Posts: 716
	Threads: 92
	Joined: May 2018
	
	
 
	
	
		Ok so, i have added this include in my server:
https://github.com/AGraber/samp-037-compat
Which allows 0.3.7 clients to connect to my 0.3DL server.
Problem is, doesn't work. I'm currently using 0.3.7 client and my server is 0.3DL R1, when i go ingame all what i get is:
"Connecting to bla bla
Connected, joining the game...."
After 30 seconds: Server closed the connection.
I've tried to add if(IsClient037(playerid)) return 1; to OnPlayerConnect but nothing.
Any help?
	
 
	
	
	
		
	
 
 
	
	
	
		
	Posts: 119
	Threads: 15
	Joined: Dec 2011
	
Reputation: 
0
	 
 
	
	
		0.3.DL clients connecting to a 0.3.7 server would make more sense, sure you don't have it backwards?
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 716
	Threads: 92
	Joined: May 2018
	
	
 
	
	
		My server is 0.3DL and my current SaMp client is 0.3.7.
And if you look at include description you'll notice:
Quote:
			 
				Allow 0.3.7 connections to SA-MP 0.3.DL-R1 servers 
			 
		 | 
 So something wrong with that include, but i can't figure what..
	
 
	
	
	
		
	
 
 
	
	
	
		
	Posts: 65
	Threads: 11
	Joined: Jun 2017
	
Reputation: 
0
	 
 
	
	
		connect 0.3.7 join sever 0.3 DL nonever. ! verison error
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 363
	Threads: 90
	Joined: Nov 2010
	
Reputation: 
0
	 
 
	
	
		That include will make 0.3DL clients to connect to 0.3.7 servers.
A 0.3.7 client can't connect to 0.3DL, since all downloading functions are missing.
Prossima volta te rispondo in italiano
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 716
	Threads: 92
	Joined: May 2018
	
	
 
	
	
		
Quote:
					Originally Posted by  spinu
 
 
 | 
 Their test file just shows how to include it and some random callbacks which i dont need.
Quote:
					Originally Posted by  alanhutch
 
 
That include will make 0.3DL clients to connect to 0.3.7 servers. 
A 0.3.7 client can't connect to 0.3DL, since all downloading functions are missing. 
Prossima volta te rispondo in italiano 
 | 
 Why? Include clearly says:
Quote:
			 
				Allow 0.3.7 connections to SA-MP 0.3.DL-R1 servers 
			 
		 | 
 ...
	
 
	
	
	
		
	
 
 
	
	
	
		
	Posts: 363
	Threads: 90
	Joined: Nov 2010
	
Reputation: 
0
	 
 
	
	
		I don't think that's possible.
How would SA-MP sync two player if one had a custom skin?
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 6,242
	Threads: 8
	Joined: Jun 2008
	
	
 
	
	
		Why are people not looking at the include before piping about it being impossible...
Where you actually should be asking about this, is in the release thread. There'll be more people with experience and information in there.