[Include] weapon-config.inc - Damage system with many features

Include don't works
I included it etc but players immune from bullets damm myluck
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Just asking how can i change the damage value for a weapon? for example deagle does 46 damage how can you make it to 25?
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how to compiler .inc file ?
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When the player uses other styles of HUD (GTAV HUD), the health bar will be an obstacle. How to solve it?
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Quote:
Originally Posted by DeLTi
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When the player uses other styles of HUD (GTAV HUD), the health bar will be an obstacle. How to solve it?
Don't use said custom HUD, or create an entirely new HUD in this include for said custom HUD. There's no other way because we can't determine what custom HUD's look like.
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Quote:
Originally Posted by DeLTi
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When the player uses other styles of HUD (GTAV HUD), the health bar will be an obstacle. How to solve it?
You can update the code and remove the health bar textdraw.
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Quote:
Originally Posted by AmirSavand
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You can update the code and remove the health bar textdraw.
No sir, removing the textdraw isn't going to resolve anything, it's going to cause confusion.
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Quote:

weapon-config.inc(3119) : warning 219: local variable "err" shadows a variable at a preceding level
weapon-config.inc(3366) : warning 219: local variable "err" shadows a variable at a preceding level

Код:
#include <a_samp>
#include <a_mysql>
#include <callbacks>
#include <cuffs>
#include <zcmd>
#include <sscanf2>
#include <streamer>
#include <kickban>
#include <foreach>
#include <YSI\y_iterate>
#include <mSelection>
#include <mapfix>
#include <OPSP>
#include <AutoMove>
#include <WeaponData>
#include <SKY>
#include <weapon-config>
#include <progress2>
#include <ipcheck>
I don't understand why you're giving such a warning
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Quote:
Originally Posted by BrainDamaged
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Код:
#include <a_samp>
#include <a_mysql>
#include <callbacks>
#include <cuffs>
#include <zcmd>
#include <sscanf2>
#include <streamer>
#include <kickban>
#include <foreach>
#include <YSI\y_iterate>
#include <mSelection>
#include <mapfix>
#include <OPSP>
#include <AutoMove>
#include <WeaponData>
#include <SKY>
#include <weapon-config>
#include <progress2>
#include <ipcheck>
I don't understand why you're giving such a warning
Because you already have "err" defined somewhere else in the code.
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Quote:
Originally Posted by [HLF]Southclaw
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Package Southclaws/progress2 depends on package Southclaws/samp-logger which declares an error function named `err`. If you run `sampctl package ensure --verbose` it will print out the dependency tree so you can see all leaf dependencies.
When using the plug-in, it encounters a number of problems;
1. If the player remains under the vehicle,
2. if it is breathless under water,
3. If the player starts to burn,
does not lose health
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I've been encountering a dilemma. I've tried this method (weapon-config & the now deleted damage.inc from Gammix). Is there any way to remove the OnPlayerDamage & just use the normal Take/Give damage hooks? Otherwise, I'd have to find out a workable way to hook this new custom callback (seeing as it would be incompatible with hook OnPlayerDamage).

I also noticed that this include seems to mess with the processing of OnPlayerDeath. For some reason it skips all the hooks of OnPlayerDeath & immediately respawns the player; with no death code being processed.
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How can I detect fake-kill with this??
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Quote:
Originally Posted by PurmeX
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why kill the player twice?
That shouldn't happen, can you show some of your code?
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Help me fix the bug with the death of a player when the player doesn’t spawn while in animation.
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Quote:
Originally Posted by PurmeX
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Code:
[07:57:07] [debug] #0 002bafb0 in public WC_OnPlayerDamage (&playerid=@00d78e0c 1, &Float:amount=@00d78e10 0.28050, &issuerid=@00d78e14 65535, &weapon=@00d78e18 37, &bodypart=@00d78e1c 3) at C:\Users\x\Desktop\x\gm.pwn:29434
[07:57:07] [debug] #1 0002444c in public OnPlayerDamage (&playerid=@00d78e0c 1, &Float:amount=@00d78e10 0.28050, &issuerid=@00d78e14 65535, &weapon=@00d78e18 37, &bodypart=@00d78e1c 3) at E:\Program Files (x86)\pawno\include\weapon-config.inc:5448
[07:57:07] [debug] #2 0001c140 in InflictDamage (playerid=1, Float:amount=0.28050, issuerid=65535, weaponid=37, bodypart=3, bool:ignore_armour=false) at E:\Program Files (x86)\pawn\include\weapon-config.inc:4608
[07:57:07] [debug] #3 000132b0 in public OnPlayerTakeDamage (playerid=1, issuerid=65535, Float:amount=0.28050, weaponid=37, bodypart=3) at E:\Program Files (x86)\pawn\include\weapon-config.inc:3395
Code:
line 29434 if(pData[playerid][player_gang] != pData[issuerid][player_gang] && pData[playerid][player_gang] != 0 && pData[issuerid][player_gang] != 0)
Issuerid is greater than MAX_PLAYERS

Always check if issuerid is INVALID_PLAYER_ID or 65535 when using onplayerdamage or onplayerdeath as the user can get damage from things other than other users.
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Looks nice
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When play fall from high his not die.
why is that?
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How do I change Spas12 Damage?
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Quote:
Originally Posted by WildWave
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When play fall from high his not die.
why is that?
Did you use SetCustomFallDamage? If so that might cause the issue.
This issue you're having doesn't happen for me, could you show a bit of relevant code?


Quote:
Originally Posted by kukboy
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How do I change Spas12 Damage?
The internal ID for the Spas12 is WEAPON_SHOTGSPA, and you can change the value using SetWeaponDamage(weaponid, damage_type, Float:amount, Float:...);


The documentation is on the github page. https://github.com/oscar-broman/samp-weapon-config
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SetWeaponDamage(weaponid, damage_type, Float:amount, Float:...);

Can i use this in the gamemode under OnPlayerDamage?
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