10.03.2018, 13:16
https://gyazo.com/a788042c4ccc9c297263abd70dd6b594
tried to change all plugins/include version, nothing work..
tried to change all plugins/include version, nothing work..
https://gyazo.com/a788042c4ccc9c297263abd70dd6b594
tried to change all plugins/include version, nothing work.. |
nativechecker FCNPC MapAndreas ColAndreas
FCNPC MapAndreas ColAndreas nativechecker
U are using nativechecker am i right?
Because your plugin section in server.cfg probably looks like this: Code:
nativechecker FCNPC MapAndreas ColAndreas Code:
FCNPC MapAndreas ColAndreas nativechecker |
Thanks for updating, i found one thing that i think must be different:
Code:
CA_RayCastLineAngle(X, Y, Z + 0.75, X, Y, Z - 3.0, waste, waste, waste, surface_rx, surface_ry, waste); Code:
CA_RayCastLineAngle(DriverPath[driverid][cnode][0], DriverPath[driverid][cnode][1], DriverPath[driverid][cnode][2] + 0.75, DriverPath[driverid][cnode][0], DriverPath[driverid][cnode][1], DriverPath[driverid][cnode][2] - 3.0, waste, waste, waste, surface_rx, surface_ry, waste); You wouldn't be needing this part on line 1834 as well anymore: Code:
FCNPC_GetPosition(npcid, X, Y, Z); |
Hello my server shows this errors pls help me!!
C:\Users\ARMANDO4\Documents\Servidor sa-mp\pawno\include\ColAndreas.inc(1041) : error 010: invalid function or declaration C:\Users\ARMANDO4\Documents\Servidor sa-mp\pawno\include\ColAndreas.inc(1044) : error 021: symbol already defined: "CA_CreateObject_DC" C:\Users\ARMANDO4\Documents\Servidor sa-mp\pawno\include\ColAndreas.inc(1042) : error 010: invalid function or declaration C:\Users\ARMANDO4\Documents\Servidor sa-mp\pawno\include\ColAndreas.inc(1042 -- 1047) : error 021: symbol already defined: "CA_DestroyObject_DC" C:\Users\ARMANDO4\Documents\Servidor sa-mp\pawno\include\ColAndreas.inc(1042 -- 1047) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 5 Errors. |
public OnFilterScriptInit() { // Add any remove buildings (This only works once) CA_RemoveBuilding(); // Initialize the collision world (This creates San Andreas, the entire map, excluding removed buildings) CA_Init(); // Create objects CA_CreateDynamicObject_SC();
Hi NAS!, friend i have a problem with this script, when I load this filescript with 250 npc drivers, the cars are like they have lag, they go stumbling, do you know why this happens? in the video I see that everything is fine ... I'm using FCNPC 2.0 ... very thx master ;)
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Does ColAndreas work correctly? If it doesn't work, the NPCs will not rotate at all so if that is the case, follow the instructions in the ColAndreas thread.
I also didn't update to FCNPC 2.0 yet, maybe there are some changes that need to be done. You could look at the parameters for the FCNPC_GoTo function and compare it with the old version (1.. I'll test it later with 2.0 and update if there's something that needs to be changed. |
Hi NaS,
I need help, loads everything successfully but doesn't load NPCs Help me, please. |
Which version of FCNPC are you using? I adopted to 2.0.0 (the latest rc I believe) recently so make sure you are using the same version.
Also is there anything in the logs? Like Plugins that failed to load, or GPS data? The maxnpc console variable must be high enough as well (add to server.cfg "maxnpc 500" - if you want 500 drivers for example). |
Yes, I use the FCNPC 2.0.0 version but the only error I see in the server-log is
Failed. (Use FCNPC-DL for this version of the server). Loading plugin: FCNPC ------------------------------------------------- FCNPC - Fully Controllable NPC v2.0.0 Windows SA-MP 0.3.DL R1 Jan 2 2019 at 23:09:26 Author: OrMisicL (2013 - 2015) Continued by: ziggi (2016 - present) See full credits in the README.md file ------------------------------------------------- Loading... Failed. (Use FCNPC-DL for this version of the server) Failed. |
I wonder if the old RouteConnector/GPS plugin functions can be converted into the new Modern GPS plugin.
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