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Is it possible to increase the damage that a katana does? I guess there would need to be a callback that gets called when a player loses health but there isn't..
But any way?
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You're wrong, there are some functions like IsPlayerNearToPlayer(or something like this), detect the keys pressed(KEY_FIRE) and check the health(old health - new heath = damage).
I hope it helped you.
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so what u are saying if u shoot a m4 or some other weapon the player u shot they will lose more hp instead of the regular?
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I know Seif_ had released a body-part's system which could do this type of thing...