Quote:
Originally Posted by Kalcor
Our scripting API is copyright by us. Why wouldn't it be? It's part of the source code.
This is hypothetical anyway. If you look at RW-MP's client they have the samp.saa which contains our scm, data files, image files, font files. They aren't going to create a SA-MP compatible client/server from scratch, it wouldn't be worth it. If I had to go back to the 0.2.5 source, I'd just quit. There's too much work done between then and now.
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These losers choose to make a multiplayer mod almost a decade later?!?!?! I didn't know this shit existed till I visited this thread.
The reality is that they are 500 steps behind and will never even manage to get close to SA-MP.
Similarly to Bitcoin. A lot will fork it, but at the end of the day - the original Bitcoin triumphs all forks.
This shit is just another illegitimate fork off SA-MP that will do nothing but spread the fact that it is similar to SA-MP.
SA-MP at the end of the day is SA-MP. They will never take the brand away.
> ALL
Quote:
Originally Posted by Kalcor
Float back down to Earth for a second.
SA-MP isn't a product, it's mod for a game. A game which isn't mine and I have no control over. Perhaps the player count is going down because more people are finding it harder to obtain a copy of GTA:SA? I have no control over such things.
Server owners have more control than I do. I usually just respond to what server owners are trying to do. That's how most updates are done.
I'll explain what's happening with SA-MP right now:
Server owners are seeing declining player numbers. Not all, but the older ones. When server owners see decreasing demand, they don't update their scripts. When they don't update their scripts, they don't come to me with new feature requests. Thus, SA-MP development slows.
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I absolutely agree with you here Kalcor.
1. I have players that consistently crash downgrading the steam version of GTA:SA
2. There is no more megaupload to download GTA:SA preinstalled with SA-MP available on PooTube
I believe people have to actually be bothered to torrent to even play the modification without any problems - from experience.
If anything, support for the gaming platform would be of great help and improve the barrier to entry for SA-MP (Steam... don't know your position on that platform).
Then when you load hosted tab, you see only 50 English speaking servers swarmed by hundreds of russian ones. One day it's Phoenix RP Russia, the next day its Arizona Roleplay Russia, then Colorado roleplay Russia, then {insert USA state} Roleplay Russia. I mean you do have a language filter so I suppose it is not as bad as I imagine.
If the SA-MP team was able to curate a server list that is earned through years of being online, that would be great. There aren't many of us left.
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Edit:
I have also noticed that between client updates, there is a tendency for people to want to start a new server.... Which has the cascading effect of server owners trying to advertise it wherever possible.
Some updates are bad and some are good. E.G. I will never understand the DM community for wanting the "legacy" shooting system which is undeniably inferior - but really all that would be required is some way of finding a consensus between server owners for what features to bring.
An idea for that: Game-MP would be the place to do the voting, I guess. 1 vote per listing. Probably dumb idea anyway