27.05.2020, 14:47
Hi everyone,
I finally got Pamdex's pathfinder to work with my NPC system.
It works perfect for samp default objects but it does not for custom placed objects.
Note: I do not know if this applies for dynamic one's only as I don't use statics but my assumption is that it doesn't work with streamer objects because they aren't static.
Does anyone know a work around for this? To make the pathfinder also calculate paths around streamed objects?
My code:
I finally got Pamdex's pathfinder to work with my NPC system.
It works perfect for samp default objects but it does not for custom placed objects.
Note: I do not know if this applies for dynamic one's only as I don't use statics but my assumption is that it doesn't work with streamer objects because they aren't static.
Does anyone know a work around for this? To make the pathfinder also calculate paths around streamed objects?
My code:
pawn Code:
//Chase player , playerid is zombie playerid
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
PathFinder_FindWay(playerid, x, y, pos[0], pos[1]); // Pos[] holds the value of the victim's position
public OnPathCalculated(routeid, success, Float:nodesX[], Float:nodesY[], Float:nodesZ[], nodesSize)
{
if(success)
{
RNPC_CreateBuild(routeid,PLAYER_RECORDING_TYPE_ONFOOT);
for(new i; i < nodesSize; i++)
{
ApplyAnimation(routeid,"RYDER","RYD_DIE_PT1",4.1,1,1,1,1,1);
RNPC_AddMovement(nodesX[i], nodesY[i], nodesZ[i]+0.3, nodesX[i+1], nodesY[i+1], nodesZ[i+1]+0.3, RNPC_SPEED_WALK);
}
RNPC_FinishBuild();
RNPC_StartBuildPlayback(routeid);
}
return 1;
}