14.05.2018, 13:30
Toda vez que sai um novo payday as fazendas sгo vendidas alguem sabe oq pode ser ?
Code:
BPS::PayDay() { new Conta,interest, dia, mes, ano; new rent = 0; timeinc = 0; teveguerra=false; teveprevisao=false; ResetSeq(); new stringpayday[128]; getdate(ano, mes, dia); format( stringpayday, sizeof stringpayday, "%s",VerSemana(dia,mes,ano)); TextDrawSetString(Reloginho3, stringpayday); foreach(Player, i) { SetPVarInt(i, #VarFlood1, 0); SetPVarInt(i, #VarFlood2, 0); SetPVarInt(i, #VarFlood3, 0); SetPVarInt(i, #VarFlood4, 0); SetPVarInt(i, #VarFlood5, 0); SetPVarInt(i, #VarFlood6, 0); SetPVarInt(i, #VarFlood7, 0); SetPVarInt(i, #VarFlood8, 0); SetPVarInt(i, #VarFlood9, 0); SetPVarInt(i, #VarFlood10, 0); SetPVarInt(i, #VarFlood11, 0); SetPVarInt(i, #VarFlood13, 0); SetPVarInt(i, #VarFlood14, 0); SetPVarInt(i, #VarGranaBar1, 0); SetPVarInt(i, #VarGranaBar2, 0); SetPVarInt(i, #VarGranaBar3, 0); SetPVarInt(i, #VarGranaBar4, 0); SetPVarInt(i, #VarGranaBar5, 0); SetPVarInt(i, #VarFloodLocalizar, 0); SetPVarInt(i, #VarFloodsprunk, 0); SetPVarInt(i, "VarDano", 0); SetPVarInt(i, "timeLastVeh", 0); if(gPlayerLogged[i]) { if(PlayerInfo[i][pLevel] > 0) { if(MoneyMessage[i]==1) { SendClientMessage(i, COR_TRIADS, "Vocк devia ter debitado suas dнvidas, lhe enviaram um pedido de prisгo."); GameTextForPlayer(i, "~r~apreendido !", 2000, 1); SetPlayerInterior(i, 6); SetPlayerPos(i, 264.6288,77.5742,1001.0391); PlayerInfo[i][pJailed] = 1; ResetPlayerWeapons(i); WantedPoints[i] = 0; PlayerInfo[i][pJailTime] = 240; format(stringpayday, sizeof(stringpayday), "Vocк foi preso por %d segundos. Fianзa: Desativada", PlayerInfo[i][pJailTime]); SendClientMessage(i, COLOR_LIGHTBLUE, stringpayday); } new playername2[MAX_PLAYER_NAME]; GetPlayerName(i, playername2, sizeof(playername2)); new key = PlayerInfo[i][pPHousekey]; if(key != 500) { rent = HouseInfo[key][hRent]; if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0) { rent = 0; } else if(rent > GetPlayerMoney(i)) { PlayerInfo[i][pPHousekey] = 500; SendClientMessage(i, COLOR_WHITE, "Vocк foi expulso(a)."); rent = 0; } HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent; } new tmpintrate; if(PlayerInfo[i][pVIP] == 1) { tmpintrate = 14; PlayerInfo[i][pExp]+=2; } else if(PlayerInfo[i][pVIP] == 2) { tmpintrate = 18; PlayerInfo[i][pExp]+=5; } else if(PlayerInfo[i][pVIP] == 5) { tmpintrate = 24; PlayerInfo[i][pExp]+=10; } else if(PlayerInfo[i][pVIP] == 6) { tmpintrate = 30; PlayerInfo[i][pExp]+=13; } else { tmpintrate = 6; PlayerInfo[i][pExp]++; } if(PlayerInfo[i][pPayDay] >= 3) { //new Conta = PlayerInfo[i][pConta]; Tax += TaxValue;//Shorld work for every player online new Aleatoriedade = random(2000); new Aleatoriedade2 = random(9999); if(Aleatoriedade < 10000) Aleatoriedade += Aleatoriedade2; PlayerInfo[i][pConta] -= TaxValue; new checks = PlayerInfo[i][pSalario]*Aleatoriedade; new ebill = PlayerInfo[i][pLevel]*1000; new Febill = random(1500); new PGLT = random(300000); if(PGLT < 100000) PGLT += 100000; if(checks > 200000) checks = Aleatoriedade; if(checks < 30000) checks += 30000; if(checks < 0) checks = 100000; GiveDinheiro(i, checks); GiveDinheiro(i, -TaxValue); if(PlayerInfo[i][pConta] > 0) { PlayerInfo[i][pConta] -= ebill; SBizzInfo[4][sbTill] += ebill; PLO += ebill; DepositarOrgGrana(7,ebill); } else { ebill = 0; } Conta = PlayerInfo[i][pConta]; interest = (PlayerInfo[i][pConta]/1000)*(tmpintrate); PlayerPlaySound(i, 1185, 0.0, 0.0, 0.0); //SgD = PlayerInfo[i][pLevel]*1000; PlayerInfo[i][pConta] = Conta+interest; //PlayerInfo[i][pConta] = Conta+SgD; DepositarOrgGrana(7,TaxValue); SendClientMessage(i, 0x808080AA, "» ~~~~~~~~ Salario {33CCFF}GOOD LIFE {808080}~~~~~~~~"); format(stringpayday, sizeof(stringpayday), "» Pagamento:{00FF00} R$%d {FF0000}Imposto: {FF0000}-R$%d", checks, TaxValue); SendClientMessage(i, 0x808080AA, stringpayday); format(stringpayday, sizeof(stringpayday), "» Plano de saude: {FF0000}-R$300"); SendClientMessage(i, 0x808080AA, stringpayday); if(PlayerInfo[i][pPHousekey] != 500 || PlayerInfo[i][pPbiskey] != 255) { format(stringpayday, sizeof(stringpayday), "» Energia [%s]: {FF0000}-R$%d ", SBizzInfo[4][sbMessage], ebill); SendClientMessage(i, 0x808080AA, stringpayday); PMH += Febill; PDU += Febill; SacarOrgGrana(7,Febill); } if(PlayerInfo[i][pPFazkey] != 255) { format(stringpayday, sizeof(stringpayday), "» Empresa d'agua: {FF0000}-R$%d", ebill); SendClientMessage(i, 0x808080AA, stringpayday); PME += Febill; PDU += Febill; SacarOrgGrana(7,Febill); } if(Conta > 0) { format(stringpayday, sizeof(stringpayday), "» Conta Bancaria: {00FF00}R$%s", ConvertMoney(Conta)); SendClientMessage(i, 0x808080AA, stringpayday); } else { format(stringpayday, sizeof(stringpayday), "» Conta Bancaria: {FF0000}R$-%s", ConvertMoney(Conta)); SendClientMessage(i, 0x808080AA, stringpayday); } format(stringpayday, sizeof(stringpayday), "» Juros: {00FF00}0.%d {B4B5B7}por cento {808080}Aluguel: {FF0000}-R$%d",tmpintrate, rent); SendClientMessage(i, 0x808080AA, stringpayday); format(stringpayday, sizeof(stringpayday), "» Valor ganho com Juros {33FF00}R$%d", interest); SendClientMessage(i, 0x808080AA, stringpayday); SalarioPlayer(i); SendClientMessage(i, 0x808080AA, "» ~~~~~~~~ Salario {33CCFF}GOOD LIFE {808080}~~~~~~~~"); DepositarOrgGrana(7,interest); if(PlayerInfo[i][pConta] > 1) { format(stringpayday, sizeof(stringpayday), "» Novo Saldo Bancario: {00FF00}R$%s", ConvertMoney(PlayerInfo[i][pConta])); SendClientMessage(i, 0x808080AA, stringpayday); } else if(PlayerInfo[i][pConta] < 1) { format(stringpayday, sizeof(stringpayday), "» Novo Saldo Bancario: {FF0000}-R$%s", ConvertMoney(PlayerInfo[i][pConta])); SendClientMessage(i, 0x808080AA, stringpayday); } if(PlayerInfo[i][pLider] == 7) { if(CofreOrg[7][Dinheiro] >= 1000000) { PGLT = random(2000); } format(stringpayday, sizeof(stringpayday), " Lucros do Governo: {00FF00}R$%s", ConvertMoney(PGLT)); SendClientMessage(i, COLOR_LIGHTBLUE, stringpayday); DepositarOrgGrana(7,PGLT); } if(PlayerInfo[i][pEmprego] > 0) { if(PlayerInfo[i][pContractTime] < 5) { PlayerInfo[i][pContractTime] ++; } } SetTimerEx("PararMusica", 7900, 0, "i", i); GameTextForPlayer(i, "~g~Salario~n~~w~BGL", 5000, 1); rent = 0; PlayerInfo[i][pPayDay] = 0; PlayerInfo[i][pCaixinha] = 0; PlayerInfo[i][pCaixaCash] = 0; PlayerInfo[i][pSalario] = 0; PlayerInfo[i][pLimparb] = 0; PlayerInfo[i][pConnectTime] += 1; if(PlayerInfo[i][pTempoConce] != 0) { PlayerInfo[i][pTempoConce] -= 1; } if(PlayerInfo[i][pTempoConce] <= 0) { PlayerInfo[i][pTempoConce] = 0; } if(MoneyMessage[i]==1) { SendClientMessage(i, COLOR_LIGHTRED, "Vocк nгo pagou a sua dнvida e foi preso."); GameTextForPlayer(i, "~r~Preso!", 2000, 1); SetPlayerInterior(i, 6); SetPlayerPos(i, 264.6288,77.5742,1001.0391); PlayerInfo[i][pJailed] = 1; ResetPlayerWeapons(i); WantedPoints[i] = 0; storeexit[i] = 66; SetPlayerWantedLevelEx(i, 0); PlayerInfo[i][pJailTime] = 240; format(stringpayday, sizeof(stringpayday), "Vocк foi preso por %d segundos.", PlayerInfo[i][pJailTime]); SendClientMessage(i, COLOR_LIGHTBLUE, stringpayday); } Atividade[i][dia]++; SalvarAtividade(i); } else { SendClientMessage(i, COLOR_LIGHTRED, "* Vocк nгo jogou tempo suficiente para receber salбrio!"); } } } new lolbagui; lolbagui = PlayerInfo[i][pExp]; new nxtlevel = PlayerInfo[i][pLevel]+1; if(lolbagui >= nxtlevel*levelexp) { GameTextForPlayer(i, "~w~~h~Respeito Adquirido~n~~g~Digite /attnivel", 5000, 1); } } if(TriadMatou > HitmanMatou){ format(stringpayday, 128, "Sua Organizaзгo Ganhou o Kit Bфnus {FFFF00}[Contratos Triad %d x %d Contratos Hitmans]", TriadMatou, HitmanMatou); SendFamilyMessage(22, 0xFFFFFFFF, stringpayday); OrgVencedora = 22; } else if(HitmanMatou > TriadMatou){ format(stringpayday, 128, "Sua Organizaзгo Ganhou o Kit Bфnus {FFFF00}[Contratos Hitman %d x %d Contratos Triad]", HitmanMatou, TriadMatou); SendFamilyMessage(8, 0xFFFFFFFF, stringpayday); OrgVencedora = 8; } else{ //format(stringpayday, 128, "[BONUS]: Nenhuma agкncia de assassinos ganhou o kit bфnus neste payday."); OrgVencedora = 0; } TriadMatou = 0; HitmanMatou = 0; //SendClientMessageToAll(0xFFFF00FF, stringpayday); for(new i; i != MAX_TERRITORIOS; i++) { if(trLS[i][trCreated]) trLS[i][trLiberarGuerra] = 0; } for(new k=1; k != MAX_ORGS; k++) { if(RadioDesativado[k] == 1) RadioDesativado[k] = 0; } Checkproop(); return true; }