[Development] SA:MP Luftschlacht - strategic WW2 Gameplay
#1



What is SA:MP Luftschlacht?


SA: MP Luftschlacht is an international SA:MP Deathmatch Server


which simulates battles and strategies from World War II.

But not just WW2. Its a complete new concept of playing. We invent very

creative ways to to allow you the greatest fun.



>> The player is not simply spawned with a weapon "out of nothing", he gets it from the supply-truck

that has to be regularly recharged by other players with new weapons.

But if you get cut by your supply line and encircled , you have the choice: Fight or Surrender.



>> You can already tell: team play is everything here. The game is kept realistic and not embellished, which means:

if you have an inexperienced commander, or just too inexperienced players, you lose. (Even if the commanders

are checked beforehand).



I can't say any more now, the steady development of the game mode is announced here.







Additional::



The progress of the game mode in days (day X, day Y) is published here more or less regularly.



The game mode is based on my script "LUFTSCHLACHT" developed about a year ago.



So the basic system already exists.




Goals (development) ::



--> Realistic bombing for SA: MP ratios (so that it no longer looks like up there )


--> Restructuring the game mode into a real team death match, remove phase system.


--> Players can set up positions if they have enough materials (from the replenishment trucks).


--> Set up locations where trucks can pick up supplies.

--> Command system for commanders (create players or squads, command squad to take position X, tank X command to go there).

--> Insert artillery to bomb enemy positions (thanks to Kaliber) + mark the place where the guns hit, with a checkpoint (with arrow keys).


--> Statistics for vehicles (health, ammunition (e.g. bombs for airplanes)). Place where they can be replenished.
Provide the individual players with jobs (tank drivers, aircraft pilots, replenishments, etc.) and possibly bonus points for replenishment drivers> more morale.


-->Front system, automatically assign the player a seat on the front. Just like in Hoi4. (As far as I know, it is not possible to draw a front line in SA: MP).


--> Some kind of "/available" System. If you go available, the commander can put you in a squad for

doing a parachute drop.


Well, that's it for now.

Like I've said, there will be daily updates from the development of the server here




Interested? ::


Gain free premium and join the discord today, this offer is valid for 3 days (1th August)

Discord: http://discord.gg/b28JTaC
Reply
#2

DAY 1

Development of the bomber system for bombers (Stuka).


Some of the bombs are still stuck in the plane and are trying to crash.


They also fly down too slowly and move hardly.


https://vimeo.com/426511555
Reply
#3

DAY 2

The bombs no longer fly down strictly, but have a slight rotation.

The bombs now fly down in relation to the speed.

https://vimeo.com/426511700
Reply
#4

DAY 3

Two factories have been added + an outpost for SF.

Furthermore: the barracks were created for which the supply system will be developed in the near future.



Reply
#5

Good luck to you
Reply
#6

Day 4



The bombers can now drop 1 and 3 bombs at once, each with a cooldown.



In addition, a Singplayer Message System was added to explain the control.

















Day 5


The front system in LS was developed and will be expanded to SF tomorrow.


Furthermore, a system was developed with which resources of a zone (a zone is part of a front)


for the player can be displayed. And a checkpoint to capture it.












Thank you! @MattWll
Reply
#7

Day 6





The front in LS and in SF has now been fully animated.

Furthermore, the zone bug was fixed.

(The blinking was not intended).
Reply
#8

Day 7 --- BIG UPDATE

DAY 7 - Big Update (one week LUFTSCHLACHT)

Today a video again:


Player-related:

There is now a job system. The player can choose between 4 jobs: soldier, tank driver, utility driver and pilot!


Artillery inserted. This can shoot projectiles up to 120 meters:

Can be used to a strategic advantage (sighting the bridge, destroying enemy hunters on the ground)
Your opponent's artillery can be destroyed by your own air fleet. (GIF 4)


Miscellaneous:

A system to determine the goal of the artistry has been developed and will be developed in the next few days. (GIF 3)


In addition, a lot of work was done on the code, especially fixes.


https://vimeo.com/428237407





Reply
#9

Looks promising!
Reply
#10

Good Work Dear. Keep Going.. All the best.
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)