07.02.2018, 17:30
SA-MP 0.3.DL R1 Release
09.02.2018, 19:52
Can't wait for server-side addons:
* vehicles
* weapons
* vehicles
* weapons
09.02.2018, 21:17
09.02.2018, 21:49
It would be nice if Kalcor continues working on this version, hopefully not leave the community, as he did in 2010, really samp can continue to grow.
11.02.2018, 16:31
13.02.2018, 11:45
Kalcor, can I suggest that in future may we have .ogg audio files server side please?
Atm I'm so frustrated with the current method working on a 'streaming tv' system.. that I just can't get the streaming audio in sync with the video, it either plays way too early or way too late.. it's very inconsistent imo.
Would be great if this were possible please an thanks
Atm I'm so frustrated with the current method working on a 'streaming tv' system.. that I just can't get the streaming audio in sync with the video, it either plays way too early or way too late.. it's very inconsistent imo.
Would be great if this were possible please an thanks
15.02.2018, 14:39
Thank you for this Kalcor i love you
16.02.2018, 19:37
drop,new version 0,3,9 full release
17.02.2018, 01:49
nice.
17.02.2018, 10:47
For new SA-MP version add:
* AddWeaponModel(baseid, newid, "texture.dff", "texture.txd", weapon_name.dat)
* AddVehicleModel(baseid, newid, "texture.dff", "texture.txd", vehicle_name.cfg)
Explanation:
AddWeaponModel
* baseid - The ID of the original weapon in GTA:SA
* newid - The new ID of the new weapon in GTA:SA:MP
* texture.dff / texture.txd - Texture of the new weapon in GTA:SA:MP
* weapon_name.dat - Similar to weapon.dat (3 skill levels, accuracy, weapon range, target range etc.)
AddVehicleModel
* baseid - The ID of the original vehicle in GTA:SA
* newid - The new ID of the new vehicle in GTA:SA:MP
* texture.dff / texture.txd - Texture of the new vehicle in GTA:SA:MP
* vehicle_name.cfg - Similar to handling.cfg (Vehicle Mass, Turn Mass etc.)
* AddWeaponModel(baseid, newid, "texture.dff", "texture.txd", weapon_name.dat)
* AddVehicleModel(baseid, newid, "texture.dff", "texture.txd", vehicle_name.cfg)
Explanation:
AddWeaponModel
* baseid - The ID of the original weapon in GTA:SA
* newid - The new ID of the new weapon in GTA:SA:MP
* texture.dff / texture.txd - Texture of the new weapon in GTA:SA:MP
* weapon_name.dat - Similar to weapon.dat (3 skill levels, accuracy, weapon range, target range etc.)
AddVehicleModel
* baseid - The ID of the original vehicle in GTA:SA
* newid - The new ID of the new vehicle in GTA:SA:MP
* texture.dff / texture.txd - Texture of the new vehicle in GTA:SA:MP
* vehicle_name.cfg - Similar to handling.cfg (Vehicle Mass, Turn Mass etc.)
17.02.2018, 16:18
Quote:
For new SA-MP version add:
* AddWeaponModel(baseid, newid, "texture.dff", "texture.txd", weapon_name.dat) * AddVehicleModel(baseid, newid, "texture.dff", "texture.txd", vehicle_name.cfg) Explanation: AddWeaponModel * baseid - The ID of the original weapon in GTA:SA * newid - The new ID of the new weapon in GTA:SA:MP * texture.dff / texture.txd - Texture of the new weapon in GTA:SA:MP * weapon_name.dat - Similar to weapon.dat (3 skill levels, accuracy, weapon range, target range etc.) AddVehicleModel * baseid - The ID of the original vehicle in GTA:SA * newid - The new ID of the new vehicle in GTA:SA:MP * texture.dff / texture.txd - Texture of the new vehicle in GTA:SA:MP * vehicle_name.cfg - Similar to handling.cfg (Vehicle Mass, Turn Mass etc.) |
17.02.2018, 17:49
Please Kalcor add support for custom models on CreatePickup.
It\'s interesting because i created all my new PickUps and when i put them on CreatePickup to test it, i realice that this isn\'t working yet, thanks for the attention to this since yet.
It\'s interesting because i created all my new PickUps and when i put them on CreatePickup to test it, i realice that this isn\'t working yet, thanks for the attention to this since yet.
17.02.2018, 18:01
Quote:
Does 0.3 DL customskins and objects affect on servers performance?
|
Now the question is always to think about the users, I personally am not using textures greater than 512x512, since I do not want to create Super High Resolution textures, (1024x1024 and 2048x2048 and all its variants)
The issue that I use up to that resolution (512x512) in textures is that not all users have a high performance PC, and they are the ones that would ultimately suffer low performance and low FPS.
Always think of the user ...
regards
17.02.2018, 18:13
Not only is it due to the use of customized models, but it also has some improvements in the Anti-cheat section, for example sob... and others cheats is no longer effective in this version.
You could make the leap to the 0.3.DL and if you do not want to use the custom models you can also turn off the use of them on the server.cfg
You could make the leap to the 0.3.DL and if you do not want to use the custom models you can also turn off the use of them on the server.cfg
Code:
useartwork 0
17.02.2018, 21:28
Will you share R2 version?
Will you add R1 version to samp.com?
Will you add R1 version to samp.com?
17.02.2018, 23:13
god everyone get a grip and enjoy the current one
19.02.2018, 22:01
how use version DL + 0.3.7 in same GTA:SA Client, not uninstall 0.3.7?!
19.02.2018, 22:11
Servers of 0.3.7-R2 mix with 0.3-DL, this is.... ahh my head pain... USE 0.3 DL, but shows server of 0.3.7 and you connect "pah" error... ahh pain... this is....
20.02.2018, 03:51
Well, this is progress
24.02.2018, 00:59
This im waiting for dude haha
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