13.09.2009, 07:20
when I die in DM zone it don't teleports me back to the area.
Here is the code:
help!
Here is the code:
Код:
if(CurrentMenu == Deathmatch) { switch(row) { case 0: { new RandomSpawn = random(38); if (RandomSpawn == 0) { SetPlayerPos(playerid, 273.3611, 2640.7261, 36.3470); } if (RandomSpawn == 1) { SetPlayerPos(playerid, 232.0263,1932.8938,33.8984); } if (RandomSpawn == 2) { SetPlayerPos(playerid, 236.0530,1894.9713,17.6406); } if (RandomSpawn == 3) { SetPlayerPos(playerid, 245.3615,1862.2224,21.1126); } if (RandomSpawn == 4) { SetPlayerPos(playerid, 200.3326,1858.2537,20.6406); } if (RandomSpawn == 5) { SetPlayerPos(playerid, 211.9483,1810.0366,21.8672); } if (RandomSpawn == 6) { SetPlayerPos(playerid, 166.9815,1840.6497,17.6406); } if (RandomSpawn == 7) { SetPlayerPos(playerid, 128.4109,1878.6036,17.8359); } if (RandomSpawn == 8) { SetPlayerPos(playerid, 129.3370,1925.1088,19.1752); } if (RandomSpawn == 9) { SetPlayerPos(playerid, 223.8441,1857.1753,13.0944); } if (RandomSpawn == 10) { SetPlayerPos(playerid, 202.9876,1872.8014,13.1406); } if (RandomSpawn == 11) { SetPlayerPos(playerid, 242.3129,1864.5219,11.4609); } if (RandomSpawn == 12) { SetPlayerPos(playerid, 248.0665,1859.1890,14.0840); } if (RandomSpawn == 13) { SetPlayerPos(playerid, 254.8513,1878.9127,11.4609); } if (RandomSpawn == 14) { SetPlayerPos(playerid, 259.7298,1851.4579,8.7578); } if (RandomSpawn == 15) { SetPlayerPos(playerid, 240.1163,1861.3767,8.7578); } if (RandomSpawn == 16) { SetPlayerPos(playerid, 245.4902,1830.1782,7.5547); } if (RandomSpawn == 17) { SetPlayerPos(playerid, 239.0824,1808.1866,6.1719); } if (RandomSpawn == 18) { SetPlayerPos(playerid, 252.6927,1797.8153,7.4141); } if (RandomSpawn == 19) { SetPlayerPos(playerid, 236.9305,1831.4562,7.4141); } if (RandomSpawn == 20) { SetPlayerPos(playerid, 215.9379,1822.6302,6.4141); } if (RandomSpawn == 21) { SetPlayerPos(playerid, 236.6660,1802.6661,7.4141); } if (RandomSpawn == 22) { SetPlayerPos(playerid, 267.4977,1841.6442,6.8520); } if (RandomSpawn == 23) { SetPlayerPos(playerid, 241.8859,1821.9656,4.7109); } if (RandomSpawn == 24) { SetPlayerPos(playerid, 255.5562,1816.1385,4.7109); } if (RandomSpawn == 25) { SetPlayerPos(playerid, 260.3824,1815.8860,1.0078); } if (RandomSpawn == 26) { SetPlayerPos(playerid, 292.5137,1815.5718,1.0078); } if (RandomSpawn == 27) { SetPlayerPos(playerid, 281.3143,1816.4624,4.7266); } if (RandomSpawn == 28) { SetPlayerPos(playerid, 287.5507,1823.8722,7.7340); } if (RandomSpawn == 29) { SetPlayerPos(playerid, 278.1741,1839.1014,7.8281); } if (RandomSpawn == 30) { SetPlayerPos(playerid, 312.9463,1839.4019,7.8281); } if (RandomSpawn == 31) { SetPlayerPos(playerid, 298.5213,1847.3112,7.7266); } if (RandomSpawn == 32) { SetPlayerPos(playerid, 295.1481,1869.6093,8.7578); } if (RandomSpawn == 33) { SetPlayerPos(playerid, 272.6928,1872.0930,8.7578); } if (RandomSpawn == 34) { SetPlayerPos(playerid, 266.0941,1856.3392,8.7578); } if (RandomSpawn == 35) { SetPlayerPos(playerid, 260.8247,1879.2905,8.4375); } if (RandomSpawn == 36) { SetPlayerPos(playerid, 273.8445,1878.0898,-1.3047); } if (RandomSpawn == 37) { SetPlayerPos(playerid, 263.5170,1889.7573,-10.6953); } minute[playerid] = true; Gravity[playerid] = true; ResetPlayerWeapons(playerid); TogglePlayerControllable(playerid, 1); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 46, 1); GivePlayerWeapon(playerid, 17, 6); GivePlayerWeapon(playerid, 37, 50);