19.04.2018, 23:08 
	
	
	
		When spawning a player, it appears at zero coordinates, when teleporting to any other coordinates and if you go to the server again, it appears where it came out.
When registering a new player, the coordinates of the previous player are duplicated in its line.
Screenshot:
	
	
	
	
When registering a new player, the coordinates of the previous player are duplicated in its line.
PHP код:
public OnPlayerSpawn(playerid)
{
new RandomGS = random(sizeof(gRandomSkin));
SetPlayerSkin(playerid,gRandomSkin[RandomGS]);
SetPos(playerid);
}
stock SetPos(playerid)
{
SetPlayerPos(playerid,pInfo[playerid][Pos][0],pInfo[playerid][Pos][1],pInfo[playerid][Pos][2]);
return 1;
}
stock SavePos(playerid)
{
    new Float:PosX;
    new Float:PosY;
    new Float:PosZ;
    GetPlayerPos(playerid,PosX,PosY,PosZ);
    pInfo[playerid][Pos][0] = PosX;
    pInfo[playerid][Pos][1] = PosY;
    pInfo[playerid][Pos][2] = PosZ;
    SaveAccount(playerid);
    return true;
}
stock SaveAccount(playerid)
{
    new query_string[(256)+(50+11)+(50+MAX_PLAYER_NAME)+(50+30)] = "UPDATE `accounts` SET";
     format(query_string, sizeof(query_string), "%s `player_name` = '%s',", query_string, pInfo[playerid][pName]);
    format(query_string, sizeof(query_string), "%s `password` = '%s',", query_string, pInfo[playerid][pPassword]);
    format(query_string, sizeof(query_string), "%s `PosX` = '%f',", query_string, pInfo[playerid][Pos][0]);
    format(query_string, sizeof(query_string), "%s `PosY` = '%f',", query_string, pInfo[playerid][Pos][1]);
    format(query_string, sizeof(query_string), "%s `PosZ` = '%f'", query_string, pInfo[playerid][Pos][2]);
    format(query_string, sizeof(query_string), "%s WHERE `id` = '%d'", query_string, pInfo[playerid][pID]);
    mysql_function_query(mysql_connect_ID, query_string, false, "", "");
    SavePos(playerid);
    SaveInv(playerid);
    return 1;
} 
	
