26.09.2018, 08:40
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Last edited by KayJ; 17/05/2020 at 07:55 AM.
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Wallet + Robbery [Y_INI] [ZCMD] [BETA v0.2]
About:This is a concept script means I made this purely based on my concept, I tried to keep it simple and unique, you have any improvement you can let me know.
Concept of Working:
Here's my concept of how wallet should be in RPG/CnR servers; A person gets wallet on registration where he can hold all money he have in HUD but wallet can be looted by robbers(other players)[prevent this by depositing it in bank]. If a robber robs player's money then he will have 30 seconds(default/assumed) to run from player from getting killed. If robber gets killed by player then player will get his money+wallet+robber's wallet(with money)[Only 1 wallet can be there whole time so no 2 wallets]
which is clear that robber's death will loose them their money and wallet. If robber tries to disconnect during that period then robber will loose their money + wallet and player will get his wallet back with no money in it(only if he didn't buy new one). Also if robber gets kicked/banned then player will get his wallet+his money+robber's money(also wallet but can't have more than 1). [No TL; DR cause it took time to write this]
Commands:
Code:
/rob (random 10 tries - actually no. Only even number tries will be success) /buywallet - 100$(default) /wallet - money in HUD (useless command) /givewallet - Give wallet to player [RCON] (BETA v0.2) /revokewallet - Remove/Take wallet from player [RCON] (BETA v0.2)
- Wallet Status (1 or 0)
- Cash (if Wallet is 1)
- Cash = 0 (if Wallet is 0)
- Spawn to last location if player gets crashed also make player wait for robber to join back in order to recover money. Tutorial by SmiT
- Make robber loose money if player left server(/q).
- Save Stats command (for RCON/players).
- Give wallet on connect.
Quote:
BETA v0.2
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Github
Requirement:
sscanf | YSI 4.0.2 ~ ******
ZCMD ~ Zeex