[Include] weapon-config.inc - Damage system with many features

0.3.DL support please?
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Quote:
Originally Posted by Exhibit
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0.3.DL support please?
What type of support do you need though? This is a weapon system, as far as I know 0.3.DL have not made quite a touch on the weapon system of SA-MP.
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Quote:
Originally Posted by JesterlJoker
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What type of support do you need though? This is a weapon system, as far as I know 0.3.DL have not made quite a touch on the weapon system of SA-MP.
This requires Sky plugin that isn't compatible with DL
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Quote:
Originally Posted by Exhibit
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This requires Sky plugin that isn't compatible with DL
It it?
http://forum.sa-mp.com/showpost.php?...&postcount=137
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For some reason, i have problem with killing player(setting player health to 0)
There is log:
Код:
 #0 00048ee0 in InflictDamage (playerid=5, Float:amount=0.00000, issuerid=65535, weaponid=55, bodypart=0, bool:ignore_armour=false) at pawno\include\weapon-config.inc:4668
[debug] #1 0002d92c in WC_SetPlayerHealth (playerid=5, Float:health=0.00000, Float:armour=-1.00000) at pawno\include\weapon-config.inc:1397
[debug] #2 0009d6f0 in SetPlayerHealth_test (playerid=5, Float:hp=0.00000) at \gamemodes\.pwn:10397
[debug] #3 0075a7f0 in public @_yCsethp (playerid=5, params[]=@01ec4efc "infi 0", help=0) at gamemodes\.pwn:80647
[debug] #4 0075a48c in public @yC_sethp (a=5, b[]=@01ec4efc "infi 0", c=0, i=0) at gamemodes\.pwn:80638
[debug] #5 native CallRemoteFunction () from samp-server.exe
[debug] #6 0002a540 in Command_Process (playerid=5, cmdtext[]=@01ec4ec4 "/sethp", help=0) at pawno\include\YSI\y_commands.inc:2499
[debug] #7 00029c20 in ?? (... <2 arguments>) at pawno\include\YSI\y_commands.inc:2297
[debug] #8 0001118c in public OnPlayerCommandText (playerid=5, cmdtext[]=@01ec4ec4 "/sethp") at pawno\include\YSI\y_hooks/impl.inc:929
That lines:
4668
Код:
if (!ignore_armour && weaponid != WEAPON_COLLISION && weaponid != WEAPON_DROWN && weaponid != WEAPON_CARPARK && (!s_DamageArmourToggle[0] || (s_DamageArmour[weaponid][0] && (!s_DamageArmourToggle[1] || ((s_DamageArmour[weaponid][1] && bodypart == 3) || (!s_DamageArmour[weaponid][1]))))))
1397
Код:
InflictDamage(playerid, 0.0);
In my gamemode:
10397
Код:
SetPlayerHealth(playerid, hp);
I don't see any mistake here, can you help?
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inside the conditional on line 4668 there is the error.

be sure that if you use issuerid, then you check if its equal to INVALID_PLAYER_ID before using it in an array or function.
Код:
issuerid=65535
It can also be the size of s_DamageArmour, as you can see by the trace, you're receiving weaponid=55
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Hmm, on that line there isn't issuerid, or i miss something?

Код:
if(!ignore_armour && weaponid != WEAPON_COLLISION && weaponid != WEAPON_DROWN && weaponid != WEAPON_CARPARK && (!s_DamageArmourToggle[0] || (s_DamageArmour[weaponid][0] && (!s_DamageArmourToggle[1] || ((s_DamageArmour[weaponid][1] && bodypart == 3) || (!s_DamageArmour[weaponid][1])))))) 
	{
		if (amount <= 0.0) 
		{
			amount = s_PlayerHealth[playerid] + s_PlayerArmour[playerid];
		}

		s_PlayerArmour[playerid] -= amount;
	} 
	else 
	{
		if (amount <= 0.0) 
		{
			amount = s_PlayerHealth[playerid];
		}

		s_PlayerHealth[playerid] -= amount;
	}
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s_DamageArmour is the error
https://github.com/f0Re3t/samp-weapo...onfig.inc#L644
There is no weaponid=55
Quote:

InflictDamage (playerid=5, Float:amount=0.00000, issuerid=65535, weaponid=55,

What weapon did you use?
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I only use SetPlayerHealth(playerid, 0); in the gamemode and i get that error.

And yes, in this FS, that weaponid is defined - #define WEAPON_UNKNOWN 55
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Quote:
Originally Posted by MustangV10
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What would be the best way to create spawn protection for a player with this include? My previous SetPlayerHealth approach is void with this include enabled.
Just have a variable or a timer and on OnPlayerDamage do something like this.

Код:
if(SpawnProtection[playerid] >= 1) return 0;
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How do I modify health bar color with this include?
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(6060) : warning 201: redefinition of constant/macro (symbol "AddStaticVehicle")
(6079) : warning 201: redefinition of constant/macro (symbol "AddStaticVehicleEx")
(6097) : warning 201: redefinition of constant/macro (symbol "CreateVehicle")
(6207) : warning 201: redefinition of constant/macro (symbol "DestroyVehicle")
(6457) : error 025: function heading differs from prototype
(645 : error 021: symbol already defined: "IsPlayerSpawned"
(27123) : error 021: symbol already defined: "OnPlayerTakeDamage"
(30072) : error 021: symbol already defined: "OnPlayerGiveDamage"

Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


4 Errors.


Help
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Quote:
Originally Posted by PurmeX
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(6060) : warning 201: redefinition of constant/macro (symbol "AddStaticVehicle")
(6079) : warning 201: redefinition of constant/macro (symbol "AddStaticVehicleEx")
(6097) : warning 201: redefinition of constant/macro (symbol "CreateVehicle")
(6207) : warning 201: redefinition of constant/macro (symbol "DestroyVehicle")
(6457) : error 025: function heading differs from prototype
(645 : error 021: symbol already defined: "IsPlayerSpawned"
(27123) : error 021: symbol already defined: "OnPlayerTakeDamage"
(30072) : error 021: symbol already defined: "OnPlayerGiveDamage"

Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


4 Errors.


Help
What is your include priority?
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Quote:
Originally Posted by PurmeX
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#include <a_samp>
#include <mysql>
#include <Pawn.CMD>
#include <sscanf2>
#include <streamer>
#include <foreach>
#include <regex>
#include <a_http>
#include <progress>
#include <mSelection>
#include <ColAndreas>
#include <whirlpool>


I have only this
Where is weapon-config on that list?
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Quote:
Originally Posted by f0Re3t
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since many users want a return, then I will return it!
at the moment, a fork is created, but the new version will be filled in later
the update will be available here - https://github.com/f0Re3t/samp-weapon-config
Will you be updating your fork?
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Quote:
Originally Posted by Kaperstone
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Will you be updating your fork?
at the moment I'm working on my own damage system, to fix an uncountable number of bugs of this includ is very expensive
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Quote:
Originally Posted by PurmeX
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#include <a_samp>
#include <mysql>
#include <Pawn.CMD>
#include <sscanf2>
#include <streamer>
#include <foreach>
#include <regex>
#include <a_http>
#include <progress>
#include <mSelection>
#include <ColAndreas>
#include <whirlpool>
#include <weapon-config.inc>


I have only this
I forgot to write sorry, but in GM there is #include <weapon-config.inc>
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Hello, friends.
as promised - I tried to create your own system of damage, but at the moment I need help in testing and profiling the system, if you want to help, you can visit my test server-185.224.134.57: 7777 (is collecting statistics on the system load on resources)
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Yea listen to y_less, he knows what he is talking about.
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How we can change the damage of Chainsaw ? Chainsaw killing people even chainsaw doesn't touch them some player move around enemy and enemy dies.
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