22.09.2018, 22:32
Hello. I need a map editor compatible with vcs2sa. Suggestions?
It's not a dynamic map. All the object positions are hardcoded in the pawn file.
You have to use SelectObject() (or /selobj command in test_cmds.pwn), reposition it in game, log the new position/rotation, find the line in the pawn file with the old position and paste in the new position, recompile etc. |