Bots more "interactive"?
#1

Is possible to give a life to our bots, with selecting what to do in certain conditions, like if they are attack from a player?
For example, say to the bot to "walk" to a point, then "run" to the other point, if it is attacked from another player, with the right commands, engage the enemy (or simply setplayerposition when using the weapon).

I see some videos on ******* (but these are not official and of the old project of the actors).

I don't know if developers are working on this line, recording is cool but... not really exciting.

If there are GPs problems, with bandwidth or CPU, all can be set from server configuration, like now to the NPC (with the maxnpc)
For example, some Cleo's mods have this feature.

That is only a SUGGESTION, NOT a request, just for improving samp. Can be a lot of GameModes with this, like Users vs Bots or Police cars.

But it's an hard job and may can be impossible... Yes, i know...
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#2

I agree, I think it would be good to have more Interactive and such. Maybe if Bots could freely stroll around or something.
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#3

When someone will write AI (artificial intelligence) you will be able to do more things with bots.
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#4

but it's a client problem or a server question?
if is a client task to move bots, also because is native

also i think is better to send client command to make all movements, for less bandwith and cpu request to the server.

i know cheaters are everywhere, but who cares... it's the same of god mode
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#5

it could be cool if there would be added bots from SP
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#6

I made sth. similiar to an AI for a bot.
The only problem is the part, where he runs.

I planned to give him a running anim and correct angle often, but the NPC`s cant use moving Anims.
Even SetPlayerVelocity doesnt work with NPC`s.

So if just the running Animation would be fixed for the Bots, were ready to go and havce zombiebots and more
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