12.04.2018, 23:36
(
Последний раз редактировалось bookknp; 13.04.2018 в 12:42.
)
when I pick up a weapon, it gives me as max ammunition as possible instead of adding the ammunition of this weapon, someone could help me??
Код:
public DropPlayerWeapons(playerid)
{
new playerweapons[13][2];
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid, x, y, z);
for(new i=0; i<13; i++)
{
GetPlayerWeaponData(playerid, i, playerweapons[i][0], playerweapons[i][1]);
new model = GetWeaponModel(playerweapons[i][0]);
new times = floatround(playerweapons[i][1]/10.0001);
new Float:X = x + (random(3) - random(3));
new Float:Y = y + (random(3) - random(3));
if(playerweapons[i][1] != 0 && model != -1)
{
if(times > DropLimit) times = DropLimit;
for(new a=0; a<times; a++)
{
new pickupid = CreatePickup(model, 3, X, Y, z);
SetTimerEx("DeletePickup", DeleteTime*1000, false, "d", pickupid);
}
}
}
new weap[2];
SetPlayerAmmo(playerid, GivePlayerWeapon(playerid,weap[0], 20), weap[1]+20); // <--------- error??
return 1;
}
//----------------------------------------------------------
public DeletePickup(pickupid)
{
DestroyPickup(pickupid);
return 1;
}
GetWeaponModel(weaponid)
{
switch(weaponid)
{
case 1: return 331; case 2: return 333; case 3: return 334;
case 4: return 335; case 5: return 336; case 6: return 337;
case 7: return 338; case 8: return 339; case 9: return 341;
case 10: return 321; case 11: return 322; case 12: return 323;
case 13: return 324; case 14: return 325; case 15: return 326;
case 16: return 342; case 17: return 343; case 18: return 344;
case 22: return 346; case 23: return 347; case 24: return 348;
case 25: return 349; case 26: return 350; case 27: return 351;
case 28: return 352; case 29: return 353; case 30: return 355;
case 31: return 356; case 32: return 372; case 33: return 357;
case 34: return 358; case 35: return 359; case 36: return 360;
case 37: return 361; case 38: return 362; case 39: return 363;
case 41: return 365; case 42: return 366; case 46: return 371;
}
return -1;
}


