18.02.2018, 19:46
When i got killed or i kill myself or someone with /kill command, then server spawn player on corrdinates 0,0,0...
How i can change that? Can you give me code and where i put that. Thanks
public OnPlayerDeath(playerid, killerid, reason)
{
JBC_SetPlayerArmour(playerid, 0);
DisablePlayerCheckpoint(playerid);
KillTimer(VuciTimer[playerid]);
PosaoGPS[playerid] = 0;
if(!Policajac(playerid))
{
new Float:Xx,Float:Yy,Float:Zz;
GetPlayerPos(playerid, Xx, Yy, Zz);
DropGun(playerid, GetPlayerWeapon(playerid),GetPlayerAmmo(playerid), Xx,Yy,Zz,GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
}
if(killerid != INVALID_PLAYER_ID) // Valid killer, give cash+score
{
PlayerInfo[killerid][pUbistava]++; PlayerInfo[playerid][pSmrti]++;
YokerResetPlayerWeapons(playerid); ResetujVar(playerid);
}
if(WarZapocet == 1)
{
if(PlayerInfo[playerid][pWar] == 1)
{
WarBrojanje2++;
PlayerInfo[killerid][pTrazeniLevel] = 0;
SetPlayerColor(killerid, BELA2);
g_NovacPlus(playerid, 100);
}
else if(PlayerInfo[playerid][pWar] == 2)
{
WarBrojanje1++;
PlayerInfo[killerid][pTrazeniLevel] = 0;
SetPlayerColor(killerid, BELA2);
g_NovacPlus(playerid, 100);
}
}
////////////////////////////////////////////////////////////
if(killerid != INVALID_PLAYER_ID) // Valid killer, give cash+score
{
if(IgracPolicajac(killerid))
{
PlayerInfo[killerid][pTrazeniLevel] = 0;
SetPlayerColor(playerid, 0x2641FEAA);
}
}
////////////////////////////////////////////////////////////
if(!IgracPolicajac(killerid) && IsPlayerConnected(playerid))
{
if(PlayerInfo[killerid][pWar] > 0) return 1;
if(killerid != INVALID_PLAYER_ID) // Valid killer, give cash+score
{
PostaviWanted(killerid, "Ubistvo", "Nepoznat", 3);
}
}
////////////////////////////////////////////////////////////
if(PlayerInfo[killerid][pTrazeniLevel] > 1000)
{
PlayerInfo[killerid][pTrazeniLevel] = 1000;
}
if((!Policajac(killerid) && PlayerInfo[killerid][pUfbi] == 1) && Policajac(playerid))
{
new rand = random(sizeof(RandomZatvor));
JBC_SetPlayerPos(killerid, RandomZatvor[rand][0], RandomZatvor[rand][1], RandomZatvor[rand][2]);
SetPlayerInterior(killerid, 0);
JBC_TogglePlayerControllable(killerid, 0);
freeze[killerid] = SetTimerEx("Freeze",5000, false, "i", killerid);
PlayerInfo[killerid][pZatvor] = 2;
PlayerInfo[killerid][pZatvorenVreme] = 30*60;
new string[256];
format(string, sizeof(string), ""CRVENA"[GA:RP] Zatvoreni ste u zatvor na 30 minuta zbog SK!.");
SCM(killerid, -1, string);
format(string,sizeof(string), ""CRVENA"[GA:RP SK] "SIVA"Igrac %s (ID:%d) je uradio SK nad igracem %s (ID:%d) i zatvoren je na 30 minuta!", GetName(killerid), killerid, GetName(playerid), playerid);
AdminGameMaster(-1, string);
}
////////////////////////////////////////////////////////////
if(PlayerInfo[playerid][pTrazeniLevel] > 0)
{
new string[256];
g_NovacMinus(playerid, PlayerInfo[playerid][pTrazeniLevel]*3000);
SCMF(playerid, -1, ""ZUTA"[INFO] "CRVENA"Izgubili ste %d$ zbog umiranja sa wanted level-om "ZUTA"%d!", PlayerInfo[playerid][pTrazeniLevel]*3000, PlayerInfo[playerid][pTrazeniLevel]);
g_NovacMinus(playerid, PlayerInfo[playerid][pTrazeniLevel]*3000);
PlayerInfo[playerid][pTrazeniLevel] = 0;
format(string,sizeof(string),""CRVENA"[GA:RP] "BELA"Igrac %s je ubijen/se ubio sa wanted level-om!",GetName(playerid));
CFBIPD(-1, string);
SetPlayerColor(playerid, BELA2);
}
////////////////////////////////////////////////////////////
if(IsPlayerConnected(killerid) && GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
{
new string[256];
format(string,sizeof(string), ""CRVENA"[GA:RP Anti DB] "SIVA"Igrac %s (ID:%d) je uradio Drive By nad igracem %s (ID:%d)!", GetName(killerid), killerid, GetName(playerid), playerid);
AdminGameMaster(-1, string);
SetPlayerColor(killerid, COLOR_RED);
}
////////////////////////////////////////////////////////////
if(IsPlayerConnected(killerid) && PlayerInfo[playerid][pLevel] >= 1)
{
new string[256];
format(string,sizeof(string), ""CRVENA"[GA:RP AK] "SIVA"Igrac %s (ID:%d) je ubio igraca %s (ID:%d)", GetName(killerid), killerid, GetName(playerid), playerid);
AdminGameMaster(-1, string);
if(!Policajac(killerid))
{
SetPlayerColor(killerid, COLOR_RED);
}
if(PlayerInfo[playerid][pNarucen] == 1 && (PlayerInfo[killerid][pClan] == 10 || PlayerInfo[killerid][pLider] == 10))
{
g_NovacPlus(killerid, 17000);
SCM(killerid,-1,""SPLAVA"[GA:RP]:"BELA"Ubili ste trazenog igraca i dobili 17 000 $!");
PlayerInfo[killerid][pTrazeniLevel] = 0;
SetPlayerColor(killerid, BELA2);
PlayerInfo[playerid][pNarucen] = 0;
format(string,sizeof(string),"[GA:RP] "ZUTA"Placeni ubica je ubio %s i izvrsio svoj zadatak!", GetName(playerid));
SCMTA(-1,string);
}
}
////////////////////////////////////////////////////////////
if(gPlayerUsingLoopingAnim[playerid])
{
gPlayerUsingLoopingAnim[playerid] = 0;
}
if(InCP[playerid][Idlewood] == 1)
{
KillTimer(g_timer[playerid][Idlewood]);
KillTimer(CountTime[playerid]);
UnderAttack[Idlewood] = 0;
}
if(InCP[playerid][Hospital] == 1)
{
KillTimer(g_timer[playerid][Hospital]);
KillTimer(CountTime[playerid]);
UnderAttack[Hospital] = 0;
}
if(InCP[playerid][Ammunation] == 1)
{
KillTimer(g_timer[playerid][Ammunation]);
KillTimer(CountTime[playerid]);
UnderAttack[Ammunation] = 0;
}
if(InCP[playerid][Stadium] == 1)
{
KillTimer(g_timer[playerid][Stadium]);
KillTimer(CountTime[playerid]);
UnderAttack[Stadium] = 0;
}
////////////////////////////////////////////////////////////
if(reason == 22)
{
if(PlayerInfo[killerid][pPistSkill] >= 0 && PlayerInfo[killerid][pPistSkill] <= 1000)
{
PlayerInfo[killerid][pPistSkill] += 2;
SetPlayerSkills(killerid);
}
}
if(reason == 23)
{
if(PlayerInfo[killerid][pSilenSkill] >= 0 && PlayerInfo[killerid][pSilenSkill] <= 1000)
{
PlayerInfo[killerid][pSilenSkill] += 2;
SetPlayerSkills(killerid);
}
}
if(reason == 24)
{
if(PlayerInfo[killerid][pDesertSkill] >= 0 && PlayerInfo[killerid][pDesertSkill] <= 1000)
{
PlayerInfo[killerid][pDesertSkill] += 2;
SetPlayerSkills(killerid);
}
}
if(reason == 25)
{
if(PlayerInfo[killerid][pShotgSkill] >= 0 && PlayerInfo[killerid][pShotgSkill] <= 1000)
{
PlayerInfo[killerid][pShotgSkill] += 2;
SetPlayerSkills(killerid);
}
}
if(reason == 26)
{
if(PlayerInfo[killerid][pSawnSkill] >= 0 && PlayerInfo[killerid][pSawnSkill] <= 800)
{
PlayerInfo[killerid][pSawnSkill] += 2;
SetPlayerSkills(killerid);
}
}
if(reason == 27)
{
if(PlayerInfo[killerid][pCombSkill] >= 0 && PlayerInfo[killerid][pCombSkill] <= 1000)
{
PlayerInfo[killerid][pCombSkill] += 2;
SetPlayerSkills(killerid);
}
}
if(reason == 28 || reason == 32)
{
if(PlayerInfo[killerid][pUziSkill] >= 0 && PlayerInfo[killerid][pUziSkill] <= 800)
{
PlayerInfo[killerid][pUziSkill] += 2;
SetPlayerSkills(killerid);
}
}
if(reason == 29)
{
if(PlayerInfo[killerid][pSmgSkill] >= 0 && PlayerInfo[killerid][pSmgSkill] <= 1000)
{
PlayerInfo[killerid][pSmgSkill] += 2;
SetPlayerSkills(killerid);
}
}
if(reason == 30)
{
if(PlayerInfo[killerid][pAkSkill] >= 0 && PlayerInfo[killerid][pAkSkill] <= 1000)
{
PlayerInfo[killerid][pAkSkill] += 2;
SetPlayerSkills(killerid);
}
}
if(reason == 31)
{
if(PlayerInfo[killerid][pM4Skill] >= 0 && PlayerInfo[killerid][pM4Skill] <= 1000)
{
PlayerInfo[killerid][pM4Skill] += 2;
SetPlayerSkills(killerid);
}
}
return 1;
}
encode_tires(tire1, tire2, tire3, tire4) return tire1 | (tire2 << 1) | (tire3 << 2) | (tire4 << 3);
How i can change that? Can you give me code and where i put that. Thanks
public OnPlayerDeath(playerid, killerid, reason)
{
JBC_SetPlayerArmour(playerid, 0);
DisablePlayerCheckpoint(playerid);
KillTimer(VuciTimer[playerid]);
PosaoGPS[playerid] = 0;
if(!Policajac(playerid))
{
new Float:Xx,Float:Yy,Float:Zz;
GetPlayerPos(playerid, Xx, Yy, Zz);
DropGun(playerid, GetPlayerWeapon(playerid),GetPlayerAmmo(playerid), Xx,Yy,Zz,GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
}
if(killerid != INVALID_PLAYER_ID) // Valid killer, give cash+score
{
PlayerInfo[killerid][pUbistava]++; PlayerInfo[playerid][pSmrti]++;
YokerResetPlayerWeapons(playerid); ResetujVar(playerid);
}
if(WarZapocet == 1)
{
if(PlayerInfo[playerid][pWar] == 1)
{
WarBrojanje2++;
PlayerInfo[killerid][pTrazeniLevel] = 0;
SetPlayerColor(killerid, BELA2);
g_NovacPlus(playerid, 100);
}
else if(PlayerInfo[playerid][pWar] == 2)
{
WarBrojanje1++;
PlayerInfo[killerid][pTrazeniLevel] = 0;
SetPlayerColor(killerid, BELA2);
g_NovacPlus(playerid, 100);
}
}
////////////////////////////////////////////////////////////
if(killerid != INVALID_PLAYER_ID) // Valid killer, give cash+score
{
if(IgracPolicajac(killerid))
{
PlayerInfo[killerid][pTrazeniLevel] = 0;
SetPlayerColor(playerid, 0x2641FEAA);
}
}
////////////////////////////////////////////////////////////
if(!IgracPolicajac(killerid) && IsPlayerConnected(playerid))
{
if(PlayerInfo[killerid][pWar] > 0) return 1;
if(killerid != INVALID_PLAYER_ID) // Valid killer, give cash+score
{
PostaviWanted(killerid, "Ubistvo", "Nepoznat", 3);
}
}
////////////////////////////////////////////////////////////
if(PlayerInfo[killerid][pTrazeniLevel] > 1000)
{
PlayerInfo[killerid][pTrazeniLevel] = 1000;
}
if((!Policajac(killerid) && PlayerInfo[killerid][pUfbi] == 1) && Policajac(playerid))
{
new rand = random(sizeof(RandomZatvor));
JBC_SetPlayerPos(killerid, RandomZatvor[rand][0], RandomZatvor[rand][1], RandomZatvor[rand][2]);
SetPlayerInterior(killerid, 0);
JBC_TogglePlayerControllable(killerid, 0);
freeze[killerid] = SetTimerEx("Freeze",5000, false, "i", killerid);
PlayerInfo[killerid][pZatvor] = 2;
PlayerInfo[killerid][pZatvorenVreme] = 30*60;
new string[256];
format(string, sizeof(string), ""CRVENA"[GA:RP] Zatvoreni ste u zatvor na 30 minuta zbog SK!.");
SCM(killerid, -1, string);
format(string,sizeof(string), ""CRVENA"[GA:RP SK] "SIVA"Igrac %s (ID:%d) je uradio SK nad igracem %s (ID:%d) i zatvoren je na 30 minuta!", GetName(killerid), killerid, GetName(playerid), playerid);
AdminGameMaster(-1, string);
}
////////////////////////////////////////////////////////////
if(PlayerInfo[playerid][pTrazeniLevel] > 0)
{
new string[256];
g_NovacMinus(playerid, PlayerInfo[playerid][pTrazeniLevel]*3000);
SCMF(playerid, -1, ""ZUTA"[INFO] "CRVENA"Izgubili ste %d$ zbog umiranja sa wanted level-om "ZUTA"%d!", PlayerInfo[playerid][pTrazeniLevel]*3000, PlayerInfo[playerid][pTrazeniLevel]);
g_NovacMinus(playerid, PlayerInfo[playerid][pTrazeniLevel]*3000);
PlayerInfo[playerid][pTrazeniLevel] = 0;
format(string,sizeof(string),""CRVENA"[GA:RP] "BELA"Igrac %s je ubijen/se ubio sa wanted level-om!",GetName(playerid));
CFBIPD(-1, string);
SetPlayerColor(playerid, BELA2);
}
////////////////////////////////////////////////////////////
if(IsPlayerConnected(killerid) && GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
{
new string[256];
format(string,sizeof(string), ""CRVENA"[GA:RP Anti DB] "SIVA"Igrac %s (ID:%d) je uradio Drive By nad igracem %s (ID:%d)!", GetName(killerid), killerid, GetName(playerid), playerid);
AdminGameMaster(-1, string);
SetPlayerColor(killerid, COLOR_RED);
}
////////////////////////////////////////////////////////////
if(IsPlayerConnected(killerid) && PlayerInfo[playerid][pLevel] >= 1)
{
new string[256];
format(string,sizeof(string), ""CRVENA"[GA:RP AK] "SIVA"Igrac %s (ID:%d) je ubio igraca %s (ID:%d)", GetName(killerid), killerid, GetName(playerid), playerid);
AdminGameMaster(-1, string);
if(!Policajac(killerid))
{
SetPlayerColor(killerid, COLOR_RED);
}
if(PlayerInfo[playerid][pNarucen] == 1 && (PlayerInfo[killerid][pClan] == 10 || PlayerInfo[killerid][pLider] == 10))
{
g_NovacPlus(killerid, 17000);
SCM(killerid,-1,""SPLAVA"[GA:RP]:"BELA"Ubili ste trazenog igraca i dobili 17 000 $!");
PlayerInfo[killerid][pTrazeniLevel] = 0;
SetPlayerColor(killerid, BELA2);
PlayerInfo[playerid][pNarucen] = 0;
format(string,sizeof(string),"[GA:RP] "ZUTA"Placeni ubica je ubio %s i izvrsio svoj zadatak!", GetName(playerid));
SCMTA(-1,string);
}
}
////////////////////////////////////////////////////////////
if(gPlayerUsingLoopingAnim[playerid])
{
gPlayerUsingLoopingAnim[playerid] = 0;
}
if(InCP[playerid][Idlewood] == 1)
{
KillTimer(g_timer[playerid][Idlewood]);
KillTimer(CountTime[playerid]);
UnderAttack[Idlewood] = 0;
}
if(InCP[playerid][Hospital] == 1)
{
KillTimer(g_timer[playerid][Hospital]);
KillTimer(CountTime[playerid]);
UnderAttack[Hospital] = 0;
}
if(InCP[playerid][Ammunation] == 1)
{
KillTimer(g_timer[playerid][Ammunation]);
KillTimer(CountTime[playerid]);
UnderAttack[Ammunation] = 0;
}
if(InCP[playerid][Stadium] == 1)
{
KillTimer(g_timer[playerid][Stadium]);
KillTimer(CountTime[playerid]);
UnderAttack[Stadium] = 0;
}
////////////////////////////////////////////////////////////
if(reason == 22)
{
if(PlayerInfo[killerid][pPistSkill] >= 0 && PlayerInfo[killerid][pPistSkill] <= 1000)
{
PlayerInfo[killerid][pPistSkill] += 2;
SetPlayerSkills(killerid);
}
}
if(reason == 23)
{
if(PlayerInfo[killerid][pSilenSkill] >= 0 && PlayerInfo[killerid][pSilenSkill] <= 1000)
{
PlayerInfo[killerid][pSilenSkill] += 2;
SetPlayerSkills(killerid);
}
}
if(reason == 24)
{
if(PlayerInfo[killerid][pDesertSkill] >= 0 && PlayerInfo[killerid][pDesertSkill] <= 1000)
{
PlayerInfo[killerid][pDesertSkill] += 2;
SetPlayerSkills(killerid);
}
}
if(reason == 25)
{
if(PlayerInfo[killerid][pShotgSkill] >= 0 && PlayerInfo[killerid][pShotgSkill] <= 1000)
{
PlayerInfo[killerid][pShotgSkill] += 2;
SetPlayerSkills(killerid);
}
}
if(reason == 26)
{
if(PlayerInfo[killerid][pSawnSkill] >= 0 && PlayerInfo[killerid][pSawnSkill] <= 800)
{
PlayerInfo[killerid][pSawnSkill] += 2;
SetPlayerSkills(killerid);
}
}
if(reason == 27)
{
if(PlayerInfo[killerid][pCombSkill] >= 0 && PlayerInfo[killerid][pCombSkill] <= 1000)
{
PlayerInfo[killerid][pCombSkill] += 2;
SetPlayerSkills(killerid);
}
}
if(reason == 28 || reason == 32)
{
if(PlayerInfo[killerid][pUziSkill] >= 0 && PlayerInfo[killerid][pUziSkill] <= 800)
{
PlayerInfo[killerid][pUziSkill] += 2;
SetPlayerSkills(killerid);
}
}
if(reason == 29)
{
if(PlayerInfo[killerid][pSmgSkill] >= 0 && PlayerInfo[killerid][pSmgSkill] <= 1000)
{
PlayerInfo[killerid][pSmgSkill] += 2;
SetPlayerSkills(killerid);
}
}
if(reason == 30)
{
if(PlayerInfo[killerid][pAkSkill] >= 0 && PlayerInfo[killerid][pAkSkill] <= 1000)
{
PlayerInfo[killerid][pAkSkill] += 2;
SetPlayerSkills(killerid);
}
}
if(reason == 31)
{
if(PlayerInfo[killerid][pM4Skill] >= 0 && PlayerInfo[killerid][pM4Skill] <= 1000)
{
PlayerInfo[killerid][pM4Skill] += 2;
SetPlayerSkills(killerid);
}
}
return 1;
}
encode_tires(tire1, tire2, tire3, tire4) return tire1 | (tire2 << 1) | (tire3 << 2) | (tire4 << 3);