17.02.2019, 00:17
How can I detect the player's current ammunition and the remaining ammunition to recharge the weapon? Example: "7/14", "7" are the bullets that the weapon currently has and '14' is the available ammunition that the weapon has at this moment to be able to recharge it.
I already used 'GetPlayerAmmo' and 'GetPlayerWeaponData' but both functions show the total number of bullets (which can be fired by the weapon + the refills).
I already used 'GetPlayerAmmo' and 'GetPlayerWeaponData' but both functions show the total number of bullets (which can be fired by the weapon + the refills).