11.10.2009, 20:12
Can I use GetPlayerKeys under OnPlayerUpdate ? (Im not going to put a lot of code).
Will it create lagg ? Thanks you for you answers.
Will it create lagg ? Thanks you for you answers.
Originally Posted by Linx [Stunt Revolution
]
it would be kinda of useless becuase onplayerupdate is removed in samp 0.3 iirc |
Originally Posted by Don Correlli
Quote:
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Originally Posted by Zeromanster
And my question ?
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Originally Posted by Zeromanster
Can I use GetPlayerKeys under OnPlayerUpdate ? (Im not going to put a lot of code).
Will it create lagg ? Thanks you for you answers. |
Originally Posted by Don Correlli
Quote:
Quote:
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public OnPlayerUpdate(playerid)
{
if(IsPlayerConnected(playerid))
{
UpdateCount[playerid] += 1;
if(UpdateCount[playerid] == 3)
{
UpdateCount[playerid] = 0;
OnPlayerPressArrowKeys(playerid);
}
}
return 1;
}
Originally Posted by Don Correlli
Like i said, little code shouldn't lag it, and you're not saving anything to a file so i guess it's good. But why do you need IsPlayerConnected check? OnPlayerUpdate will only run for connected players by default sa-mp check.
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