16.01.2019, 11:37
Hi! When i login,i give the spawn button,i want to skip it,how?
My GM:
My GM:
Код:
//==============================Include-uri==============================//
#include <a_samp>
#include <a_mysql>
#include <zcmd>
//==============================Define-uri==============================//
#define mysql_host "localhost"
#define mysql_db "pear_data"
#define mysql_user "root"
#define mysql_pass ""
#define COLOR_RED 0xFF0000FF
//==============================Enum==============================//
enum
{
DIALOG_LOGIN,
DIALOG_REGISTER,
DIALOG_NOTHING
};
enum pInfo
{
pParola,
pID,
pAdmin,
pCash
};
//==============================New==============================//
new PlayerInfo[MAX_PLAYERS][pInfo];
new handle;
//==============================Forward-uri==============================//
forward MySQLConnect();
forward OnPlayerLogin(playerid);
forward OnLogin(playerid);
//==============================MAIN==================================//
main()
{
print("Server-ul s-a incarcat!");
}
//==============================Public-uri==============================//
public MySQLConnect()
{
handle = mysql_connect(mysql_host, mysql_user, mysql_db, mysql_pass);
if(mysql_errno() != 0)
{
printf("Conexiunea la baza de date %s a esuat ---> Server Inchis ~~~", mysql_db);
SendRconCommand("exit");
}
else
{
printf("Conexiunea la baza de date '%s' cu user-ul '%s' a reusit!!!", mysql_db, mysql_user);
}
return 1;
}
public OnGameModeInit()
{
MySQLConnect();
SetGameModeText("RealLife 0.01");
return 1;
}
public OnGameModeExit()
{
mysql_close(handle);
return 1;
}
public OnPlayerConnect(playerid)
{
TogglePlayerSpectating(playerid, true);
new query[100];
mysql_format(handle, query, sizeof(query), "SELECT * FROM conturi WHERE Nume = '%s'", GetName(playerid));
mysql_tquery(handle, query, "OnPlayerLogin", "i", playerid);
return 1;
}
public OnPlayerLogin(playerid)
{
new rows, fields;
cache_get_data(rows, fields);
if(rows)
{
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Logheaza-te!", "{D0F307}Te rog sa-ti introduci parola contului mai jos!", "Logare", "Iesire");
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Inregistrare", "{D0F307}Trebuie sa iti creezi un cont ca sa joci pe server. \n{D0F307}Tasteaza mai jos o parola, pentru a te inregistra!", "Gata", "Iesire");
}
return 1;
}
public OnLogin(playerid)
{
new rows, fields,temporar[200];
cache_get_data(rows, fields);
if(rows)
{
PlayerInfo[playerid][pParola] = cache_get_field_content(0, "Parola",temporar);
PlayerInfo[playerid][pID] = cache_get_field_content_int(0, "ID");
PlayerInfo[playerid][pAdmin] = cache_get_field_content_int(0, "Admin");
PlayerInfo[playerid][pCash] = cache_get_field_content_int(0, "Bani");
SpawnPlayer(playerid);
TogglePlayerSpectating(playerid, false);
}
else
{
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Parola incorecta!", "{D0F307}Te rog sa introduci parola corecta, pentru a te loga pe server.", "Logare", "Iesire");
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerPos(playerid, 1479.6548, -1725.2207, 13.5469);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new query[128], ip[25];
switch(dialogid)
{
case DIALOG_REGISTER:
{
if(!response)
return Kick(playerid);
if(response)
{
if(!strlen(inputtext))
return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Parola incorecta!", "{D0F307}Introdu o parola pentru a te inregistra pe server!", "Gata", "Iesire");
GetPlayerIp(playerid, ip, sizeof(ip));
mysql_format(handle, query, sizeof(query), "INSERT INTO conturi (Nume, Parola, IP) VALUES ('%s', '%e', '%s')", GetName(playerid), inputtext, ip);
mysql_query(handle, query);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Logheaza-te!", "{D0F307}Te rog sa-ti introduci parola contului mai jos!", "Logare", "Iesire");
}
return 1;
}
case DIALOG_LOGIN:
{
if(!response)
return Kick(playerid);
if(response)
{
if(!strlen(inputtext))
return ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Parola incorecta!", "{D0F307}Te rog sa iti introduci parola corecta, pentru a te loga pe server.", "Logare", "Iesire");
mysql_format(handle, query, sizeof(query), "SELECT * FROM conturi WHERE Parola = '%e' LIMIT 0,1", inputtext);
mysql_tquery(handle, query, "OnLogin", "i", playerid);
}
return 1;
}
}
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
//==============================Stock-uri==============================//
stock GetName(playerid)
{
new Name[MAX_PLAYER_NAME];
GetPlayerName(playerid, Name, sizeof(Name));
return Name;
}
FormatNumber(number)
{
new Str[15];
format(Str, 15, "%d", number);
if (strlen(Str) < sizeof(Str))
{
if (number >= 1000 && number < 10000)
strins( Str, ",", 1, sizeof(Str));
else if (number >= 10000 && number < 100000)
strins(Str, ",", 2, sizeof(Str));
else if (number >= 100000 && number < 1000000)
strins(Str, ",", 3, sizeof(Str));
else if (number >= 1000000 && number < 10000000)
strins(Str, ",", 1, sizeof(Str)),strins(Str, ",", 5, sizeof(Str));
else if (number >= 10000000 && number < 100000000)
strins(Str, ",", 2, sizeof(Str)),strins(Str, ",", 6, sizeof(Str));
else if (number >= 100000000 && number < 1000000000)
strins(Str, ",", 3, sizeof(Str)),strins(Str, ",", 7, sizeof(Str));
else if (number >= 1000000000 && number < 10000000000)
strins(Str, ",", 1, sizeof(Str)),
strins(Str, ",", 5, sizeof(Str)),
strins(Str, ",", 9, sizeof(Str));
else format(Str, 10, "%d", number);
}
else format( Str, 15, "<BUG>" );
return Str;
}
//==============================Comenzi Jucatori==============================//
CMD:stats(playerid, params[])
{
new string1[180],string2[180],string3[180],stringy[920];
format(string1, sizeof(string1), "\n{2B95FF}Nume: {FFFFFF}%s [%d]",GetName(playerid), playerid);
format(string2, sizeof(string2), "{2B95FF}Bani: {FFFFFF}%s", FormatNumber(GetPlayerMoney(playerid)));
format(string3, sizeof(string3), "\n{2B95FF}Admin: {FFFFFF}%d", PlayerInfo[playerid][pAdmin]);
format(stringy, sizeof(stringy), "%s\n%s\n%s", string1, string2, string3);
ShowPlayerDialog(playerid, DIALOG_NOTHING, DIALOG_STYLE_MSGBOX, "Buletin", stringy,"Bine","");
return 1;
}
CMD:buletin(playerid, params[])
{
return cmd_stats(playerid, params);
}
//==============================Comenzi STAFF==============================//
CMD:mypos(playerid, params[])
{
if(PlayerInfo[playerid][pAdmin] < 1) return SendClientMessage(playerid, COLOR_RED, "EROARE: {FFFFFF}Nu esti autorizat sa folosesti aceasta comanda.");
new Float:x,Float:y,Float:z,Float:angle;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
new string1[180],string2[180],string3[180],string4[180],string5[180],string6[180],string7[180],stringy[920];
format(string1, sizeof(string1), "\n{2B95FF}X: {FFFFFF}%0.1f [%d]", z);
format(string2, sizeof(string2), "{2B95FF}Y: {FFFFFF}%0.1f", y);
format(string3, sizeof(string3), "{2B95FF}Z: {FFFFFF}%0.1f", z);
format(string4, sizeof(string4), "{2B95FF}Rotatie: {FFFFFF}%0.1f", angle);
format(string5, sizeof(string5), "{2B95FF}Skin: {FFFFFF}%d", GetPlayerSkin(playerid));
format(string6, sizeof(string6), "{2B95FF}Virtual world(VW): {FFFFFF}%d", GetPlayerVirtualWorld(playerid));
format(string7, sizeof(string7), "{2B95FF}Arma(ID): {FFFFFF}%d", GetPlayerWeapon(playerid));
format(stringy, sizeof(stringy), "%s\n%s\n%s\n%s\n%s\n%s\n%s", string1, string2, string3, string4, string5, string6, string7);
ShowPlayerDialog(playerid, DIALOG_NOTHING, DIALOG_STYLE_MSGBOX, "Pozitia ta", stringy,"Bine","");
return 1;
}


