Posts: 4
Threads: 1
Joined: Feb 2018
Reputation:
0
I've been roleplaying for a while, and not just on GTA, but everytime I come back to sa-mp I see the same exact archetypes, tropes and memes. Same servers, characters, you name it. There's been a few people who weren't afraid to change, which begs the question why... is everyone else roleplaying the SAME thing on a more than decade old platform?
E-gangsters.
E-cops.
E-girls.
E-lcns.
E-resturants.
E-bars.
E-althetles.
E-news.
Where's the imaginative minds? Where's the people who actually want to base their server in a SETTING not a San Fierro meme, having the same exact roleplay LSRP does. Does it not get boring? It's so disheartenting seeing individuals let gta stagnate.
Inb4 "WhY dOn'T yOu MaKe yOuR oWn sErVeR?" This is simply a discussion not self-relfection. If I wanted to make my own server, there'd be no need since other mediums can sastify my taste.
Posts: 2,524
Threads: 109
Joined: Sep 2009
Reputation:
0
This is GTA, the setting will always be the same because this game isn't good for any setting that doesn't revolve around guns, crime, cops, and cars. If you don't like this type of roleplay anymore there are plenty of other games out there to cater to your needs. I don't roleplay in SAMP anymore but I still do roleplay elsewhere. It took me over 2000 hours and a lot of different roles to get bored of it, though.
Posts: 919
Threads: 47
Joined: Mar 2012
Reputation:
0
There are some new possibilities with 0.3DL around, even with 0.3.7 are lots of possibilities. The problem is that there are not enough skilled developers that want to risk and try something new.
Guys think out of that stupid box! Please!
Posts: 192
Threads: 2
Joined: Sep 2010
Quote:
Originally Posted by Flashhiee
There are some new possibilities with 0.3DL around, even with 0.3.7 are lots of possibilities. The problem is that there are not enough skilled developers that want to risk and try something new.
Guys think out of that stupid box! Please!
|
Unless these developers want to take up making models on their own, whatever skills they may have aren't going to do them any good when it comes to custom content. All they can really do is implement it. Dictating how players roleplay shouldn't be down to developers either, since the players are the ones who carve their own paths. You can provide scripts that encourage out of the box RP, but if the players ignore these features and stick to roleplaying the same things they always do, what am
I as a developer supposed to do about that?
Posts: 3,793
Threads: 196
Joined: Jan 2010
Reputation:
0
if it aint broke dont fix it
Posts: 783
Threads: 4
Joined: Apr 2015
Reputation:
0
Well, heavy RP offers wide range of choices to RP as such as gangster, cop, civilian, working class, mafia, or even a weeaboo who carries a bodypillow around if you want to RP as that. Adding more features doesn't actually work because you can just RP everything depending on what you want to RP as. Usually I try to earn more money and buy a house, RP there as an otaku who likes anime and invite people to discuss it who shares the same passion as me ICly.
It's RP, you can RP as anyone you want. There's no limit to it. Keep it as it is and don't fix it if it's not even broken.
Posts: 828
Threads: 20
Joined: Jul 2015
Reputation:
0
Role playing in SA is limited, or rather not realistic, actually the game doesn't suite RP. You enter your house through a pickup.. It is possible in real to teleport inside the house? Nope you just open the door using your keys. Which is something GTA V features - and is actually great. SA doesn't support first person... You don't have a camera at your back in real. I know creating it is easy, but has quite many bugs, like while aiming or in vehicles at high speeds. Animations aren't realistic, weapons are limited, graphics are quite low and skins are pretty old. So my point is that SA is quite limited and role playing in it is imaginary and even adding more features will never make it realistic. SA wasn't released as a 'RP' game, but a gang wars one, because it's the only mode that can work out with the current resources.
Posts: 824
Threads: 6
Joined: Sep 2012
Reputation:
0
You're blaming developers for how players choose to roleplay?
Why's this even a discussion?
Posts: 428
Threads: 4
Joined: Feb 2017
Reputation:
0
gta was meant for fun, not for focusing on a virtual characters life instead of your own.
^^ That explains all
Posts: 919
Threads: 47
Joined: Mar 2012
Reputation:
0
What is your point sir? I don't get it.