10.07.2018, 15:31
I've been working on destroyable object for carepack system but seems like doesen't work. When i shoot with gun in object, it won't destroy. What's the problem ?
Code:
new ArmyCrate[MAX_CRATES];
Code:
for(new i=0; i < MAX_CRATES; i++)
{
ArmyCrate[i] = 50; //This should be like object health i want to destroy
pCarePackage[i][CarePackagePlane] = pCarePackage[i][CarePackageParachute] = -1;
}
Code:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
if(hittype == BULLET_HIT_TYPE_OBJECT)
{
for(new val = 0; val < MAX_CRATES; val++)
{
if(crateexists[val])
{
new obb = ArmyCrate[val];
if(IsValidDynamicObject(obb))
{
new Float:oX, Float:oY, Float:oZ;
GetDynamicObjectPos(obb,oX, oY, oZ);
if(IsPlayerInRangeOfPoint(playerid, 5, oX, oY, oZ))
{
ArmyCrate[val] -= 1;
if(ArmyCrate[val] > 0)
{
DestroyDynamicObject(obb);
Delete3DTextLabel(armylabel[val]);
SendClientMessage(playerid, -1, "You got some weapons from pack.");
new rand = random(4);
switch(rand)
{
case 0: GivePlayerWeapon(playerid, 29, 300);
case 1: GivePlayerWeapon(playerid, 32, 300);
case 2: GivePlayerWeapon(playerid, 37, 400);
case 3: GivePlayerWeapon(playerid, 35, 1);
}
crateexists[val] = false;
KillTimer(CrateDespawnTimer[val]);
ArmyCrate[val] = -1;
break;
}
}
}
}
}
}


