04.03.2018, 05:17
Hi guys, i wanted to know how to make this thing works. This commands works setting the faction salary/pay but the players won't get the money every /signcheck or taking paycheck in bank/atm
and how to show it in /mysalary? Or please make me a new salary system with + $1/second and can be taken with /signcheck or taking paycheck.
/setfacpayand how to show it in /mysalary? Or please make me a new salary system with + $1/second and can be taken with /signcheck or taking paycheck.
Код:
CMD:facpay(playerid, params[]) { if(PlayerInfo[playerid][pFMOD] >= 1) { new iFactionID, iRankValue, iPayValue; if(sscanf(params, "ddd", iFactionID, iRankValue, iPayValue)) { SendClientMessageEx(playerid, COLOR_WHITE, "[USAGE] /facpay [faction ID] [rank] [pay amount]"); SendClientMessageEx(playerid, COLOR_GRAD3, "|1 LSPD |2 SAGS |4 LSMD | 7 Army |9 SANA"); return 1; } if(!(0 <= iFactionID < sizeof(FactionPay))) { return SendClientMessageEx(playerid, COLOR_WHITE, "Valid faction IDs run from 1,4,6,7 and 9 ."); } else if(!(0 <= iRankValue <= 20)) { return SendClientMessageEx(playerid, COLOR_WHITE, "Valid ranks are 0 to 20."); } else if(!(1 <= iPayValue <= 100000000)) { return SendClientMessageEx(playerid, COLOR_GRAD1, "The specified pay amount must be between $1 and $100.000.000"); } FactionPay[iFactionID][iRankValue] = iPayValue; new szMessage[46 + MAX_PLAYER_NAME]; format(szMessage, sizeof(szMessage), "You have set faction %d's pay for rank %d to %s.", iFactionID, iRankValue, FormatMoney(iPayValue)); SendClientMessageEx(playerid, COLOR_WHITE, szMessage); format(szMessage, sizeof(szMessage), "%s has set faction %i's pay for rank %i to %i.", GetPlayerNameEx(playerid), iFactionID, iRankValue, iPayValue); Log("logs/admin.log", szMessage); SaveThePay(); } else SendClientMessageEx(playerid, COLOR_GRAD1, "{007FFF}[Izin] {FFFFFF}Anda tidak memiliki izin untuk menggunakan perintah ini!"); return 1; }
Код:
CMD:mysalary(playerid, params[]) { new str[2048], count; for(new s; s < MAX_PLAYER_SALARY; s++) { if(PlayerSalaryInfo[playerid][s][psValue] > 0) { format(str, sizeof(str), "%s%s\t%s\n", str, PlayerSalaryInfo[playerid][s][psDesc], FormatMoney(PlayerSalaryInfo[playerid][s][psValue])); count++; } } if(count > 0) { format(str, sizeof(str), "Description\tMoney\n%s", str); ShowPlayerDialog(playerid, 0, DIALOG_STYLE_TABLIST_HEADERS, "Salary List", str, "Close", ""); } if(PlayerInfo[playerid][pMember] > 0) { format(str, sizeof(str), "Description\nFaction Salary\nEarnings: %s", FormatMoney(PlayerInfo[playerid][pRank]*PlayerInfo[playerid][pDutyTime]/60+500)); ShowPlayerDialog(playerid, 0, DIALOG_STYLE_TABLIST_HEADERS, "Salary List", str, "Close", ""); } else { ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Salary Notice", "Anda tidak memiliki salary saat ini!", "Close", ""); } return 1; }