Posts: 128
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I will be glad to see this plugin working with ColAndreas.
Posts: 225
Threads: 19
Joined: Apr 2012
Is there a version of this plugin to work with ColAndreas?
Posts: 100
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Joined: Nov 2011
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is it available to find the right coordinates when we apply it for FCNPC ?
Posts: 40
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Joined: Jan 2010
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I'll update this plugin - rewriting code (using C++11 standard) and adding multithreaded ColAndreas support instead of MapAndreas - but first I have to make a special version of multi-threaded ColAndreas with plugin API.
Pathfinding will be possible also under bridges or other objects without any problems.
Posts: 3,324
Threads: 96
Joined: Sep 2013
ColAndreas still needs optimizing honestly, just some small refactoring could make it vastly faster as codectile proved with his physics plugin. If we get that, your API, and this PathFinder update... Smart NPC's only missing AI.