02.12.2018, 02:26
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Last edited by Zhao; 02/12/2018 at 03:43 AM.
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These are some basic recolors of the Grove & Ballas skins, which contains a total of 54 skins.
Each color set contains the skins 102 (ballas1), 103 (ballas2), 104 (ballas3), 105 (fam1), 106 (fam2), 107 (fam3), 270 (sweet), 271 (ryder), 269 (smoke).
There are 6 color variations: black, blue, grey, orange, red and yellow.
artconfig.txt:
Each color set contains the skins 102 (ballas1), 103 (ballas2), 104 (ballas3), 105 (fam1), 106 (fam2), 107 (fam3), 270 (sweet), 271 (ryder), 269 (smoke).
There are 6 color variations: black, blue, grey, orange, red and yellow.
artconfig.txt:
Code:
AddCharModel(102, 20001, "ballas1.dff", "ballas1-black.txd"); AddCharModel(102, 20002, "ballas1.dff", "ballas1-blue.txd"); AddCharModel(102, 20003, "ballas1.dff", "ballas1-grey.txd"); AddCharModel(102, 20004, "ballas1.dff", "ballas1-orange.txd"); AddCharModel(102, 20005, "ballas1.dff", "ballas1-red.txd"); AddCharModel(102, 20006, "ballas1.dff", "ballas1-yellow.txd"); AddCharModel(103, 20007, "ballas2.dff", "ballas2-black.txd"); AddCharModel(103, 20008, "ballas2.dff", "ballas2-blue.txd"); AddCharModel(103, 20009, "ballas2.dff", "ballas2-grey.txd"); AddCharModel(103, 20010, "ballas2.dff", "ballas2-orange.txd"); AddCharModel(103, 20011, "ballas2.dff", "ballas2-red.txd"); AddCharModel(103, 20012, "ballas2.dff", "ballas2-yellow.txd"); AddCharModel(103, 20013, "ballas3.dff", "ballas3-black.txd"); AddCharModel(103, 20014, "ballas3.dff", "ballas3-blue.txd"); AddCharModel(103, 20015, "ballas3.dff", "ballas3-grey.txd"); AddCharModel(103, 20016, "ballas3.dff", "ballas3-orange.txd"); AddCharModel(103, 20017, "ballas3.dff", "ballas3-red.txd"); AddCharModel(103, 20018, "ballas3.dff", "ballas3-yellow.txd"); AddCharModel(105, 20019, "fam1.dff", "fam1-black.txd"); AddCharModel(105, 20020, "fam1.dff", "fam1-blue.txd"); AddCharModel(105, 20021, "fam1.dff", "fam1-grey.txd"); AddCharModel(105, 20022, "fam1.dff", "fam1-orange.txd"); AddCharModel(105, 20023, "fam1.dff", "fam1-red.txd"); AddCharModel(105, 20024, "fam1.dff", "fam1-yellow.txd"); AddCharModel(106, 20025, "fam2.dff", "fam2-black.txd"); AddCharModel(106, 20026, "fam2.dff", "fam2-blue.txd"); AddCharModel(106, 20027, "fam2.dff", "fam2-grey.txd"); AddCharModel(106, 20028, "fam2.dff", "fam2-orange.txd"); AddCharModel(106, 20029, "fam2.dff", "fam2-red.txd"); AddCharModel(106, 20030, "fam2.dff", "fam2-yellow.txd"); AddCharModel(107, 20031, "fam3.dff", "fam3-black.txd"); AddCharModel(107, 20032, "fam3.dff", "fam3-blue.txd"); AddCharModel(107, 20033, "fam3.dff", "fam3-grey.txd"); AddCharModel(107, 20034, "fam3.dff", "fam3-orange.txd"); AddCharModel(107, 20035, "fam3.dff", "fam3-red.txd"); AddCharModel(107, 20036, "fam3.dff", "fam3-yellow.txd"); AddCharModel(271, 20037, "ryder.dff", "ryder-black.txd"); AddCharModel(271, 20038, "ryder.dff", "ryder-blue.txd"); AddCharModel(271, 20039, "ryder.dff", "ryder-grey.txd"); AddCharModel(271, 20040, "ryder.dff", "ryder-orange.txd"); AddCharModel(271, 20041, "ryder.dff", "ryder-red.txd"); AddCharModel(271, 20042, "ryder.dff", "ryder-yellow.txd"); AddCharModel(270, 20043, "sweet.dff", "sweet-black.txd"); AddCharModel(270, 20044, "sweet.dff", "sweet-blue.txd"); AddCharModel(270, 20045, "sweet.dff", "sweet-grey.txd"); AddCharModel(270, 20046, "sweet.dff", "sweet-orange.txd"); AddCharModel(270, 20047, "sweet.dff", "sweet-red.txd"); AddCharModel(270, 20048, "sweet.dff", "sweet-yellow.txd"); AddCharModel(269, 20049, "smoke.dff", "smoke-black.txd"); AddCharModel(269, 20050, "smoke.dff", "smoke-blue.txd"); AddCharModel(269, 20051, "smoke.dff", "smoke-grey.txd"); AddCharModel(269, 20052, "smoke.dff", "smoke-orange.txd"); AddCharModel(269, 20053, "smoke.dff", "smoke-red.txd"); AddCharModel(269, 20054, "smoke.dff", "smoke-yellow.txd");