30.04.2019, 00:27
Seems like samp is definitely dying
return SetPlayerChatBubble(playerid, va_return(format, va_start<5>), color, drawdistance, expiretime);
return 0; //SetPlayerChatBubble(playerid, va_return(format, va_start<5>), color, drawdistance, expiretime);
plugins crashdetect.so mysql_static.so gvar.so regex.so sscanf.so streamer.so Whirlpool.so FCNPC.so sampcac_server.so
crashdetect plugin should be loaded before the other plugins. Example:
Code:
plugins crashdetect.so mysql_static.so gvar.so regex.so sscanf.so streamer.so Whirlpool.so FCNPC.so sampcac_server.so |
[17:02:18] ======================================= [17:02:18] | | [17:02:18] | YSI version 4.00.0001 | [17:02:18] | By Alex "******" Cole | [17:02:18] | | [17:02:18] ======================================= [17:02:18] [17:02:31] [MYSQL]: Connection to database is successful. [17:03:23] [debug] Run time error 6: "Invalid instruction" [17:03:23] [debug] Unknown opcode 0x208 at address 0x0060DA0C [17:03:23] [debug] AMX backtrace: [17:03:23] [debug] #0 0060da0c in UpdateDynamic3DTextLabelTextEx (Text3D:id=425, color=-1061109505, format[]=@0070f82c "Press ENTER To Play Poker", 9303728, 9303600, 9303472) at irresistible\cnr\features\visage\poker.pwn:59 [17:03:23] [debug] #1 0060e308 in ResetLabel (handle=0) at irresistible\cnr\features\visage\poker.pwn:416 [17:03:23] [debug] #2 00610ea0 in CreatePokerTable (buy_in=1000000, small_blind=10000, Float:X=-1283.96204, Float:Y=-741.65399, Float:Z=69.57400, seats=4, vworld=0, interior=0) at irresistible\cnr\features\visage\poker.pwn:551 [17:03:23] [debug] #3 003fa454 in @yH_OnScriptInit@041 () at irresistible\cnr\static\player_objects.pwn:10925 [17:03:23] [debug] #4 000177e0 in public HookChain_OnScriptInit () at E:\GameModes\cnr\pawno\include\YSI\..\YSI_Data\..\ YSI_Coding\..\YSI_Internal\y_cgen.inc:119 [17:03:23] [debug] #5 00037d30 in public AMX_OnScriptInit () at E:\GameModes\cnr\pawno\include\YSI\..\YSI_Data\..\ YSI_Coding\y_hooks/impl.inc:1153 [17:03:23] [debug] #6 0000a690 in public Debug_OnScriptInit () at E:\GameModes\cnr\pawno\include\YSI\..\YSI_Data\..\ YSI_Internal\..\YSI_Core\..\YSI_Storage\y_amx.inc: 233 [17:03:23] [debug] #7 000016b4 in public YVers_OnScriptInit () at E:\GameModes\cnr\pawno\include\YSI\..\YSI_Data\..\ YSI_Internal\..\YSI_Core\..\YSI_Core\y_debug.inc:7 03 [17:03:23] [debug] #8 00000d54 in public ScriptInit_OnScriptInit () at E:\GameModes\cnr\pawno\include\YSI\..\YSI_Data\..\ YSI_Internal\..\YSI_Core\..\YSI_Internal\y_version .inc:248 [17:03:23] [debug] #9 000009c8 in public cmd_payticket () at E:\GameModes\cnr\pawno\include\YSI\..\YSI_Data\..\ YSI_Internal\..\YSI_Core\..\YSI_Internal\..\YSI_Se rver\y_scriptinit.inc:236 [17:03:23] Dozdo Police BestGaming (0.3.7) [17:03:23] Number of vehicle models: 1 [17:03:23] [ENTRANCES]: 256 entrances have been loaded. (Tick: 13ms) [17:04:16] [connection] 127.0.0.1:54334 requests connection cookie. [17:04:17] Incoming connection: 127.0.0.1:54334 id: 0 [17:04:18] [join] test has joined the server (0:127.0.0.1) |
Still nothing at all after joining?
Anything in the ./logs directory? |
=========================== FCNPC Exception Handler ============================ Address: 0x10006c1b Registers: EAX: 0x0 - EBX: 0x18d1100 - ECX: 0x0 - EDX: 0x10006bf0 ESI: 0x66ee8d0 - EDI: 0x0 - EBP: 0x12ef60 - ESP: 0x12ef54 Stack: 0x0: 0x175b4d8 - 0x4: 0x175b4d8 - 0x8: 0x0 - 0xC: 0x12f098 - 0x10: 0x4010b6 - 0x14: 0x175b4d8 0x18: 0x66ee8d0 - 0x1C: 0x31 - 0x20: 0x667892dc Information: System: Windows SA-MP: 0.3.7 R2 FCNPC: 1.8.2 Functions: FUNC_CPlayerPool__DeletePlayer: 0x466570 FUNC_CPlayer__Kill: 0x484620 FUNC_CPlayer__EnterVehicle: 0x484c70 FUNC_CPlayer__ExitVehicle: 0x484f50 FUNC_CPlayer__SpawnForWorld: 0x486d30 FUNC_GetVehicleModelInfo: 0x488240 FUNC_CConsole__GetIntVariable: 0x48b5b0 FUNC_ClientJoin_RPC: 0x4918f0 Pointers: VAR_ServerAuthentication: 0x4f5fe8 VAR_NetVersion: 0xfd9 Offsets: OFFSET_RemoteSystemManager: 0x33c OFFSET_RemoteSystemSize: 0xcb8 OFFSET_RemoteSystem__ConnectMode: 0xcb0 OFFSET_RemoteSystem__Unknown: 0xcb5 =========================== FCNPC Exception Handler ============================ |
how can I ignore it while samp-server.exe quits when join to server?
it makes me crazy |
how to fix it, now my pawno still compiling the script. never ends and never finished. spent much time, plz help
|
Follow this make sure every step is correct
https://github.com/zeelorenc/sf-cnr/...0Setup%20Guide and use Zeex Compiler https://github.com/pawn-lang/compiler/releases |
now i get this
D:\ACNR\pawno\include\a_http.inc(22) : error 021: symbol already defined: "HTTP" irresistible\cnr\features\visage\poker.pwn(55) : error 012: invalid function call, not a valid address irresistible\cnr\features\visage\poker.pwn(55) : error 035: argument type mismatch (argument 4) irresistible\cnr\features\visage\poker.pwn(55) : error 029: invalid expression, assumed zero irresistible\cnr\features\visage\poker.pwn(55) : fatal error 107: too many error messages on one line this is the code on that line stock SetPlayerChatBubbleEx(playerid, color, Float:drawdistance, expiretime, const format[], va_args<>) { return SetPlayerChatBubble(playerid, va_return(format, va_start<5>), color, drawdistance, expiretime); } stock UpdateDynamic3DTextLabelTextEx(STREAMER_TAG_3D_TEX T_LABEL id, color, const format[], va_args<>) { return UpdateDynamic3DTextLabelText(id, color, va_return(format, va_start<3>)); } stock ShowPlayerDialogEx(playerid, dialogid, style, caption[], button1[], button2[], const format[], va_args<>) { return ShowPlayerDialog(playerid, dialogid, style, caption, va_return(format, va_start<7>), button1, button2); } |
because my problem is only one, i can't make it to be compiled. may you do that, please?
|
#if defined __PawnBuild
#warning You're using the community compiler!
#else
#error You're using the default compiler!
#endif