12.01.2018, 10:54

I want to write speed, petrol signs in this region
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { Textdraw0 = TextDrawCreate(551.449279, 119.583343, "hiz:"); TextDrawLetterSize(Textdraw0, 0.449999, 1.600000); TextDrawAlignment(Textdraw0, 3); TextDrawColor(Textdraw0, -1061109505); TextDrawSetShadow(Textdraw0, 0); TextDrawSetOutline(Textdraw0, 0); TextDrawBackgroundColor(Textdraw0, 51); TextDrawFont(Textdraw0, 3); TextDrawSetProportional(Textdraw0, 1); Textdraw1 = TextDrawCreate(550.512329, 140.583358, "benzin:"); TextDrawLetterSize(Textdraw1, 0.449999, 1.600000); TextDrawTextSize(Textdraw1, 15.000000, 0.000000); TextDrawAlignment(Textdraw1, 2); TextDrawColor(Textdraw1, -1061109505); TextDrawSetShadow(Textdraw1, 0); TextDrawSetOutline(Textdraw1, 0); TextDrawBackgroundColor(Textdraw1, 51); TextDrawFont(Textdraw1, 3); TextDrawSetProportional(Textdraw1, 1); TextDrawShowForPlayer(playerid,Textdraw0); TextDrawShowForPlayer(playerid,Textdraw1); } else if (GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) { new str[128], str2[128]; format(str, sizeof(str), "hiz: %s", GetVehicleSpeed(vehicleid)); format(str2, sizeof(str2), "benzin: buraya benzin."); Textdraw3 = TextDrawCreate(551.449279, 119.583343, str); TextDrawLetterSize(Textdraw3, 0.449999, 1.600000); TextDrawAlignment(Textdraw3, 3); TextDrawColor(Textdraw3, -1061109505); TextDrawSetShadow(Textdraw3, 0); TextDrawSetOutline(Textdraw3, 0); TextDrawBackgroundColor(Textdraw3, 51); TextDrawFont(Textdraw3, 3); TextDrawSetProportional(Textdraw3, 1); Textdraw4 = TextDrawCreate(550.512329, 140.583358, str2); TextDrawLetterSize(Textdraw4, 0.449999, 1.600000); TextDrawTextSize(Textdraw4, 15.000000, 0.000000); TextDrawAlignment(Textdraw4, 2); TextDrawColor(Textdraw4, 255); TextDrawSetShadow(Textdraw4, 0); TextDrawSetOutline(Textdraw4, 0); TextDrawBackgroundColor(Textdraw4, 51); TextDrawFont(Textdraw4, 3); TextDrawSetProportional(Textdraw4, 1); TextDrawShowForPlayer(playerid,Textdraw3); TextDrawShowForPlayer(playerid,Textdraw4); } return 1; }