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Originally Posted by Roxan_Almighty
Quote:
Originally Posted by Calgon
Quote:
Originally Posted by Roxan_Almighty
Quote:
Originally Posted by Calgon
Quote:
Originally Posted by Roxan_Almighty
Quote:
Originally Posted by Calgon
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Originally Posted by cheetah
But 3.0 isn't released :S
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It is in BETA. See thread 0.3 BETA (click the text).
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yeah but unftunetly there isnt a link to download the beta :O!
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LOOK at the attachment.
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! i didnt read the bottem, and any ways its boring without other pplz scripts to test D:!
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I seriously don't give a damn about your opinion on 0.3, this thread is the release of an 0.3 compatible script. If you wish to comment on 0.3, there is actually a forum dedicated to doing so.
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OFF TOPIC: Calm down man.... your stressed like hell...
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Actually, because it took you three minutes to realize.
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Originally Posted by jasonstevens
Oh boy Calgon, You sure did surprise me with this script. I've been modifying mine for almost 5 months now and I have a BUGGED car ownership system in it that saves mods, plus a Trucker job and Mechanic job. Me, being as self-conceited as I am, Will continue to think my edit is by far THE BEST! I'll release it in another couple of months.
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Actually, you're completely wrong. You've added more features and I've added by far more stability, fixing bugs and adding a few new things. I've changed a hell of a lot in the script, so do look at the script before commenting, I bet your server crashes every minute and you've copied every feature from another script. Yet you're the one with the fucked up car system, so you seriously fail.
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Originally Posted by dirkblok
Where is the car dealership and how does it work?
thanks Dirk
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Type /buyvehicle, then it sets a marker to the car spawn.
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Originally Posted by Roxan_Almighty
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Originally Posted by jarrah
honestly, what's the difference between this script and carlitos roleplay? a new mechanic and /dropcar system is it?
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cus its ONLY 0.3 compatible...
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No, read the whole post. I've changed a hell of a fucking lot.
Quote:
Originally Posted by jarrah
honestly, what's the difference between this script and carlitos roleplay? a new mechanic and /dropcar system is it?
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Many bug fixes, stability fixes, few new features, changed a hell of a lot. Seriously, you use the default version and compare it to mine. You'll notice how much faster this script is at processing commands (the ones that have been converted to zcmd/sscanf and notice what the original script lacks).
Carlitos lacks so many administration commands, player utilises and so much more, I've added a heck of a lot to be completely frank. Unlike most scripters, I don't copy everything I see, so everything except /detain and the original carlitos script is what I have made.
Features I've made:
- Anticheat
- Hospital
- Car Scrapping / Fishing
- Mechanic Job
- Antispam
- Conversion to more dynamic file system (using dini instead of the default system)
- Loads more of new admin commands
- Enhanced phone system (and 911 system)
- Enhanced admin duty system
- Many more saving attributes (weapons, health, armour)
- Tutorial
- Enhanced banks system (safety deposit boxes)
- Unban system
- CKing (with /set playerid ck 1 and /unck [name])
- Extremely easy to use ban system
- Rope/rags (/tie and /blindfold)
- Enhanced matrun/drugrun/product run system with timers.
- Spectator
- Position restoring
- Ping Kicker
- Enhanced vehicle system (now can be spawned IG etc)
- And so much more.