[FilterScript] Dynamic Fire-Bin System by Weponz - Great for Survival Servers!
#1

Dynamic Fire-Bin System by Weponz



Features

100% Dynamic (Create & Delete Fire Bins In-Game)
SQLite Database (Choose to Save/Load from SQLite Database)
Object Code Log (Simply Copy/Paste Object Code into Script)
Choose Output (Choose either CreateObject or CreateDynamicObject)


Database Location: scriptfiles/firebins.db (Automatically Created)
Code Log Location: scriptfiles/firebins.txt (Automatically Created)


Example Video



Download: https://pastebin.com/mY9YXqVR
(Uses Incognito's Streamer Plugin + ZCMD)
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#2

Good Work
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#3

Great i like it. Rep
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#4

Don't mean to be a dick, but this is pretty easy to be done and ain't useful at all.
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#5

Quote:
Originally Posted by iLearner
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Don't mean to be a dick, but this is pretty easy to be done and ain't useful at all.
It is true that this is just a map manager and not a very good map manager. I mean by the look of your code you are capable of a lot more than this so not all is bad there is a lot of potential for a real project. This however is just a weekend project you dumped on the forum.
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#6

Quote:
Originally Posted by iLearner
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Don't mean to be a dick, but this is pretty easy to be done and ain't useful at all.
Quote:
Originally Posted by Pottus
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It is true that this is just a map manager and not a very good map manager. I mean by the look of your code you are capable of a lot more than this so not all is bad there is a lot of potential for a real project. This however is just a weekend project you dumped on the forum.
I made this script because there is no other script like it (or any direct source to find the fire/coordinates etc.) and can be very useful for survival servers. Although it only took a couple tries to line it up with the ground but this script makes it very easy to create them. You can either create them and leave them for the database to handle or simply use the code it logs. It's a very simple yet handy tool and yes you can pretty much use this script to create any object in-game by duplicating the process.

EDIT:

Quote:
Originally Posted by Pottus
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I mean by the look of your code you are capable of a lot more than this
I've been working on the very first SoD server for SA-MP since 2014, which went public in 2015. So, yes I am capable of much more than a "dynamic" command, but lately I've been very fussy with my code efficiency so I don't "half-ass" my work in any way.
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#7

You could've add EditDynamicObject at creation and save pos under OnplayerEditDynamicObject if you had to make it.

What if the land is not plain?
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#8

Quote:
Originally Posted by Weponz
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I made this script because there is no other script like it (or any direct source to find the fire/coordinates etc.) and can be very useful for survival servers. Although it only took a couple tries to line it up with the ground but this script makes it very easy to create them. You can either create them and leave them for the database to handle or simply use the code it logs. It's a very simple yet handy tool and yes you can pretty much use this script to create any object in-game by duplicating the process.

EDIT:



I've been working on the very first SoD server for SA-MP since 2014, which went public in 2015. So, yes I am capable of much more than a "dynamic" command, but lately I've been very fussy with my code efficiency so I don't "half-ass" my work in any way.
Seems to be very redundant to me, now I would like to suggest a useful direction for you to take. You should make this script capable of defining multi-object entities that you can place anywhere with some useful callbacks.

Code:
forward OnPlayerApproachEntity(playerid, entityid);
forward OnPlayerDepartEntity(playerid, entityid);
forward OnPlayerTouchEntity(playerid, entityid);
forward OnPlayerActivateEntity(playerid, entityid);
I can't back down from my stance that there is potential but currently this script is bullshit because it falls short of any real usefulness.

Prove me otherwise, your reply does not convince me of anything in fact all you have done is told me what I already know. What I already know is what this script does which is bullshit nothing more than a specific action when there is a much broader frontier to cover.

Don't be discouraged by my frankness I'm telling you how it is, I don't hate you, I don't want to put you down and I don't want you to feel that your efforts are wasted. Lets just face it that if I say there is a problem here I know what I am talking about and if you don't want to believe that then that is it's own problem all on it's own.
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#9

Quote:
Originally Posted by Pottus
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Seems to be very redundant to me, now I would like to suggest a useful direction for you to take. You should make this script capable of defining multi-object entities that you can place anywhere with some useful callbacks.

Code:
forward OnPlayerApproachEntity(playerid, entityid);
forward OnPlayerDepartEntity(playerid, entityid);
forward OnPlayerTouchEntity(playerid, entityid);
forward OnPlayerActivateEntity(playerid, entityid);
I can't back down from my stance that there is potential but currently this script is bullshit because it falls short of any real usefulness.

Prove me otherwise, your reply does not convince me of anything in fact all you have done is told me what I already know. What I already know is what this script does which is bullshit nothing more than a specific action when there is a much broader frontier to cover.

Don't be discouraged by my frankness I'm telling you how it is, I don't hate you, I don't want to put you down and I don't want you to feel that your efforts are wasted. Lets just face it that if I say there is a problem here I know what I am talking about and if you don't want to believe that then that is it's own problem all on it's own.
Calm your farm cowboy it's a "firebin" creation command not a "perform ridiculous results to your satisfaction" command (which is irrelevant to the whole point of this script). It is a simple(and tell me not efficient) way to "create firebins in-game" and nothing else.
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#10

I thought there was a system for player temperature or something related to heat. But this is a simple object placer. I'd say it has no use in survival gamemode. This can be achieved easily with a map editor better.

I'd say you should implement a player heat system, when player gets colder body temp their screen start to shake like a fever feel to it and then they have to goto fire bins to heat up and if they have excessive heat, they get red fire colored screen. You get my idea.
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#11

Quote:
Originally Posted by Gammix
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I thought there was a system for player temperature or something related to heat. But this is a simple object placer. I'd say it has no use in survival gamemode. This can be achieved easily with a map editor better.

I'd say you should implement a player heat system, when player gets colder body temp their screen start to shake like a fever feel to it and then they have to goto fire bins to heat up and if they have excessive heat, they get red fire colored screen. You get my idea.
Now that's a good idea. Might think about make a v2.0 with this feature. Thanks.
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#12

Quote:
Originally Posted by Gammix
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I thought there was a system for player temperature or something related to heat. But this is a simple object placer. I'd say it has no use in survival gamemode. This can be achieved easily with a map editor better.

I'd say you should implement a player heat system, when player gets colder body temp their screen start to shake like a fever feel to it and then they have to goto fire bins to heat up and if they have excessive heat, they get red fire colored screen. You get my idea.
I agreed about Gammix idea.
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