Best way for using Maps?
#1

What is the best way for using maps?
- Add them into the gamemode?
- Add them like filterscript?
- Or?
Reply
#2

I'd add them into a module in the gamemode but that's me, there's no "best" way, any of the methods you mentioned would work just fine.
Reply
#3

Filterscript, because you can eliminate them whenever you want without editing the gamemode + it won't load it up with more lines to hard load up.
Reply
#4

gamemodes/Maps.pwn
Reply
#5

Map Files and load it using file functions (or, if you use Texture Studio, you can directly load it from the SQL File).

This lets you add/edit/remove maps ingame without even recompiling or restarting the mode.
Reply
#6

Export maps as .pwn files, open in pawno, press F5 to compile. Then put the .amx in filterscripts. Server.cfg > add your mapfile name in the filterscripts line. Easy to handle later.
Reply
#7

Use them originaly with include make an include like those in pawno/includes and add it where you want in GM like #include <Maps> is the best way.
Reply
#8

I recommend you to make a filterscript, it would be easier to find/edit or handle it.
Reply
#9

It's depend on how you wanna work like if you wanna do hard core mapping then you should always go with Game mode mapping and if you wanna do simple mapping like moving, creating or editing objects then you should go with adding them to server directory as filterscript.

Best Editors :

Fusez's Map Editor - RedFusion [Filterscript]

Map Editor - JernejL [External Software]
Reply
#10

Quote:
Originally Posted by Zeus666
View Post
Filterscript, because you can eliminate them whenever you want without editing the gamemode + it won't load it up with more lines to hard load up.
If you build it right, you can do that within the gamemode aswel. Then you can load/unload maps from ingame, which is more useful then logging in on rcon to load a filterscript.

And you still have to edit the filterscript to change objects within that filterscript. Not quite useful
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)