13.01.2018, 10:06 
	
	
	
		Title, I don't see any issues using it..
Full code;
fade.pwn
And this is how I use it:
roleplay.pwn
	
	
	
	
PHP код:
CallRemoteFunction(return_callback, "i", playerid); 
fade.pwn
PHP код:
static PlayerText:playerFadeScreen[MAX_PLAYERS];
SetPlayerToFade(const playerid, const interval, const return_callback[]) {
    PlayerTextDrawDestroy(playerid, playerFadeScreen[playerid]);
    playerFadeScreen[playerid] = CreatePlayerTextDraw(playerid,0.000000, 0.000000, "_");
    PlayerTextDrawBackgroundColor(playerid, playerFadeScreen[playerid], 255);
    PlayerTextDrawFont(playerid, playerFadeScreen[playerid], 1);
    PlayerTextDrawLetterSize(playerid, playerFadeScreen[playerid], 0.500000, 64.000000);
    PlayerTextDrawColor(playerid, playerFadeScreen[playerid], -1);
    PlayerTextDrawSetOutline(playerid, playerFadeScreen[playerid], 0);
    PlayerTextDrawSetProportional(playerid, playerFadeScreen[playerid], 1);
    PlayerTextDrawSetShadow(playerid, playerFadeScreen[playerid], 1);
    PlayerTextDrawUseBox(playerid, playerFadeScreen[playerid], 1);
    PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x00000011);
    PlayerTextDrawTextSize(playerid, playerFadeScreen[playerid], 640.000000, 0.000000);
    PlayerTextDrawSetSelectable(playerid, playerFadeScreen[playerid], 0);
    SetTimerEx("@OnPlayerRefreshScreen", interval/20, false, "iiis", playerid, interval/20, 0, return_callback);
}
forward @OnPlayerRefreshScreen(playerid, interval, stage, return_callback);
@OnPlayerRefreshScreen(playerid, interval, stage, return_callback) {
    if(stage < 28) {
        if(stage == 14)
            CallRemoteFunction(return_callback, "i", playerid);
        SetTimerEx("@OnPlayerRefreshScreen", interval, false, "iii", playerid, interval, stage+1);
        switch(stage) {
            case 0: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x00000011);
            case 1: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x00000022);
            case 2: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x00000033);
            case 3: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x00000044);
            case 4: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x00000055);
            case 5: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x00000066);
            case 6: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x00000077);
            case 7: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x00000088);
            case 8: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x00000099);
            case 9: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x000000AA);
            case 10: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x000000BB);
            case 11: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x000000CC);
            case 12: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x000000DD);
            case 13: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x000000EE);
            case 14: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x000000FF);
            case 15: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x000000EE);
            case 16: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x000000DD);
            case 17: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x000000CC);
            case 18: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x000000BB);
            case 19: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x000000AA);
            case 20: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x00000099);
            case 21: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x00000088);
            case 22: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x00000077);
            case 23: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x00000066);
            case 24: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x00000055);
            case 25: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x00000044);
            case 26: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x00000033);
            case 27: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x00000022);
            case 28: PlayerTextDrawBoxColor(playerid, playerFadeScreen[playerid], 0x00000011);
        }
    }
    else
        PlayerTextDrawDestroy(playerid, playerFadeScreen[playerid]);
} 
roleplay.pwn
PHP код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) {
    switch(dialogid) {
        case DIALOG_LOGIN: {
            if(response) {
                if(!strempty(inputtext)) {
                    static password[256];
                    SHA256_PassHash(inputtext, "removed for samp forums", password, sizeof password);
                    if(!strcmp(password, playerData[playerid][playerPassword], false)) {
                        playerData[playerid][playerActive] = true;
                        SpawnPlayer(playerid);
                        SetPlayerToFade(playerid, 2000, "OnPlayerFinishFade");
                    }
                    else ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Lexus-Gaming: Roleplay", "{A1C1D1}Welcome back,\n please enter your password below to login and play.\n \n"HEXWINE"Your credentials doesn't match up.", "Submit", "Cancel");
                }
                else ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Lexus-Gaming: Roleplay", "{A1C1D1}Welcome back,\n please enter your password below to login and play.\n \n"HEXWINE"You must enter a password.", "Submit", "Cancel");
            }
            else {
                SendClientMessage(playerid, COLOR_WINE, "You've been kicked for the following reason..");
                SendClientMessage(playerid, COLOR_WINE, " - You failed to properly log in to your account.");
                KickPlayer(playerid);
            }
            return 1;
        }
    }
    return 0;
} 





