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Can someone tell me cheat folders and files that is used for GTA SA & SAMP.
I'm making some launcher with simply file checkig and finding for cheats.
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Why not use go0gle and find it out by your own?
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I did the same thing a month ago.
The most common cheat is the s0b. You can see if a client is using it by checking if directory 'mod_sa' exists and/or ґUninstall mod_sa.exeґ file exists. That's the one way.
Although, you may think that looking for /cleo directory & library files is a good idea; but it's not good at all. You can check for the file names inside the folder. Be aware! They can always rename the cheat and access the game. Many modifications (e.g Speed Limit) uses CLEO library. With that said, you will block mine usage of Speed Limit-er.
Let's assume that you will go with sampfuncs library. Many skins / clean-modifications use sampfuncs. Without sampfuncs many mods & assets that do NOT give any advantage will be blocked by the launcher.
You still can't avoid the rename file solution. You have one possibility; that is to disable usage of ANY modifications that use custom folders & additional files.
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So, you mean, the best solution is to try to find sampfuncs and cleo folder?
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Blocking d3d9.dll is like blocking ENB too...
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Even if I use a clean GTA SA install with no mods whatsoever it's still possible to inject cheats from outside. Even CLEO can be attached to the process, so it won't use the GTA SA directory at all. It can be done with simple coding experience. Then there are also hacks that do not use CLEO and work by hacking the running process (eg. an .exe that alters memory addresses - even Trainers that were meant for SP are partially working for SAMP).
So to make sure you should not only check the GTA SA folder but also running processes, modified addresses and much more. Otherwise it will be useless. This will maybe keep away people that don't know what they are doing but at the same time annoy those who run legit mods, like graphic mods or ENB.
Another simple method (which proved to work for some other Launcher I don't want to mention here) is running a non-modified game through the launcher and leave it running in the background. Then start a second instance which is modded. Sounds too simple to be working, but it does for bad launchers or "anti cheats".
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I don't think that forcing the launcher to all players is a good idea, for example I don't want to download something unless it is from a trusted site ("Microsoft Things", Steam, etc) or open source (qbittorrent etc).
For the regular users, it may work.
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Quote:
Originally Posted by Unkovic
It is not real launcher
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Then what it is? An asi mod? A modified version of gta_sa.exe/d3d9.dll?
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Most of the hack/cheat users are not so advanced users to manipulate they'r computer to get around it.