24.04.2018, 22:42
a job/filterscript like this?
25.04.2018, 01:11
made this.
i hope this would help you.
It's well working and tested!
i hope this would help you.
PHP Code:
//Forklift job
#include a_samp
#include streamer
#define FORKLIFT 530
#define LIGHTBLUE 0x33CCFF00
#define GREY 0xAFAFAF00
#define MAX_BOXES 9 // 9 boxes spawned at one time - ~9 people max doing job simultaneously
#define BOX_OBJECT 1558
#define g_fForkliftSpace[%1] g_aForkliftSpawn[%1][0], g_aForkliftSpawn[%1][1], g_aForkliftSpawn[%1][2]
//Information for Lawless script
//g_fMaterialsMultiplier[playerid] is to be put into the materials factory pickup function. Add to their materials using += (250*g_fMaterialsMultiplier[playerid]); It defaults at 1.0 @ OnPlayerConnect
//Objects by Tony, uses Incognito's 0.3x streamer.
//Forklift Operator (name can be changed) needs adding to /join and /findjob. Coordinates are (2424.3030, -2098.8564, 13.7151)
new
Float:g_fBoxPos[MAX_BOXES][3],
bool:g_bIsPlayerForklifting[MAX_PLAYERS],
bool:g_bIsBoxTaken[MAX_BOXES],
g_iPlayerBoxID[MAX_PLAYERS],
g_iBoxObjID[MAX_BOXES],
g_iForkliftID[MAX_BOXES],
g_iForkliftTruckNumber[MAX_VEHICLES],
Float:g_aBoxSpaces[MAX_BOXES][3] = { // More boxes? Add more box spawn coordinates.
{2645.1135,-2136.2703,13.1146},
{2645.2485,-2138.3137,13.1146},
{2644.7598,-2140.3379,13.1146},
{2637.2166,-2104.0190,13.1146},
{2637.2166,-2102.0635,13.1146},
{2637.2166,-2099.9968,13.1146},
{2637.2166,-2097.8271,13.1146},
{2637.2166,-2096.2373,13.1146},
{2637.2166,-2094.3455,13.1146}
},
Float:g_aForkliftSpawn[MAX_BOXES][3] = { //More boxes? Add more forklift spawn coordinates.
{2458.0894,-2118.7822,13.3103},
{2460.5295,-2118.7822,13.3103},
{2463.1433,-2118.7822,13.3104},
{2481.8218,-2118.7822,13.3107},
{2484.5767,-2118.7822,13.3108},
{2487.6199,-2118.7822,13.3108},
{2505.8230,-2118.7822,13.3111},
{2508.8750,-2118.7822,13.3713},
{2511.5403,-2118.7822,13.3731}
},
bool:g_bCollectingBox[MAX_PLAYERS],
g_iPlayerForkliftSkill[MAX_PLAYERS],
g_iPlayerForkliftLevel[MAX_PLAYERS],
Float:g_fMaterialsMultiplier[MAX_PLAYERS]; // Put this in the Lawless script @ materials factory pickup checkpoint
public OnPlayerConnect(playerid) {
g_bIsPlayerForklifting[playerid] = false;
g_iPlayerBoxID[playerid] = -1;
g_bCollectingBox[playerid] = false;
g_fMaterialsMultiplier[playerid] = 1.0; // This needs to be saved & loaded to a player's SQL row. I added this rather than based on level to open up possibilities for it in the future. Eg 2x materials for a day as an event prize?
return 1;
}
public OnFilterScriptInit() {
printf("Box filterscript loaded, MAX_BOXES = %d", MAX_BOXES);
for(new iBoxID; iBoxID < MAX_BOXES; iBoxID++) {
g_bIsBoxTaken[iBoxID] = false;
for(new iCoordID; iCoordID < 3; iCoordID++) {
g_fBoxPos[iBoxID][iCoordID] = 0.0;
}
}
for(new iForkliftID; iForkliftID < MAX_BOXES; iForkliftID++) {
g_iForkliftID[iForkliftID] = CreateVehicle(FORKLIFT, g_fForkliftSpace[iForkliftID], 0.0, 6, 0, 300000);
g_iForkliftTruckNumber[g_iForkliftID[iForkliftID]] = iForkliftID; // Used for setting checkpoint to load the box unique to each forklift.
}
CreateDynamicPickup(1239, 1, 2424.3030,-2098.8564,13.7151, -1, -1, -1, 100.0); //
CreateDynamicObject(3258,2429.9360400,-2122.1701700,12.1875000,356.8584000,0.0000000,3.1415900); //
CreateDynamicObject(3865,2427.3557100,-2106.0253900,14.2786200,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(10984,2448.2036100,-2106.1379400,11.7208000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2495.9892600,-2123.6064500,14.0713000,0.0000000,0.0000000,180.0000000); //
CreateDynamicObject(1685,2470.7548800,-2101.2290000,13.3406000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1685,2468.8732900,-2101.2290000,13.3406000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1685,2469.8132300,-2101.2290000,14.8440000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3578,2477.8532700,-2101.0210000,13.2863700,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1233,2418.9492200,-2100.5349100,14.0580000,0.0000000,0.0000000,-90.0000000); //
CreateDynamicObject(2567,2449.4216300,-2120.1225600,14.4419000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3566,2538.6970200,-2100.2736800,14.9572000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3565,2426.2705100,-2117.1279300,13.8634000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(16601,2538.5161100,-2077.9587400,12.2405900,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(16601,2538.4733900,-2081.9619100,17.2497400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(5299,2566.5705600,-2106.6789600,12.0546900,356.8584000,0.0000000,3.1415900); //
CreateDynamicObject(3571,2438.3352100,-2079.0781300,15.4831000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(3631,2468.9982900,-2067.4580100,13.1172000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3631,2468.9982900,-2067.4580100,14.2772500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3631,2461.3352100,-2067.4580100,13.1172000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3577,2538.9470200,-2123.6452600,13.2976000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3577,2562.7585400,-2113.1511200,13.2976000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3631,2581.3850100,-2120.5793500,13.1176000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3633,2471.8447300,-2067.3586400,15.3261000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3569,2457.2002000,-2075.8623000,14.9572000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(10984,2522.5261200,-2106.8012700,12.1799900,0.0000000,0.0000000,-109.4999900); //
CreateDynamicObject(10984,2655.7480500,-2130.6298800,11.7477500,0.0000000,0.0000000,-203.4599200); //
CreateDynamicObject(3577,2521.1186500,-2137.8874500,13.2976000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3577,2444.8557100,-2137.9980500,13.2976000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3577,2444.9880400,-2119.9575200,13.2976000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3504,2425.4577600,-2077.8669400,13.8862000,0.0000000,0.0000000,-90.0000000); //
CreateDynamicObject(3504,2425.4577600,-2075.9970700,13.8862000,0.0000000,0.0000000,-90.0000000); //
CreateDynamicObject(1278,2425.4064900,-2067.2209500,26.3777500,0.0000000,0.0000000,-324.4799800); //
CreateDynamicObject(1278,2539.8151900,-2138.5329600,26.3777500,0.0000000,0.0000000,-225.8398600); //
CreateDynamicObject(3630,2701.3483900,-2126.0759300,14.0074000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(3630,2701.3483900,-2115.5466300,14.0074000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(3631,2688.3501000,-2067.7011700,13.1176000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1278,2701.7512200,-2067.1796900,26.3777500,0.0000000,0.0000000,-45.0597300); //
CreateDynamicObject(1278,2625.0920400,-2143.3127400,26.3777500,0.0000000,0.0000000,-214.7397300); //
CreateDynamicObject(2567,2449.4216300,1.0000000,14.4419000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2567,2473.0539600,-2120.1225600,14.4419000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1685,2518.4147900,-2101.1367200,13.3406000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3578,2510.1650400,-2082.2375500,13.2863700,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1685,2637.1062000,-2143.0512700,13.2814800,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3631,2631.9716800,-2143.1474600,13.1176000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3578,2613.4350600,-2113.3159200,13.2863700,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3578,2654.6782200,-2100.0920400,13.2863700,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3578,2682.6772500,-2132.2448700,13.2863700,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3577,2626.1613800,-2068.2146000,13.2976000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3865,2701.2326700,-2073.5979000,14.4365000,0.0000000,0.0000000,0.0000000); //
return 1;
}
public OnFilterScriptExit() {
for(new iPlayer; iPlayer < MAX_PLAYERS; iPlayer++) {
g_bIsPlayerForklifting[iPlayer] = false;
g_iPlayerBoxID[iPlayer] = -1;
g_bCollectingBox[iPlayer] = false;
}
for(new iBoxID; iBoxID < MAX_BOXES; iBoxID++) {
g_bIsBoxTaken[iBoxID] = false;
g_fBoxPos[iBoxID][0] = 0.0;
g_fBoxPos[iBoxID][1] = 0.0;
g_fBoxPos[iBoxID][2] = 0.0;
DestroyVehicle(g_iForkliftID[iBoxID]);
DestroyDynamicObject(g_iBoxObjID[iBoxID]);
}
return 1;
}
public OnPlayerUpdate(playerid) {
new Float:fX, Float:fY, Float:fZ;
GetPlayerPos(playerid, fX, fY, fZ);
if(g_bIsPlayerForklifting[playerid] == true) {
if(fX < 2423.9375) {
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
DestroyDynamicObject(g_iBoxObjID[g_iPlayerBoxID[playerid]]);
DisablePlayerCheckpoint(playerid);
g_bCollectingBox[playerid] = false;
g_iPlayerBoxID[playerid] = -1;
g_bIsPlayerForklifting[playerid] = false;
SendClientMessage(playerid, GREY, "* You are not allowed outside the Fossil Fuel Company grounds! Your forklift was returned.");
}
}
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) {
if(IsAForklifter(vehicleid)) {
if(GetPVarInt(playerid, "pJob") == 25) { //Change this an unused job ID in the Lawless script
new iBoxID;
if(NextAvailableBox(iBoxID) == 0) {
return SendClientMessage(playerid, GREY, "* Welcome to your forklift! We are sorry, but there are no available boxes!");
}
SendClientMessage(playerid, LIGHTBLUE, "* Welcome to your forklift! The box that needs moving has been highlighted on your GPS.");
SetPlayerCheckpoint(playerid, g_fBoxPos[iBoxID][0], g_fBoxPos[iBoxID][1], g_fBoxPos[iBoxID][2], 5.0);
g_iPlayerBoxID[playerid] = iBoxID;
g_bIsPlayerForklifting[playerid] = true;
g_bCollectingBox[playerid] = true;
}
else {
SendClientMessage(playerid,GREY,"* You're not a forklifter!");
RemovePlayerFromVehicle(playerid);
new Float:f_evX, Float:f_evY, Float:f_evZ;
GetPlayerPos(playerid, f_evX, f_evY, f_evZ);
SetPlayerPos(playerid, f_evX, f_evY, f_evZ);
//NOPCheck(playerid);
g_bIsPlayerForklifting[playerid] = false;
g_bCollectingBox[playerid] = false;
}
}
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid) {
if(g_bIsPlayerForklifting[playerid] == true) {
if(IsAForklifter(vehicleid)) {
SetVehicleToRespawn(vehicleid);
DestroyDynamicObject(g_iBoxObjID[g_iPlayerBoxID[playerid]]);
DisablePlayerCheckpoint(playerid);
g_bCollectingBox[playerid] = false;
g_iPlayerBoxID[playerid] = -1;
g_bIsPlayerForklifting[playerid] = false;
}
}
return 1;
}
public OnPlayerEnterCheckpoint(playerid) {
if(g_bIsPlayerForklifting[playerid] == true) {
if(IsAForklifter(GetPlayerVehicleID(playerid))) {
new iBoxID = g_iPlayerBoxID[playerid];
if(g_bCollectingBox[playerid] == true) {
GetObjectPos(g_iBoxObjID[iBoxID], g_fBoxPos[iBoxID][0], g_fBoxPos[iBoxID][1], g_fBoxPos[iBoxID][2]);
if(IsPlayerInRangeOfPoint(playerid, 10.0, g_fBoxPos[iBoxID][0], g_fBoxPos[iBoxID][1], g_fBoxPos[iBoxID][2])) {
AttachObjectToVehicle(g_iBoxObjID[iBoxID], GetPlayerVehicleID(playerid), 0.000000,0.599999,0.449999,0.000000,0.000000,0.000000);
SendClientMessage(playerid, LIGHTBLUE, "* Lift up your box using your truck's forks! Use {00AA00}NumPad8{33CCFF} and {FFAA00}NumPad2{33CCFF} (default) to operate the forks.");
SendClientMessage(playerid, LIGHTBLUE, "* When you've done that, go drop off your box for some great American dollar!");
DisablePlayerCheckpoint(playerid);
g_bCollectingBox[playerid] = false;
SetPlayerCheckpoint(playerid, g_fForkliftSpace[g_iForkliftTruckNumber[GetPlayerVehicleID(playerid)]], 5.0);
}
else
return SendClientMessage(playerid, GREY, "* Something went wrong. Post a bug report or try again! {00AA00}(Bug report info: Collecting)");
}
else {
if(IsPlayerInRangeOfPoint(playerid, 7.0, g_fForkliftSpace[g_iForkliftTruckNumber[GetPlayerVehicleID(playerid)]]) == 0) {
return SendClientMessage(playerid, GREY, "* Something went wrong. Post a bug report or try again! {00AA00}(Bug report info: Dropping off)");
}
if(IsValidObject(g_iBoxObjID[iBoxID])) {
new
iRandCash = ((1000 + random(1000))*(g_iPlayerForkliftLevel[playerid]/5)), // min $200 max $400 for level 1, min $400 max $800 for level 2, et cetera
szString[64];
format(szString, sizeof(szString), "~g~+$%d", iRandCash);
GameTextForPlayer(playerid, szString, 5000, 1);
format(szString, sizeof(szString), "* Well done, you earned {00AA00}$%d{33CCFF} for your delivery!", iRandCash);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SendClientMessage(playerid, LIGHTBLUE, szString);
GivePlayerMoney(playerid, iRandCash);
DestroyDynamicObject(g_iBoxObjID[iBoxID]);
g_bIsBoxTaken[iBoxID] = false;
g_fBoxPos[iBoxID][0] = 0.0;
g_fBoxPos[iBoxID][1] = 0.0;
g_fBoxPos[iBoxID][2] = 0.0;
g_iPlayerBoxID[playerid] = -1;
for(new iPlayer; iPlayer < MAX_PLAYERS; iPlayer++) {
if(iPlayer != playerid)
{
if(!IsPlayerConnected(iPlayer))
break;
if(g_iPlayerBoxID[iPlayer] == iBoxID) {
SendClientMessage(iPlayer, GREY, "* Your box was already dropped off - post a bug report!");
DisablePlayerCheckpoint(iPlayer);
if(NextAvailableBox(iBoxID) == 0) {
SetVehicleToRespawn(GetPlayerVehicleID(iPlayer));
DestroyDynamicObject(g_iBoxObjID[g_iPlayerBoxID[iPlayer]]);
DisablePlayerCheckpoint(iPlayer);
g_bCollectingBox[iPlayer] = false;
g_iPlayerBoxID[iPlayer] = -1;
g_bIsPlayerForklifting[iPlayer] = false;
return SendClientMessage(iPlayer, GREY, "* There are no available boxes!");
}
SendClientMessage(iPlayer, LIGHTBLUE, "* The next box that needs moving has been highlighted on your GPS.");
SetPlayerCheckpoint(iPlayer, g_fBoxPos[iBoxID][0], g_fBoxPos[iBoxID][1], g_fBoxPos[iBoxID][2], 5.0);
g_iPlayerBoxID[iPlayer] = iBoxID;
}
}
}
DisablePlayerCheckpoint(playerid);
if(NextAvailableBox(iBoxID) == 0) {
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
DestroyDynamicObject(g_iBoxObjID[g_iPlayerBoxID[playerid]]);
DisablePlayerCheckpoint(playerid);
g_bCollectingBox[playerid] = false;
g_iPlayerBoxID[playerid] = -1;
g_bIsPlayerForklifting[playerid] = false;
return SendClientMessage(playerid, GREY, "* There are no available boxes! (20/20 used)");
}
SendClientMessage(playerid, LIGHTBLUE, "* The next box that needs moving has been highlighted on your GPS.");
SetPlayerCheckpoint(playerid, g_fBoxPos[iBoxID][0], g_fBoxPos[iBoxID][1], g_fBoxPos[iBoxID][2], 5.0);
g_iPlayerBoxID[playerid] = iBoxID;
g_bCollectingBox[playerid] = true;
g_iPlayerForkliftSkill[playerid] ++;
if(g_iPlayerForkliftSkill[playerid] == 50) { // 50 points
g_iPlayerForkliftLevel[playerid] = 2;
SendClientMessage(playerid, 0xFFFF00AA, "* Your forklifting skill is now level 2. Your maximum pay went up from $400 to $800!");
SendClientMessage(playerid, 0xFFFF00AA, "* You also now get 10%% extra materials from your packages! (275 per package)");
g_fMaterialsMultiplier[playerid] = 1.1;
}
else if(g_iPlayerForkliftSkill[playerid] == 125) { // 75 points
g_iPlayerForkliftLevel[playerid] = 3;
SendClientMessage(playerid, 0xFFFF00AA, "* Your forklifting skill is now level 3. Your maximum pay went up from $800 to $1200!");
SendClientMessage(playerid, 0xFFFF00AA, "* You also now get 20%% extra materials from your packages! (300 per package)");
g_fMaterialsMultiplier[playerid] = 1.2;
}
else if(g_iPlayerForkliftSkill[playerid] == 225) { // 100 points
g_iPlayerForkliftLevel[playerid] = 4;
SendClientMessage(playerid, 0xFFFF00AA, "* Your forklifting skill is now level 4. Your maximum pay went up from $1200 to $1600!");
SendClientMessage(playerid, 0xFFFF00AA, "* You also now get 30%% extra materials from your packages! (325 per package)");
g_fMaterialsMultiplier[playerid] = 1.3;
}
else if(g_iPlayerForkliftSkill[playerid] == 350) { // 125 points
g_iPlayerForkliftLevel[playerid] = 5;
SendClientMessage(playerid, 0xFFFF00AA, "* Your forklifting skill is now level 5. Your maximum pay went up from $1600 to $2000!");
SendClientMessage(playerid, 0xFFFF00AA, "* You also now get 50%% extra materials from your packages! (375 per package)");
g_fMaterialsMultiplier[playerid] = 1.5;
}
}
else
SendClientMessage(playerid, GREY, "* Your box is not within 7 meters of your forklift!");
}
}
else
SendClientMessage(playerid, GREY, "* This vehicle is not a forklift truck!");
}
else
SendClientMessage(playerid, GREY, "* You are not currently on a forklifting mission!");
return 1;
}
stock IsAForklifter(iVehicleID) {
for(new iForkliftID; iForkliftID < MAX_BOXES; iForkliftID ++) {
if(g_iForkliftID[iForkliftID] == iVehicleID)
return true;
else
continue;
}
return false;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
/*if(!strcmp(cmdtext, "/join", true)) {
if(IsPlayerInRangeOfPoint(playerid, 5.0, 2424.3030,-2098.8564,13.7151)) {
SendClientMessage(playerid, LIGHTBLUE, "* Congratulations on your new job as a Forklifter!");
return SetPVarInt(playerid, "pJob", 25);
}
else
return SendClientMessage(playerid, GREY, "* You are not close enough to a job join point!");
}*/
return 0;
}
stock NextAvailableBox(&iBoxID) {
new iBoxTakenCount;
for(iBoxID = 0; iBoxID < MAX_BOXES; iBoxID++) {
if(g_bIsBoxTaken[iBoxID] == false) {
g_bIsBoxTaken[iBoxID] = true;
if(IsValidObject(g_iBoxObjID[iBoxID]) == 0) {
g_iBoxObjID[iBoxID] = CreateDynamicObject(BOX_OBJECT, g_aBoxSpaces[iBoxID][0], g_aBoxSpaces[iBoxID][1], g_aBoxSpaces[iBoxID][2], 0.0, 0.0, 0.0, -1, -1, -1, 100.0);
printf("Creating object %d for boxID %d", g_iBoxObjID[iBoxID], iBoxID);
GetObjectPos(g_iBoxObjID[iBoxID], g_fBoxPos[iBoxID][0], g_fBoxPos[iBoxID][1], g_fBoxPos[iBoxID][2]);
return 1;
}
else if(g_fBoxPos[iBoxID][0] == 0.0 || g_fBoxPos[iBoxID][1] == 0.0 || g_fBoxPos[iBoxID][2] == 0.0)
GetObjectPos(g_iBoxObjID[iBoxID], g_fBoxPos[iBoxID][0], g_fBoxPos[iBoxID][1], g_fBoxPos[iBoxID][2]);
return 1;
}
else {
iBoxTakenCount++;
if(iBoxTakenCount == 20) {
return 0;
}
continue;
}
}
return 1;
}
24.03.2019, 01:08
@titorayne
Boxes does spawn but checkpoints are showing on bluberyfarm, i tried fixing it but unsuccesful.
if anyone can take a look please.
Boxes does spawn but checkpoints are showing on bluberyfarm, i tried fixing it but unsuccesful.
if anyone can take a look please.
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