacket( 4 ),
'Gamemode' => $this->GetPacket( 4 ),
'Map' => $this->GetPacket( 4 )
);
}
// The GetRules() function returns the rules which are set
// on the server, e.g. the gravity, version etcetera.
function GetRules( )
{
if ($this->SendPacket('r') === false) {
throw new QueryServerException( 'Connection to ' . $this->szServerIP . ' failed or has dropped.' );
}
// Pop the first 11 bytes from the response;
fread( $this->rSocketID, 11 );
$iRuleCount = ord( fread( $this->rSocketID, 2 ) );
$aReturnArray = array( );
for( $i = 0; $i < $iRuleCount; $i ++ ) {
$szRuleName = $this->GetPacket( 1 );
$aReturnArray[ $szRuleName ] = $this->GetPacket( 1 );
}
return $aReturnArray;
}
// The GetPlayers() function is pretty much simelar to the
// detailed function, but faster and contains less information.
function GetPlayers( )
{
if ($this->SendPacket('c') === false) {
throw new QueryServerException( 'Connection to ' . $this->szServerIP . ' failed or has dropped.' );
}
// Again, pop the first eleven bytes send;
fread( $this->rSocketID, 11 );
$iPlayerCount = ord( fread( $this->rSocketID, 2 ) );
$aReturnArray = array( );
for( $i = 0; $i < $iPlayerCount; $i ++ )
{
$aReturnArray[ ] = array (
'Nickname' => $this->GetPacket( 1 ),
'Score' => $this->toInteger( fread( $this->rSocketID, 4 ) )
);
}
return $aReturnArray;
}
// The GetDetailedPlayers() function returns the player list,
// but in a detailed form inclusing the score and the ping.
function GetDetailedPlayers( )
{
if ($this->SendPacket('d') === false) {
throw new QueryServerException( 'Connection to ' . $this->szServerIP . ' failed or has dropped.' );
}
// Skip the first 11 bytes of the response;
fread( $this->rSocketID, 11 );
$iPlayerCount = ord( fread( $this->rSocketID, 2 ) );
$aReturnArray = array( );
for( $i = 0; $i < $iPlayerCount; $i ++ ) {
$aReturnArray[ ] = array(
'PlayerID' => $this->toInteger( fread( $this->rSocketID, 1 ) ),
'Nickname' => $this->GetPacket( 1 ),
'Score' => $this->toInteger( fread( $this->rSocketID, 4 ) ),
'Ping' => $this->toInteger( fread( $this->rSocketID, 4 ) )
);
}
return $aReturnArray;
}
function RCON($rcon, $command)
{
echo 'Password '.$rcon.' with '.$command;
if ($this->SendPacket('x '.$rcon.' '.$command) === false) {
throw new QueryServerException( 'Connection to ' . $this->szServerIP . ' failed or has dropped.' );
}
// Pop the first 11 bytes from the response;
$aReturnArray = fread( $this->rSocketID, 11 );
echo fread( $this->rSocketID, 11 );
return $aReturnArray;
}
}
/*********************************************
*
* The QueryServerException is used to throw errors when querying
* a specific server. That way we force the user to use proper
* error-handling, and preferably even a try-/catch statement.
*
**********************************************/
class QueryServerException extends Exception
{
// The actual error message is stored in this variable.
private $szMessage;
// Again, the __construct function gets called as soon
// as the exception is being thrown, in here we copy the message.
function __construct( $szMessage )
{
$this->szMessage = $szMessage;
}
// In order to read the exception being thrown, we have
// a .NET-like toString() function, which returns the message.
function toString( )
{
return $this->szMessage;
}
}
?>