[Map] [MAP] Big house in Los Santos
#1

A new map bro





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#2

I forgot de code bro sorry

Code:
RemoveBuildingForPlayer(playerid, 1231, 2944.9063, -1513.6719, 13.0391, 0.25);
RemoveBuildingForPlayer(playerid, 1461, 2942.1797, -1517.6719, 10.7969, 0.25);
CreateDynamicObject(6959, 2958.49658, -1534.00818, 4.66907,   0.00000, 0.00000, -12.12000);
CreateDynamicObject(6959, 2954.05273, -1554.02466, -15.08425,   88.68002, 0.60000, -12.84000);
CreateDynamicObject(6959, 2980.18481, -1537.47473, 4.66907,   0.00000, 0.00000, -12.24000);
CreateDynamicObject(6959, 2975.68799, -1558.66956, -15.11464,   88.68002, 0.60000, -12.84000);
CreateDynamicObject(6959, 2958.53394, -1532.91931, 4.66907,   0.00000, 0.00000, -12.12000);
CreateDynamicObject(6959, 2984.46118, -1518.56055, -14.73810,   88.68002, 0.60000, -12.84000);
CreateDynamicObject(3604, 2938.20068, -1514.10938, 12.75187,   0.00000, 0.00000, -101.22000);
CreateDynamicObject(3605, 2970.20752, -1536.82581, 10.77929,   0.00000, 0.00000, -102.29989);
CreateDynamicObject(6959, 2964.07373, -1514.13892, -14.39189,   88.68002, 0.60000, -12.60000);
CreateDynamicObject(6959, 2984.46118, -1518.56055, -14.78686,   88.68002, 0.60000, -12.84000);
CreateDynamicObject(6959, 2984.46118, -1518.56055, -14.43836,   88.68002, 0.60000, -12.84000);
CreateDynamicObject(6959, 2975.68799, -1558.66956, -14.42464,   88.68002, 0.60000, -12.84000);
CreateDynamicObject(6959, 2954.05273, -1554.02466, -14.46606,   88.68002, 0.60000, -12.84000);
CreateDynamicObject(19831, 2993.45142, -1561.08130, 4.63686,   0.00000, 0.00000, -194.93970);
CreateDynamicObject(19996, 2994.71265, -1560.96777, 4.61463,   0.00000, 0.00000, -145.08002);
CreateDynamicObject(5820, 3001.35156, -1544.98120, 1.18710,   0.00000, 0.00000, -282.95996);
CreateDynamicObject(19922, 2989.03882, -1560.39331, 4.61209,   0.00000, 0.00000, 165.72011);
CreateDynamicObject(2801, 2989.12231, -1560.39917, 5.10389,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19922, 2978.28418, -1552.31189, 4.65209,   0.00000, 0.00000, 74.70010);
CreateDynamicObject(2079, 2979.76025, -1551.83325, 5.22357,   0.00000, 0.00000, -13.67996);
CreateDynamicObject(2079, 2979.38794, -1553.66833, 5.22357,   0.00000, 0.00000, -14.75996);
CreateDynamicObject(2079, 2977.18018, -1550.95264, 5.22357,   0.00000, 0.00000, -194.33990);
CreateDynamicObject(2079, 2976.74487, -1552.84216, 5.22357,   0.00000, 0.00000, 164.10007);
CreateDynamicObject(2218, 2978.83813, -1551.85266, 5.47333,   -26.34003, 23.04000, 0.00000);
CreateDynamicObject(2218, 2977.70044, -1552.87476, 5.47333,   -26.34003, 23.04000, -124.86001);
CreateDynamicObject(3886, 3002.37036, -1551.11157, -0.52218,   0.00000, 0.00000, -101.34003);
CreateDynamicObject(3886, 3012.51001, -1553.15320, -0.52218,   0.00000, 0.00000, -101.34003);
CreateDynamicObject(2964, 2994.00610, -1527.68958, 4.63389,   0.00000, 0.00000, 77.40000);
CreateDynamicObject(338, 2994.41821, -1528.69006, 4.93816,   -0.96000, -2.10000, 0.00000);
CreateDynamicObject(338, 2994.51392, -1528.24072, 4.93816,   -0.96000, -2.10000, 0.00000);
CreateDynamicObject(338, 2994.65308, -1527.77942, 4.93816,   -0.96000, -2.10000, 0.00000);
CreateDynamicObject(338, 2994.76636, -1527.25171, 4.93816,   -0.96000, -2.10000, 0.00000);
CreateDynamicObject(3106, 2994.23853, -1528.58447, 5.56592,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3105, 2993.79541, -1526.79871, 5.55923,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3104, 2993.77100, -1528.23010, 5.57401,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3102, 2994.53564, -1526.93384, 5.60538,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(6959, 3000.75830, -1542.44458, -15.31325,   88.68002, 0.60000, -282.96021);
CreateDynamicObject(6959, 2980.06250, -1537.57471, 4.66907,   0.00000, 0.00000, -12.12000);
CreateDynamicObject(6959, 2979.80981, -1538.66040, 4.66907,   0.00000, 0.00000, -12.12000);
CreateDynamicObject(5820, 2940.27393, -1526.44360, 8.84463,   0.00000, 0.00000, -100.79994);
CreateDynamicObject(5820, 2942.37354, -1532.51685, 8.84463,   0.00000, 0.00000, -278.93985);
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#3

Decent. Everyone starts somewhere.
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#4

Seems good. Good job over all and try to keep up to reach a higher level man!
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#5

I wonder if its possible to make Mansion in water irl hmm yeah its impossible
3/10 not bad
Good Luck in learning mapping
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#6

It's cool bruh keep it up
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