17.02.2008, 05:59
With this script you can easily add almost unlimited number of interioirs. Very useful if you are using function DisableInteriorEnterExits(), 1 line = 1 interior ![Smiley](images/smilies/smile.png)
Usage:
#include <bint>
OnGameModeInit:
AddShop(shopid,x,y,z);
Shopid:
BINT_247_1
BINT_247_2
BINT_247_3
BINT_247_4
BINT_247_5
BINT_247_6
BINT_AMMU_1
BINT_AMMU_2
BINT_AMMU_3
BINT_AMMU_4
BINT_AMMU_5
BINT_MOTELROOM_1
BINT_MOTELJEFERSON_2
BINT_BETS
BINT_SEX
BINT_FACTORY
BINT_RCZERO
BINT_BINCO
BINT_DIDIER
BINT_PROLAPS
BINT_SUBURBAN
BINT_VICTIM
BINT_ZIP
BINT_DANCECLUB
BINT_CHEAP_BAR
BINT_VILLAGE_BAR
BINT_DINNINGROOM
BINT_DINNINGROOM2
BINT_BURGER
BINT_CLUCKINBELL
BINT_PIZZA
BINT_DONUTSSHOP
BINT_SHERRIF
BINT_GANTONGYM
BINT_SFGYM
BINT_LVGYM
BINT_BIGSPREADRANCH
BINT_XXXHOUSE
BINT_XXXHOUSELV
BINT_XXXHOUSEHID
BINT_BARBER
BINT_TATOO
OnPlayerCommandText:
Download: http://pawn-up.kx.cz/files/bint.inc
Known bugs: No, you should post it
![Smiley](images/smilies/smile.png)
Usage:
#include <bint>
OnGameModeInit:
AddShop(shopid,x,y,z);
Shopid:
BINT_247_1
BINT_247_2
BINT_247_3
BINT_247_4
BINT_247_5
BINT_247_6
BINT_AMMU_1
BINT_AMMU_2
BINT_AMMU_3
BINT_AMMU_4
BINT_AMMU_5
BINT_MOTELROOM_1
BINT_MOTELJEFERSON_2
BINT_BETS
BINT_SEX
BINT_FACTORY
BINT_RCZERO
BINT_BINCO
BINT_DIDIER
BINT_PROLAPS
BINT_SUBURBAN
BINT_VICTIM
BINT_ZIP
BINT_DANCECLUB
BINT_CHEAP_BAR
BINT_VILLAGE_BAR
BINT_DINNINGROOM
BINT_DINNINGROOM2
BINT_BURGER
BINT_CLUCKINBELL
BINT_PIZZA
BINT_DONUTSSHOP
BINT_SHERRIF
BINT_GANTONGYM
BINT_SFGYM
BINT_LVGYM
BINT_BIGSPREADRANCH
BINT_XXXHOUSE
BINT_XXXHOUSELV
BINT_XXXHOUSEHID
BINT_BARBER
BINT_TATOO
OnPlayerCommandText:
Code:
if (strcmp(cmd, "/enter", true) ==0 ) { OnPlayerEnterShop(playerid); return 1; } if (strcmp(cmd, "/exit", true) ==0 ) { OnPlayerExitShop(playerid); return 1; }
Known bugs: No, you should post it