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There will be an adaptation to 0.3DL?
Posts: 3,004
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Seems like this plugin defines TextDrawSetStringForPlayer while Kurta's YSF also defines this native.
Is it safe to ignore one of the defined natives and load both of the plugins? (I don't use this function and the syntax differ)
Posts: 3,004
Threads: 12
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Quote:
Originally Posted by raydx
Bump. Anyone can do this?
|
Anyone
can do it (
https://sampforum.blast.hk/showthread.php?tid=599574)
But I as well doubt someone will do it.
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10.03.2018, 13:42
(
Последний раз редактировалось raydx; 10.03.2018 в 15:58.
)
Nevermind, working after few fixes.
Posts: 3,004
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Quote:
Originally Posted by Max_Andolini
Can you share source files.
|
https://github.com/oscar-broman/SKY/tree/0.3DL
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I can disable custom health/armour bar? Because over the player 0 health is drawn on top and when the damage is taken, the health/armour value does not change
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I've been just wondering does this plugin match with 3z version of samp or its only compatible with samp 3.7?
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I'm sure that it's only compatible with 0.3.7 as 0.3z addresses is different.
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Quote:
Originally Posted by Verc
I'm sure that it's only compatible with 0.3.7 as 0.3z addresses is different.
|
Correct after testing I've realized everything works fine but not YSF features which added in SKY. [ according to weapon-config include... ]
PHP код:
// Same as YSF (renamed to avoid problems)
native TextDrawSetPosition(Text:text, Float:x, Float:y);
// Same as YSF (renamed to avoid problems)
native PlayerTextDrawSetPosition(playerid, PlayerText:text, Float:x, Float:y);
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Can i get .so version please i didn't found it
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This plugin is a fucking joke any invalid aim data sent to the server will basically crash it
At least release it properly and "know what you're doing" if you want to release such sensitive stuff that deals with sync data.
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About .so file just change name of the file from SKY.dll to SKY.so then extract .dll file again then enjoy, ''here you can go now son thank you''.