12.04.2018, 23:36
(
Последний раз редактировалось bookknp; 13.04.2018 в 12:42.
)
when I pick up a weapon, it gives me as max ammunition as possible instead of adding the ammunition of this weapon, someone could help me??
Код:
public DropPlayerWeapons(playerid) { new playerweapons[13][2]; new Float:x,Float:y,Float:z; GetPlayerPos(playerid, x, y, z); for(new i=0; i<13; i++) { GetPlayerWeaponData(playerid, i, playerweapons[i][0], playerweapons[i][1]); new model = GetWeaponModel(playerweapons[i][0]); new times = floatround(playerweapons[i][1]/10.0001); new Float:X = x + (random(3) - random(3)); new Float:Y = y + (random(3) - random(3)); if(playerweapons[i][1] != 0 && model != -1) { if(times > DropLimit) times = DropLimit; for(new a=0; a<times; a++) { new pickupid = CreatePickup(model, 3, X, Y, z); SetTimerEx("DeletePickup", DeleteTime*1000, false, "d", pickupid); } } } new weap[2]; SetPlayerAmmo(playerid, GivePlayerWeapon(playerid,weap[0], 20), weap[1]+20); // <--------- error?? return 1; } //---------------------------------------------------------- public DeletePickup(pickupid) { DestroyPickup(pickupid); return 1; } GetWeaponModel(weaponid) { switch(weaponid) { case 1: return 331; case 2: return 333; case 3: return 334; case 4: return 335; case 5: return 336; case 6: return 337; case 7: return 338; case 8: return 339; case 9: return 341; case 10: return 321; case 11: return 322; case 12: return 323; case 13: return 324; case 14: return 325; case 15: return 326; case 16: return 342; case 17: return 343; case 18: return 344; case 22: return 346; case 23: return 347; case 24: return 348; case 25: return 349; case 26: return 350; case 27: return 351; case 28: return 352; case 29: return 353; case 30: return 355; case 31: return 356; case 32: return 372; case 33: return 357; case 34: return 358; case 35: return 359; case 36: return 360; case 37: return 361; case 38: return 362; case 39: return 363; case 41: return 365; case 42: return 366; case 46: return 371; } return -1; }