03.03.2018, 09:03
I've a very odd problem, server isn't registering the damage taken by the player, (Neither melee nor weapons), but the default damage like falling, etc, it takes only that damage, there is no return 0 in the OnPlayerTakeDamage/OnPlayerGiveDamage, I even tried removing those callbacks still not registering,.
I've to manually set player health and armour in The OPGD just like server sided damages. I'm tired finding the problem, I've even searched the codes of all SetPlayerHealth funcs but no clue.
I've to manually set player health and armour in The OPGD just like server sided damages. I'm tired finding the problem, I've even searched the codes of all SetPlayerHealth funcs but no clue.