[Map] Court House // Tribunal de Justiзa
#1

Olб pessoal, estou tornando pъblico e disponнvel para uso em servidores um mapa que fiz em relativamente pouco tempo, aceito sugestхes e criticas construtivas.

O Tribunal possui estacionamento na sua traseira e sugiro que la seja a entrada dos detentos para a audiкncia ... e uma bandeira do Estado de Sгo Paulo na sua frente.

O mapa foi desenvolvido para o projeto CBRP, cujo sou responsбvel em conjunto com uma amiga que й scripter.

//English

Hello everyone, I am making public and available for use in servers a map I made in relatively little time, I accept suggestions and constructive criticism.

The Court has parking in its rear and I suggest that it be the entrance of the detainees for the hearing ... and a flag of the State of Sгo Paulo in front of you.

The map was developed for the CBRP project, which I am responsible for together with a friend who is a scripter


Imagens
https://imgur.com/a/TDYYRFz


Code:
//Map Exported with Texture Studio By: [uL]Pottus////////////////////////////////////////////////////////////////
//////////////////////////////////////////////and Crayder////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

//Map Information////////////////////////////////////////////////////////////////////////////////////////////////
/*
	Exported on "2018-11-23 23:49:35" by "Carlos_Vinicius"
	Created by "Carlos_Vinicius"
*/
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

//Remove Buildings///////////////////////////////////////////////////////////////////////////////////////////////
RemoveBuildingForPlayer(playerid, 10638, -2779.850, 378.281, 4.757, 0.250);
RemoveBuildingForPlayer(playerid, 10640, -2779.850, 378.281, 4.757, 0.250);
RemoveBuildingForPlayer(playerid, 10377, -2784.629, 375.609, 21.578, 0.250);
RemoveBuildingForPlayer(playerid, 10525, -2784.629, 375.609, 21.578, 0.250);
RemoveBuildingForPlayer(playerid, 669, -2765.699, 327.109, 3.554, 0.250);
RemoveBuildingForPlayer(playerid, 672, -2757.110, 319.054, 4.046, 0.250);
RemoveBuildingForPlayer(playerid, 705, -2758.629, 305.375, 3.601, 0.250);
RemoveBuildingForPlayer(playerid, 669, -2752.149, 301.062, 3.554, 0.250);
RemoveBuildingForPlayer(playerid, 3316, 2195.189, -63.320, 28.812, 0.250);
RemoveBuildingForPlayer(playerid, 3327, 2195.189, -63.320, 28.812, 0.250);
RemoveBuildingForPlayer(playerid, 672, -2766.550, 304.882, 4.046, 0.250);
RemoveBuildingForPlayer(playerid, 669, -2818.340, 331.570, 3.828, 0.250);
RemoveBuildingForPlayer(playerid, 708, -2823.979, 342.093, 3.812, 0.250);
RemoveBuildingForPlayer(playerid, 672, -2822.840, 354.007, 4.343, 0.250);
RemoveBuildingForPlayer(playerid, 672, -2814.330, 393.492, 4.046, 0.250);
RemoveBuildingForPlayer(playerid, 708, -2830.270, 401.460, 3.726, 0.250);
RemoveBuildingForPlayer(playerid, 669, -2839.629, 443.781, 3.632, 0.250);

//Objects////////////////////////////////////////////////////////////////////////////////////////////////////////
new tmpobjid;
tmpobjid = CreateDynamicObject(10638, -2779.850097, 378.281005, 4.757810, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 10765, "airportgnd_sfse", "ws_runwaytarmac", 0x00000000);
tmpobjid = CreateDynamicObject(10377, -2784.629882, 375.609008, 21.578100, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 10101, "2notherbuildsfe", "flatdoor01_law", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 1, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 2, 14534, "ab_wooziea", "mcstraps_window", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 4, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 5, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 6, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 7, 14616, "ab_pillartemp", "ab_Pillar", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 8, 14616, "ab_pillartemp", "ab_Pillar", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 9, 14534, "ab_wooziea", "mcstraps_window", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 10, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 11, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0x00000000);
tmpobjid = CreateDynamicObject(8841, -2827.150634, 409.761810, 6.777505, 0.000000, 0.000000, 450.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 10765, "airportgnd_sfse", "ws_runwaytarmac", 0x00000000);
tmpobjid = CreateDynamicObject(7090, -2767.495605, 372.256561, 12.921929, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 2, 18049, "ammu_twofloor", "mp_gun_stairs", 0x00000000);
tmpobjid = CreateDynamicObject(7090, -2767.495605, 378.926483, 12.921929, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 2, 18049, "ammu_twofloor", "mp_gun_stairs", 0x00000000);
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
tmpobjid = CreateDynamicObject(8841, -2827.150634, 369.741699, 6.777505, 0.000000, 0.000000, 450.000000, -1, -1, -1, 300.00, 300.00); 
tmpobjid = CreateDynamicObject(3316, 2195.189941, -63.320301, 28.812500, 0.000000, 0.000000, 89.999992, -1, -1, -1, 300.00, 300.00);
desde jб agradeзo a leitura do tуpico.

Caso for usar utilize os crйditos de Carlos_Vinicius (eu)
E tambйm do Texture Studio.
Reply
#2

It looks kind of empty tbf. Also, fix this:

Reply
#3

its fixed, thanks by the advise! i'll upgrade this map.


#Edit
Fixed up and its upgraded
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)