[Map] Vinewood • (Spawn Place) •
#1

Vinewood
• Spawn Place •



Code:
Code:
RemoveBuildingForPlayer(playerid, 13759, 1413.4141, -804.7422, 83.4375, 0.25);
RemoveBuildingForPlayer(playerid, 13816, 1337.4219, -643.2656, 105.7656, 0.25);
RemoveBuildingForPlayer(playerid, 13877, 1337.4219, -643.2656, 105.7656, 0.25);
RemoveBuildingForPlayer(playerid, 13722, 1413.4141, -804.7422, 83.4375, 0.25);
RemoveBuildingForPlayer(playerid, 13831, 1413.4141, -804.7422, 83.4375, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1328.1172, -668.2969, 106.3984, 0.25);
RemoveBuildingForPlayer(playerid, 1691, 1354.2109, -661.2656, 113.4063, 0.25);
RemoveBuildingForPlayer(playerid, 1691, 1350.1719, -650.5547, 113.4063, 0.25);
RemoveBuildingForPlayer(playerid, 1688, 1348.0547, -644.2969, 113.9922, 0.25);
RemoveBuildingForPlayer(playerid, 1687, 1324.6953, -642.9453, 113.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1687, 1327.5625, -641.8672, 113.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1690, 1339.1094, -637.1094, 113.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1536, 1333.6953, -633.3828, 108.1172, 0.25);
RemoveBuildingForPlayer(playerid, 1536, 1330.8438, -634.3906, 108.1172, 0.25);
RemoveBuildingForPlayer(playerid, 13817, 1353.4766, -626.6250, 109.8203, 0.25);
CreateDynamicObject(19129, 1320.81873, -634.40479, 108.05350,   0.00000, 0.00000, 19.11720);
CreateDynamicObject(19129, 1340.39539, -630.21960, 108.05350,   0.00000, 0.00000, 19.11720);
CreateDynamicObject(19129, 1327.33679, -653.33649, 108.05350,   0.00000, 0.00000, 19.11720);
CreateDynamicObject(19129, 1346.02527, -646.82245, 108.05350,   0.00000, 0.00000, 19.11720);
CreateDynamicObject(19074, 1328.53809, -656.59766, 105.56630,   0.00000, 0.00000, 19.44580);
CreateDynamicObject(19074, 1322.13257, -638.09564, 105.56630,   0.00000, 0.00000, 19.34580);
CreateDynamicObject(19129, 1347.23633, -628.84064, 108.05350,   0.00000, 0.00000, 19.11720);
CreateDynamicObject(19129, 1328.57495, -656.79358, 108.05350,   0.00000, 0.00000, 19.11720);
CreateDynamicObject(19129, 1347.24304, -650.33588, 108.05350,   0.00000, 0.00000, 19.11720);
CreateDynamicObject(19074, 1402.81091, -746.35474, 94.46281,   0.00000, 0.00000, 15.04447);
CreateDynamicObject(18809, 1312.51819, -629.56921, 99.21653,   0.00000, 47.00000, 19.65372);
CreateDynamicObject(18809, 1344.52710, -617.99567, 96.47879,   0.00000, 142.00000, 20.00000);
CreateDynamicObject(18809, 1344.52710, -617.99567, 101.21331,   0.00000, 142.00000, 20.00000);
CreateDynamicObject(18809, 1312.51819, -629.56921, 103.99840,   0.00000, 47.00000, 19.65372);
CreateDynamicObject(18826, 1328.39490, -623.49011, 117.82137,   0.00000, 88.00000, 18.93885);
CreateDynamicObject(18826, 1333.07129, -636.75055, 117.82137,   0.00000, 88.00000, 18.93885);
CreateDynamicObject(18826, 1330.85950, -630.41840, 117.82137,   0.00000, 88.00000, 18.93885);
CreateDynamicObject(621, 1357.70557, -645.57489, 107.34732,   356.85840, 0.00000, 358.98138);
CreateDynamicObject(621, 1355.76746, -640.16388, 107.44732,   356.85840, 0.00000, 358.98138);
CreateDynamicObject(621, 1314.75220, -653.98767, 104.83749,   356.85840, 0.00000, 358.98138);
CreateDynamicObject(621, 1316.83447, -660.21112, 103.22781,   356.85840, 0.00000, 358.98138);
CreateDynamicObject(18783, 1286.42896, -656.87640, 103.87575,   0.00000, 0.00000, 10.71601);
CreateDynamicObject(18783, 1290.14758, -676.51306, 98.94476,   0.00000, 0.00000, 10.71601);
CreateDynamicObject(18783, 1290.14758, -676.51306, 103.87575,   0.00000, 0.00000, 10.71601);
CreateDynamicObject(18783, 1266.76660, -660.58508, 103.87575,   0.00000, 0.00000, 10.71601);
CreateDynamicObject(18786, 1270.47852, -680.02502, 103.37810,   0.00000, 3.00000, 281.00000);
CreateDynamicObject(19074, 1270.50378, -679.67078, 97.90053,   0.00000, 0.00000, 11.23387);
CreateDynamicObject(18761, 1268.58826, -670.63904, 111.22230,   0.00000, 0.00000, 10.95500);
CreateDynamicObject(19335, 1330.45154, -613.12750, 200.56950,   0.00000, 0.00000, 358.88791);
CreateDynamicObject(19335, 1263.19409, -676.22095, 200.56950,   0.00000, 0.00000, 358.88791);
CreateDynamicObject(19336, 1343.72852, -700.43927, 213.59377,   0.00000, 0.00000, 359.10318);
CreateDynamicObject(19123, 1301.38843, -684.31543, 106.91810,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19123, 1282.50024, -687.89240, 106.91810,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19123, 1294.12012, -645.66241, 106.91810,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19123, 1255.44202, -652.93585, 106.91810,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19336, 1325.90417, -765.23572, 180.21280,   0.00000, 0.00000, 359.10321);
CreateDynamicObject(19336, 1408.68823, -765.45978, 180.21280,   0.00000, 0.00000, 359.10321);
CreateDynamicObject(13667, 1336.05359, -643.04010, 137.01007,   0.00000, 0.00000, 298.45898);
CreateDynamicObject(621, 1321.41052, -674.85156, 99.61454,   356.85840, 0.00000, 358.98138);
CreateDynamicObject(621, 1360.63574, -659.80341, 99.61454,   356.85840, 0.00000, 358.98138);
CreateDynamicObject(13831, 1373.47717, -755.35022, 105.48440,   357.00000, 0.00000, 193.12270);
CreateDynamicObject(13722, 1373.47412, -755.36542, 105.34239,   357.00000, 0.00000, 193.00000);
CreateDynamicObject(19074, 1347.04407, -650.04974, 105.56630,   0.00000, 0.00000, 19.44580);
CreateDynamicObject(19074, 1383.51404, -751.51935, 94.46281,   0.00000, 0.00000, 15.04447);
CreateDynamicObject(19074, 1341.74023, -756.32410, 93.24562,   0.00000, 0.00000, 15.04447);
CreateDynamicObject(18787, 1273.29724, -694.54749, 98.08141,   0.00000, 0.00000, 11.80729);
CreateVehicle(411, 1285.4924, -684.0534, 106.9807, 10.8475, -1, -1, 100);
CreateVehicle(411, 1289.7999, -683.2539, 106.9807, 10.8475, -1, -1, 100);
CreateVehicle(411, 1298.1384, -681.7042, 106.9807, 10.8475, -1, -1, 100);
CreateVehicle(411, 1294.4155, -682.4802, 106.9807, 10.8475, -1, -1, 100);
CreateVehicle(415, 1291.2903, -648.8617, 107.0720, -236.0000, -1, -1, 100);
CreateVehicle(415, 1292.3898, -653.7042, 107.0720, -236.0000, -1, -1, 100);
CreateVehicle(429, 1296.2258, -672.5331, 107.1456, 84.0215, -1, -1, 100);
CreateVehicle(429, 1295.6368, -668.2314, 107.1456, 84.0215, -1, -1, 100);
CreateVehicle(463, 1295.8414, -664.1517, 106.9757, 105.3338, -1, -1, 100);
CreateVehicle(463, 1294.3457, -658.3720, 106.9757, 105.3338, -1, -1, 100);
CreateVehicle(463, 1294.9871, -661.2587, 106.9757, 105.3338, -1, -1, 100);
CreateVehicle(480, 1264.5808, -653.7283, 106.9891, 190.1489, -1, -1, 100);
CreateVehicle(480, 1260.7697, -654.3919, 106.9891, 190.1489, -1, -1, 100);
CreateVehicle(506, 1283.4324, -650.6161, 107.0624, -193.0000, -1, -1, 100);
CreateVehicle(506, 1274.8408, -651.9608, 107.0624, -193.0000, -1, -1, 100);
CreateVehicle(487, 1286.5986, -748.4519, 96.6490, 356.7747, -1, -1, 100);
CreateVehicle(487, 1293.7017, -733.9138, 94.6849, 356.7747, -1, -1, 100);
CreateVehicle(487, 1309.0515, -751.6982, 94.4538, 356.7747, -1, -1, 100);
CreateVehicle(522, 1268.3766, -653.3372, 106.9764, -178.0000, -1, -1, 100);
CreateVehicle(522, 1270.7745, -653.0296, 106.9764, -178.0000, -1, -1, 100);
Reply
#2

If this is for a party or movie server or even a freeroam, it's cool. Parachutes always look so cute
Reply
#3

Very nice, I am going to use it in my server as one random spawn, thanks for sharing!
Reply
#4

Cool. Good job
Reply
#5

Thanks a lot.
Reply
#6

really nice for a party server, thank you +rep
Reply


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