SA-MP 0.3.7 R3 client update (optional)
#61

Oh thanks Kalcor.
BUT WHERE IS THE "REPAIR" OF THE INERNET LIST?

Reply
#62

I get the following error after the first spawn (during the server login). Any ideas?

I'm using SA-MP 0.3.7 R3-1, Noname's SAMP Addon 2.4 R5, Junior_Djjr's MixSets and a few mods more.

Quote:

SA-MP
Exception At Address: 0x0177F4F0 in unknown
Exception: 0xC0000005 - Access violation DEP at 0x0177F4F0

Registers:
EAX: 0x0177F400 EBX: 0x00000000 ECX: 0xFFFF0F00 EDX: 0x0177F4F9
ESI: 0x000082EE EDI: 0x1A0EDAB0 EBP: 0x1A07B610 ESP: 0x0177F4B0
EFLAGS: 0x00210206

Backtrace:
0x0177F4F0 in unknown
0x76F22302 RtlFreeHeap+0x222 in ntdll.dll+0x42302
0x03B672E0 in samp.dll+0xC72E0
0x03AAAF7C in samp.dll+0xAF7C
0x03AAB28E in samp.dll+0xB28E
0x03B65860 in samp.dll+0xC5860
0x76A486AC DispatchMessageW+0xC3C in USER32.dll+0x386AC
0x76A4840E DispatchMessageW+0x99E in USER32.dll+0x3840E
0x76A4843B DispatchMessageW+0x9CB in USER32.dll+0x3843B
0x76A9B258 Ordinal2523+0x428 in USER32.dll+0x8B258
0x0994CB16 in samp.asi+0x1CB16
0x0997A1A8 in samp.asi+0x4A1A8
0x0997A1E7 IsTabEnable+0x37 in samp.asi+0x4A1E7
0x5FD20AFC in modloader.asi+0x20AFC
0x0053ECC2 in gta_sa.exe
0x00619B71 in gta_sa.exe
0x00748DA0 in gta_sa.exe
0x5FD20504 in modloader.asi+0x20504
0x5FD1E756 in modloader.asi+0x1E756

ASI plugins:
audio.asi
AumentarDistancia.asi
CLEO.asi
fix.black_roads.asi
flickr.asi
Hooks.asi
modloader.asi
NormalMapFix.asi
OutFitFix.asi
samp-discord-plugin-lsrpes.asi
samp.asi
SAMPGraphicRestore.asi
sensfix.asi
ShellFix.asi
SilentPatchSA.asi
StreamMemFix.asi
vehlightsfix.asi

Address code: E8 C6 79 00 00
Before address code: 15 AC 51 B8 03

Crash module: samp.dll
Size: 1204224
CRC32: EAB1A632

Stack:
+0000: 0x0177F694 0x00000001 0x41C80000 0x0000005C
+0010: 0x00000046 0x00000000 0x00000056 0xFF8002D1
+0020: 0x00000000 0x3F5E79BA 0xBB190099 0xBCB120B1
+0030: 0x3EFD0EFD 0x44550C03 0xC4817422 0x41CCE204
+0040: 0x3E17EF48 0x3DC26649 0x3CBBA0C0 0x00000000
+0050: 0x00000000 0x00000000 0x00000000 0x00000180
+0060: 0x00000180 0x0000013C 0x0F3D42F0 0x08A81900
+0070: 0x0EBABB80 0x1A1F2170 0x00000000 0x0F3D4C28

Game work: 14 sec

Pos: 831.903992 -1085.859985 -55.703098

Game Version: US 1.0

Memory: 330 MB
Stream memory: 121/1024 MB

Windows 10 64 bit

Downgrading to SA-MP 0.3.7 R3, i get this:

Quote:

SA-MP
Exception At Address: 0x0177F4F0 in unknown
Exception: 0xC0000005 - Access violation DEP at 0x0177F4F0

Registers:
EAX: 0x0177F400 EBX: 0x00000000 ECX: 0x2D1E61D2 EDX: 0x0177F4F9
ESI: 0x000090EB EDI: 0x1C13D0F0 EBP: 0x1C0CB610 ESP: 0x0177F4B0
EFLAGS: 0x00210206

Backtrace:
0x0177F4F0 in unknown
0x76F22302 RtlFreeHeap+0x222 in ntdll.dll+0x42302
0x03DF72A0 in samp.dll+0xC72A0
0x03D3AF7C in samp.dll+0xAF7C
0x03D3B28E in samp.dll+0xB28E
0x03DF5820 in samp.dll+0xC5820
0x76A486AC DispatchMessageW+0xC3C in USER32.dll+0x386AC
0x76A4840E DispatchMessageW+0x99E in USER32.dll+0x3840E
0x76A4843B DispatchMessageW+0x9CB in USER32.dll+0x3843B
0x76A9B258 Ordinal2523+0x428 in USER32.dll+0x8B258
0x05E9CB16 in samp.asi+0x1CB16
0x05ECA1A8 in samp.asi+0x4A1A8
0x05ECA1E7 IsTabEnable+0x37 in samp.asi+0x4A1E7
0x5FD20AFC in modloader.asi+0x20AFC
0x0053ECC2 in gta_sa.exe
0x00619B71 in gta_sa.exe
0x00748DA0 in gta_sa.exe
0x5FD20504 in modloader.asi+0x20504
0x5FD1E756 in modloader.asi+0x1E756

ASI plugins:
audio.asi
AumentarDistancia.asi
CLEO.asi
fix.black_roads.asi
flickr.asi
Hooks.asi
modloader.asi
NormalMapFix.asi
OutFitFix.asi
samp-discord-plugin-lsrpes.asi
samp.asi
SAMPGraphicRestore.asi
sensfix.asi
ShellFix.asi
SilentPatchSA.asi
StreamMemFix.asi
vehlightsfix.asi

Address code: E8 C6 79 00 00
Before address code: 15 AC 51 E1 03

Crash module: samp.dll
Size: 1204224
CRC32: 96A8390E

Stack:
+0000: 0x0177F694 0x00000001 0x42C80000 0x00000061
+0010: 0x0000005C 0x00000000 0x00000056 0x000002EC
+0020: 0x00080000 0x3F7F4F14 0xBD910891 0xBAE600E6
+0030: 0xBC9E609E 0x44872473 0xC4887A99 0x41C9BA42
+0040: 0xBCCF1911 0x3F25F930 0x3E075C88 0x00000000
+0050: 0x00000000 0x00000000 0x00000000 0x00000160
+0060: 0x00000160 0x0000013C 0x0F2C46A8 0x01C6E100
+0070: 0x0EAA0300 0x1C241B68 0x00000000 0x0F2C4C28

Game work: 17 sec

Pos: 1186.339966 -905.054993 -51.937500

Game Version: US 1.0

Memory: 324 MB
Stream memory: 116/1024 MB

Windows 10 64 bit

SA-MP 0.3.7 R2 still working fine.
Reply
#63

Kalcor, Can you fix the sense? Just when you point it up with a mouse, it is fast, and when it is left and right, slowly.
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#64

kalcor isn't going to support crappy mods for SA-MP that rely on memory addresses for it.
Reply
#65

Quote:
Originally Posted by Autorojo
Посмотреть сообщение
I get the following error after the first spawn (during the server login). Any ideas?
Well, that's my exception handler code "Exception At Address". But someone has taken my code without permission and rewritten it. They removed important information from the screen, and it's actually bugged.
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#66

Quote:
Originally Posted by CharlieHalltheJustinThom
Посмотреть сообщение
Kalcor, Can you fix the sense? Just when you point it up with a mouse, it is fast, and when it is left and right, slowly.
Try to increase mouse sensivity in game options
Reply
#67

Quote:
Originally Posted by Extremac
View Post
Try to increase mouse sensivity in game options
In the settings, if you put only 4 sticks, then it is more or less balanced, but still fast. If you can, try fixs.
Reply
#68

Quote:
Originally Posted by Kalcor
View Post
Well, that's my exception handler code "Exception At Address". But someone has taken my code without permission and rewritten it. They removed important information from the screen, and it's actually bugged.
Maybe SAMP Addon? I tried uninstalling it and now I get this error in 0.3.7 R2-1:

Quote:

SA-MP 0.3.7-R3
Exception At Address: 0x0177F4F0
Base: 0x03C50000

Registers:
EAX: 0x0177F400 EBX: 0x00000000 ECX: 0x7C8E000A EDX: 0x0177F4F9
ESI: 0x00007FE6 EDI: 0x0F775228 EBP: 0x0FFCEB78 ESP: 0x0177F4B0
EFLAGS: 0x00210206

Stack:
+0000: 0x0177F694 0x00000001 0x00C80000 0x03C644D1
+0010: 0x0000001C 0x00000000 0x00000001 0xFF8002E3
+0020: 0x00080000 0x3F618EEA 0x3B7900F9 0xBA7800F8
+0030: 0x3EF224F2 0x4507FD58 0xC4D75D3B 0x4150CBB9
+0040: 0x3E318080 0x3DFC3D4C 0xBA4C0000 0x00000000
+0050: 0x00000000 0x00000000 0x41000000 0x00000180
+0060: 0x00000180 0x0000013C 0x0F8DBF90 0x16510900
+0070: 0x060E0380 0x0AD25628 0x00000000 0x000000AC
+0080: 0x0177F588 0x0F8E6A80 0x01017000 0x0000003B
+0090: 0x00000054 0x00000000 0xAC0000AC 0x00000095
+00A0: 0x00000001 0xDB160000 0x0177F500 0x00000015
+00B0: 0x00000095 0x00000095 0x04485140 0x044800C0
+00C0: 0x01010010 0x00000015 0x060F8D80 0x0C7DC5E0
+00D0: 0x0177F60C 0x76F52540 0xA454321F 0xFFFFFFFE
+00E0: 0x0177F5E0 0x76F22302 0x00000000 0x76F222D3
+00F0: 0x0F775208 0x0F775208 0x00000001 0x70CCD98D
+0100: 0x76F37B5C 0x0F774D18 0x0F7739B8 0x00000064
+0110: 0x00000026 0x0F775208 0x00000000 0x00100900
+0120: 0x00000000 0xDB165CB3 0x0177F604 0x00019F9C
+0130: 0x0177F61C 0x03D172E0 0x04480000 0x00000000
+0140: 0x03D172E5 0x0F775208 0x0F775208 0x00000001
+0150: 0x06F016F7 0x0177F5F4 0x70CBCD29 0x0177F6D0
+0160: 0x03D17D04 0x03D402A0 0xFFFFFFFF 0x03D172E5
+0170: 0x0177F6D0 0x03D30CDB 0x00000000 0x03C5AF7C
+0180: 0x0F775228 0xFFFFFFFF 0x0000047F 0x0FFCEB78
+0190: 0x03C5B28E 0x01D0C060 0x0177F714 0x03D15860
+01A0: 0x03D15889 0x01D0C060 0x0177F714 0x0177F694
+01B0: 0x0177F674 0xFFFFFFFF 0x018D4608 0x00B6F028
+01C0: 0x00000000 0x01D0C060 0x0177F714 0xFFFFFFFF
+01D0: 0x0053EB17 0x44700000 0x44070000 0x5FD20570
+01E0: 0x00000001 0x0177F6DC 0x5FD1C0DD 0x0177F6E8
+01F0: 0x01CE93E8 0x5FD78AAC 0x01D0C060 0x00000000
+0200: 0x00000200 0x00000000 0x021C03C0 0x00000000
+0210: 0x00000000 0x00000000 0x0177F6A4 0x0177F6A4
+0220: 0x0177F700 0x5FD746C0 0x00000001 0x0177F6F0
+0230: 0x5FD20552 0x01CE93FC 0x00000001 0x0177F894
+0240: 0x0177F70C 0x5FD1EBB7 0x0177F714 0x0177F894
+0250: 0x0177F874 0x5FD746D8 0x00000000 0x0177F880
+0260: 0x5FD20C06 0x5FD789B4 0x01D0C060 0x0010067A
+0270: 0x00000200 0x00000000 0x0177F874 0x5FD74965

SCM Op: 0x430, lDbg: 0 LastRendObj: 0

Game Version: US 1.0

State Information: Ped Context: 0
P0 (33,0) P1 (0,0) P2 (0,0) P3 (0,0)
P5 (0,0) P6 (0,0) P7 (0,0)
P8 (0,0) P9 (0,0) P10 (0,0) P11 (0,0)
P12 (0,0) P13 (0,0) P14 (0,0) P15 (0,0)
P16 (0,0) P17 (0,0) P18 (0,0) P19 (18,725)
P20 (0,0) P21 (0,0) P22 (0,0) P23 (0,0)
P24 (33,0) P25 (0,0) P26 (0,0) P27 (0,0)
P28 (33,0) P29 (33,0) P30 (0,0) P31 (0,0)
P32 (33,0) P33 (0,0) P34 (0,0) P35 (0,0)
P36 (0,0) P37 (0,0) P38 (33,0) P39 (0,0)
P40 (0,0) P41 (33,0) P42 (0,0) P43 (33,0)
P44 (0,0) P45 (0,0) P46 (0,0) P47 (0,0)
P48 (33,0) P49 (0,0) P50 (33,0) P51 (0,0)
P52 (0,0) P53 (0,0) P54 (0,0) P55 (0,0)
P56 (33,0) P57 (0,0) P58 (0,0) P59 (0,0)
P60 (0,0) P61 (0,0) P62 (0,0) P63 (0,0)
P65 (0,0) P66 (0,0) P67 (0,0)
P68 (0,0) P70 (0,0) P71 (33,0)
P72 (0,0) P73 (33,0) P74 (33,0) P75 (0,0)
P76 (0,0) P77 (33,0) P78 (0,0) P79 (0,0)
P80 (0,0) P81 (0,0) P82 (0,0) P84 (0,0) P85 (0,0) P86 (0,0) P89 (0,0) P90 (0,0) P91 (0,0)
P94 (33,0) P96 (33,0) P99 (0,0)

And this in 0.3.7 R2:

Quote:

SA-MP 0.3.7-R3
Exception At Address: 0x0177F4F0
Base: 0x03A80000

Registers:
EAX: 0x0177F400 EBX: 0x00000000 ECX: 0x161E61C5 EDX: 0x0177F4F9
ESI: 0x000087C3 EDI: 0x0F4E6798 EBP: 0x0FFDEB78 ESP: 0x0177F4B0
EFLAGS: 0x00210206

Stack:
+0000: 0x0177F694 0x00000001 0x41C80000 0x00000060
+0010: 0x00000052 0x00000000 0x00000052 0x00000300
+0020: 0x00000000 0x3F7FE63D 0xBCDE00DE 0x3BB880B9
+0030: 0xBB928093 0x449857F0 0xC4912D9F 0x41B9CD64
+0040: 0xBA5AD5BF 0x3DCDF2BF 0x3D787100 0x00000000
+0050: 0x00000000 0x00000000 0x00000000 0x00000160
+0060: 0x00000160 0x0000013C 0x0F4DBF50 0x05FEE400
+0070: 0x05F80A80 0x0F4DCFF0 0x00000000 0x00000000
+0080: 0x0177F588 0x70CD18F9 0x01015800 0x00000003
+0090: 0x00000148 0x00000000 0x79000079 0x00000052
+00A0: 0x00000001 0xA29E0000 0x0177F500 0x00000052
+00B0: 0x00000052 0x00000052 0x04080260 0x040800C0
+00C0: 0x01010010 0x00000012 0x14B7EC00 0x0C77C5E0
+00D0: 0x0177F60C 0x76F52540 0xD13EE2C4 0xFFFFFFFE
+00E0: 0x0177F5E0 0x76F22302 0x00000000 0x76F222D3
+00F0: 0x0ACEA0A8 0x0ACEA0A8 0x00000001 0x70CCD98D
+0100: 0x76F37B5C 0x0ACE9410 0x0ACE9048 0x00000064
+0110: 0x00000063 0x0ACEA0A8 0x00000000 0x00100900
+0120: 0x00000000 0xA29EA9B4 0x0177F604 0x00019F9C
+0130: 0x0177F61C 0x03B472A0 0x04080000 0x00000000
+0140: 0x03B472A5 0x0ACEA0A8 0x0ACEA0A8 0x00000001
+0150: 0x21E28ACD 0x0177F5F4 0x70CBCD29 0x0177F6D0
+0160: 0x03B47CC4 0x03B702A0 0xFFFFFFFF 0x03B472A5
+0170: 0x0177F6D0 0x03B60C9B 0x00000000 0x03A8AF7C
+0180: 0x0F4E6798 0xFFFFFFFF 0x000004A3 0x0FFDEB78
+0190: 0x03A8B28E 0x01A5E038 0x0177F714 0x03B45820
+01A0: 0x03B45849 0x01A5E038 0x0177F714 0x0177F694
+01B0: 0x0177F674 0xFFFFFFFF 0x01894608 0x00B6F028
+01C0: 0x00000000 0x01A5E038 0x0177F714 0xFFFFFFFF
+01D0: 0x0053EB17 0x44700000 0x44070000 0x5FD20570
+01E0: 0x00000001 0x0177F6DC 0x5FD1C0DD 0x0177F6E8
+01F0: 0x01A39970 0x5FD78AAC 0x01A5E038 0x00000000
+0200: 0x00000200 0x00000000 0x021C03C0 0x00000000
+0210: 0x00000000 0x00000000 0x0177F6A4 0x0177F6A4
+0220: 0x0177F700 0x5FD746C0 0x00000001 0x0177F6F0
+0230: 0x5FD20552 0x01A39984 0x00000001 0x0177F894
+0240: 0x0177F70C 0x5FD1EBB7 0x0177F714 0x0177F894
+0250: 0x0177F874 0x5FD746D8 0x00000000 0x0177F880
+0260: 0x5FD20C06 0x5FD789B4 0x01A5E038 0x000C0866
+0270: 0x00000200 0x00000000 0x0177F874 0x5FD74965

SCM Op: 0x4EE, lDbg: 0 LastRendObj: 0

Game Version: US 1.0

State Information: Ped Context: 0
P0 (0,0) P1 (0,0) P2 (0,0) P3 (0,0)
P4 (0,0) P5 (0,0) P6 (0,0) P7 (0,0)
P8 (33,0) P9 (0,0) P10 (0,0) P11 (33,0)
P12 (0,0) P13 (33,0) P14 (0,0) P15 (0,0)
P16 (0,0) P17 (33,0) P18 (0,0) P19 (0,0)
P20 (0,0) P21 (0,0) P22 (0,0) P23 (0,0)
P24 (0,0) P25 (0,0) P26 (0,0) P27 (0,0)
P28 (0,0) P29 (0,0) P30 (0,0) P31 (0,0)
P32 (0,0) P33 (0,0) P34 (0,0) P35 (0,0)
P36 (0,0) P37 (0,0) P38 (0,0) P39 (0,0)
P40 (0,0) P41 (0,0) P42 (0,0) P43 (0,0)
P44 (0,0) P45 (0,0) P46 (0,0) P47 (0,0)
P48 (0,0) P49 (0,0) P50 (0,0) P51 (0,0)
P52 (0,0) P53 (0,0) P54 (0,0) P55 (0,0)
P56 (0,0) P57 (0,0) P58 (0,0) P59 (0,0)
P60 (33,0) P61 (0,0) P62 (0,0) P63 (33,0)
P64 (0,0) P65 (33,0) P66 (0,0) P67 (0,0)
P68 (0,0) P69 (0,0) P70 (0,0) P71 (0,0)
P72 (0,0) P73 (0,0) P74 (0,0) P75 (33,0)
P76 (0,0) P77 (0,0) P78 (33,0) P79 (0,0)
P80 (33,0) P81 (0,0) P82 (33,0) P84 (33,0) P85 (33,0) P86 (0,0) P89 (0,0) P90 (33,0) P91 (0,0)
P94 (0,0) P96 (0,0) P99 (0,0)

Btw, the "Report Crash" button still working, right?
Reply
#69

Quote:
Originally Posted by Autorojo
View Post
Btw, the "Report Crash" button still working, right?
It's only used to find common crashes. If you report some obscure crash nobody will ever see it.

Both those crash reports were from R3. It says at the top there. It's most likely you have some ASI which is trying to patch the samp.dll and failing. If you can live without client side hacks, you should avoid them. It complicates the entire thing and you're more likely to introduce new crashes than solve existing ones.
Reply
#70

Nice update. Kalcor can you increase Vehicle limit because a lot servers that have 800+ players have problem with vehicle limit
Reply
#71

Why could this happen? This never happened on R1. I do not know how to catch this bug, he first got out of me.

Reply
#72

Give me fake version hack in PM, i'll try to fix it if possible :/
Reply
#73

Well we need to take a look on this crash’s because I got players where are actors being deleted and before didn’t happens


By the way I’m glad to see this
Reply
#74

Quote:
Originally Posted by Romz
View Post
Why could this happen? This never happened on R1. I do not know how to catch this bug, he first got out of me.

This happens when the server is attempting to show an actor to the client but an actor with the same ID already exists in the client's eyes. The client expects the actor to have been deleted before being shown the actor again/a new actor with the same ID, hence why this message occurs. This is probably a streaming issue introduced.
Reply
#75

On sa-mp R3 version the textdraw alpha color looks weird, it's changed and its half visible for the eyes. I see players dont really like to be like this. There are big differences between R2 and R3

SA-MP 0.3.7 - R3


SA-MP 0.3.7 - R2
Reply
#76

There's nothing I can do. The textdraws were being drawn twice, wasting rendering time. Wait until most of your players have upgraded to 0.3.7-R3, then redo the alpha values of your textdraws.
Reply
#77

Quote:
Originally Posted by Panzehir
View Post
On sa-mp R3 version the textdraw alpha color looks weird, it's changed and its half visible for the eyes. I see players dont really like to be like this. There are big differences between R2 and R3

SA-MP 0.3.7 - R3


SA-MP 0.3.7 - R2
Yea my players having the same issue with 'duplicated' textdraws.
Reply
#78

Quote:
Originally Posted by Panzehir
View Post
On sa-mp R3 version the textdraw alpha color looks weird, it's changed and its half visible for the eyes. I see players dont really like to be like this. There are big differences between R2 and R3

SA-MP 0.3.7 - R3


SA-MP 0.3.7 - R2
It is good that this error was corrected.
Reply
#79

Quote:
Originally Posted by ConnorW
View Post
Yea my players having the same issue with 'duplicated' textdraws.
It's not such a big deal to obtain a player's version and set the proper alpha for them based on that.

You can try this formula for alpha composition to figure out the value:
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#80

Nice!
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