01.04.2019, 16:10
Hi
Let me preface this by saying that I'm not the nicest person around but I am very passionate about server development and being able to put my creativity onto a canvas. SA-MP is my canvas. I want to keep it that way for a while even though interest from the development team has waned, hence this thread...
As some of you may know I'm someone who creates very niche servers. Many of my concepts depend heavily on serverside content without using much of the GTA San Andreas base game. While this is all fine and dandy, SA-MP limits me in many ways because the functions that would make mine and other peoples content much better simply isn't there. I'm someone who heavily believes the "this is impossible in SA-MP" argument is bullshit and I've proven this many times around however there are some things that ARE impossible, at least to a degree. To explain...:
I'm forced to use textdraws to cover the GTA San Andreas hud, even though the implementation of a native function for this doesn't seem impossible (look at UG-MP). I'm forced to create an entire framework to handle animated objects (using model frames, timers, .. a buggy mess basically), while the SA-MP dev team has created many animated objects themselves but don't give us the proper means to do it ourselves. We can add custom skins and custom models but we can't add custom guns because we can't "hide" the singleplayer weapons. We can't add custom vehicles, custom animations, etc even though many other mods (russian clients, and UG-MP) have managed to do so without much trouble.
Let me tell you something, I had originally quit SA-MP but I came back due to 0.3DL and I would like to think that I have a pretty good idea on how to utilise this version, for example take a look at my medieval project or my wild west project. The feedback given from the playerbase on both of these servers are off the charts, a lot of people say they came back to SA-MP just to play it. I strongly believe if scripters aren't forced to find alternative or roundabout ways to achieve their concepts it would benefit SA-MP loads.
The cancellation of 0.3DL was a big punch in the face and the reaction from most of the community, while irrational, backs this statement up. Personally? I don't want to be forced to move to a mod like UG-MP but I don't have any other choice. SA-MP has become a limit to what I want to do, see all issues listed above. I could go on about features etc like how attachment slots aren't enough for many servers (unless we use a plugin) or how only specific keys force us to find weird combinations and much more but I still have hope that there will be a change.
I really hope that there's more to the 0.3DL version because me and many other people who DO use it benefit greatly from having actual proper freedom, not being limited to the old shitty GTA SA HUD, the same vehicles and weapons, etc. Just imagine how immersive TDM servers would be able to get, or roleplay servers with new vehicles (UG-MP has many examples on this, just check their mod section, the content pumped out there is amazing).
What does it take for the dev team to introduce features like the ones mentioned above? 0.3DL was a very good start and while it's cancellation was unfortunate I really hope this doesn't end the idea of the DL version. There can be much more to this mod and it's servers if the right stones are set in place.
Let me preface this by saying that I'm not the nicest person around but I am very passionate about server development and being able to put my creativity onto a canvas. SA-MP is my canvas. I want to keep it that way for a while even though interest from the development team has waned, hence this thread...
As some of you may know I'm someone who creates very niche servers. Many of my concepts depend heavily on serverside content without using much of the GTA San Andreas base game. While this is all fine and dandy, SA-MP limits me in many ways because the functions that would make mine and other peoples content much better simply isn't there. I'm someone who heavily believes the "this is impossible in SA-MP" argument is bullshit and I've proven this many times around however there are some things that ARE impossible, at least to a degree. To explain...:
I'm forced to use textdraws to cover the GTA San Andreas hud, even though the implementation of a native function for this doesn't seem impossible (look at UG-MP). I'm forced to create an entire framework to handle animated objects (using model frames, timers, .. a buggy mess basically), while the SA-MP dev team has created many animated objects themselves but don't give us the proper means to do it ourselves. We can add custom skins and custom models but we can't add custom guns because we can't "hide" the singleplayer weapons. We can't add custom vehicles, custom animations, etc even though many other mods (russian clients, and UG-MP) have managed to do so without much trouble.
Let me tell you something, I had originally quit SA-MP but I came back due to 0.3DL and I would like to think that I have a pretty good idea on how to utilise this version, for example take a look at my medieval project or my wild west project. The feedback given from the playerbase on both of these servers are off the charts, a lot of people say they came back to SA-MP just to play it. I strongly believe if scripters aren't forced to find alternative or roundabout ways to achieve their concepts it would benefit SA-MP loads.
The cancellation of 0.3DL was a big punch in the face and the reaction from most of the community, while irrational, backs this statement up. Personally? I don't want to be forced to move to a mod like UG-MP but I don't have any other choice. SA-MP has become a limit to what I want to do, see all issues listed above. I could go on about features etc like how attachment slots aren't enough for many servers (unless we use a plugin) or how only specific keys force us to find weird combinations and much more but I still have hope that there will be a change.
I really hope that there's more to the 0.3DL version because me and many other people who DO use it benefit greatly from having actual proper freedom, not being limited to the old shitty GTA SA HUD, the same vehicles and weapons, etc. Just imagine how immersive TDM servers would be able to get, or roleplay servers with new vehicles (UG-MP has many examples on this, just check their mod section, the content pumped out there is amazing).
What does it take for the dev team to introduce features like the ones mentioned above? 0.3DL was a very good start and while it's cancellation was unfortunate I really hope this doesn't end the idea of the DL version. There can be much more to this mod and it's servers if the right stones are set in place.