Posts: 3,133
Threads: 71
Joined: Dec 2013
Reputation:
0
There's no certain string length IIRC. Some functions may crash with ridiculously large strings though, the limit on the wiki (if that's where you get this from) is merely how many a textdraw can show.
Remember larger strings means more memory and a longer compile time, so only go large if you need it.
Posts: 36
Threads: 6
Joined: Nov 2014
Reputation:
0
Well, my in-game map editor script uses a string with 2000 cells and is able to show 200 options (about 1200+ characters) in a dialog, so try increasing that number.